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The Tenterground specializes in preparing cloth for use in tailoring professions.

Tenterground

The Tenterground is a Temporary Stronghold structure that sells various Profession and Masterwork Profession resources. It has only one rank, and lasts 1 week.

An Tenterground can be built at any of the four Millabout Marketplace plots outside the Northwest entrance to the Stronghold

Cost
Icons Numerics Currency Stronghold Food tiny
Food
Icons Numerics Currency Stronghold Metal tiny
Metal
Icons Numerics Currency Stronghold Stone tiny
Stone
Icons Numerics Currency Stronghold Wood tiny
Wood
60,000 40,000 60,000 40,000

Basic Materials

Resource Cost
50 [Spool of Thread] 1Guild Marks
3 [Spool of Silk Thread] 1Guild Marks
20 [Cotton Scraps] 1Guild Marks
15 [Shimmerweave Scraps] 1Guild Marks
10 [Spool of Fine Silk Thread] 1Guild Marks
75 [Wool Scraps] 1Guild Marks
15 [Bolt of Cotton Cloth] 1Guild Marks
2 [Bolt of Taffeta] 1Guild Marks
25 [Bolt of Wool Cloth] 1Guild Marks
5 [Bolt of Shimmerweave] 1Guild Marks
5 [Witchwood] 1Guild Marks

Specialty Materials

Most specialty materials can only be bought if you have already unlocked the recipe to craft them.

Resource Cost
[Woad] 200Guild Marks
[Dyer's Broom] 250Guild Marks
[Madder Root] 200Guild Marks
[Potash] 2,000Guild Marks
[Cashmere Yarn][1] 200Guild Marks, 2 Crafting Resource Cashmere Wool[Cashmere Wool], Crafting Resource Vitriol[Oil of Vitriol]
[Cashmere][1] 400Guild Marks, 3 Crafting Resource Cashmere Yarn[Cashmere Yarn]
[Samite][1] 600Guild Marks, 6 Crafting Tailor Resource Taffeta Silkthread 01[Spool of Fine Silk Thread], 2 Crafting Resource Gold Wire[Gold Wire]
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