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Teleport
Module: Maybe earlier than module 16
Class: Control Wizard
Paragon Path: [[{{{paragonpath}}}]]
Unlocks: Unlocks at level {{{level}}}
Minimum
Power Points:
Tier:
Max Rank: {{{maxrank}}}
Race: [[]]
Power Type: Tactical Power
Stance: unknown
Alternative power: unknown
Damage: {{{damage}}}
Damage type: {{{damagetype}}} Damage
Healing: {{{heal}}}
Range: Personal
Area of Effect: {{{aoe}}}
Cooldown: {{{cooldown}}}
Description: Quickly teleport out of the way of incoming attacks, moving you 25 feet in any direction.
Unlocks: Unlocks at rank {{{unlock}}}
Campaign: unknown
Requires: {{{requires}}}
Wizard Utility Teleport

The Teleport is a Control Wizard Tactical power that uses stamina.

Tooltip[]

Teleport
Tactical
Personal

Quickly teleport out of the way of incoming attacks, moving you 25 feet in any direction.


Notes[ | ]

Teleport and all other Tactical powers grant invulnerability frames during and for about 1 second after use. During this time, you cannot be controlled nor damaged.

Known Bugs[ | ]

It is possible to dodge your own health potions by attempting to drink directly before or after using Teleport. This means the potion is consumed and put on cooldown, but no health is restored.

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