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Patch NW.85.20170711b.5
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Patch NW.85.20170711b.5
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=Highlights= ==New Campaign: [[Jungles of Chult]]== A mysterious plague has claimed the lives of many across the Sword Coast, and there's no sign of a reprieve to come. A hint, carried by a suspicious source, points toward the peninsula of Chult, far to the south of Neverwinter. Build a team, start an expedition… and try not to die. '''Developer Blogs:''' *[https://www.arcgames.com/en/games/neverwinter/news/detail/10549934-developer-blog%3A-tomb-of-annihilation-story-overview Tomb of Annihilation: Story Overview] *[https://www.arcgames.com/en/games/neverwinter/news/detail/10542563-developer-blog%3A-come-visit-port-nyanzaru-%E2%80%93-your-next-adventure-awaits%21 Come Visit Port Nyanzaru - Your Next Adventure Awaits!] *[https://www.arcgames.com/en/games/neverwinter/news/detail/10542593-developer-blog%3A-port-nyanzaru-environment-art Port Nyanzaru Environment Art] *[https://www.arcgames.com/en/games/neverwinter/news/detail/10535773-developer-blog%3A-jungles-of-chult-campaign Jungles of Chult Campaign] *[https://www.arcgames.com/en/games/neverwinter/news/detail/10550064-developer-blog%3A-creating-soshenstar-river Creating Soshenstar River] *[https://www.arcgames.com/en/games/neverwinter/news/detail/10578674-developer-blog%3A-hunting-in-chult Hunting in Chult] *[https://www.arcgames.com/en/games/neverwinter/news/detail/10572954-developer-blog%3A-reap-the-rewards-of-chult%21 Reap the Rewards of Chult!] *[https://www.arcgames.com/en/games/neverwinter/news/detail/10538713-developer-blog%3A-stronger-enemies%2C-stronger-equipment Stronger Enemies, Stronger Equipment] *[https://www.arcgames.com/en/games/neverwinter/news/detail/10571844-developer-blog%3A-new-foes-await%21 New Foes Await!] ==New Dungeon: [[Tomb of the Nine Gods]]== Delve deep into an ancient tomb and square off against the horrors within! New puzzles and challenges await within the Tomb of the Nine Gods. Dare you face the terror within? '''Developer Blogs:''' *[https://www.arcgames.com/en/games/neverwinter/news/detail/10562984-developer-blog%3A-tomb-of-the-nine-gods Tomb of the Nine Gods] *[https://www.arcgames.com/en/games/neverwinter/news/detail/10563024-developer-blog%3A-tomb-of-the-nine-gods-environment Tomb of the Nine Gods Environment] ==Quest Journal Improvements== The Quest Journal has seen an update in a similar fashion to Sword Coast Chronicle in the previous module! Among the improvements are the ability to group quests by zone, to search for a specific quest, and to filter quests as well. Get more detail here: [https://www.arcgames.com/en/forums/neverwinter#/discussion/1232040/official-feedback-thread-quest-journal-improvements Official Feedback Thread: Quest Journal Improvements] ==Armor Penetration and Damage Vulnerability Debuff Changes== A backend overhaul has been made to how Armor Penetration works, both to improve server performance and make powers interact more consistently with the stat. In addition, damage vulnerability debuffs have been made more consistent as well. Among the changes, Armor Penetration can no longer exceed the enemy's armor value, and the 200% hard cap on damage vulnerability debuffs has been changed to a 300% soft cap, though it will be more difficult to reach the 200% point. Get more detail here: [https://www.arcgames.com/en/forums/neverwinter#/discussion/1231982/official-feedback-thread-armor-pen-and-damage-vulnerability-debuff-changes Official Feedback Thread: Armor Pen and Damage Vulnerability Debuff Changes] And here: [https://www.arcgames.com/en/forums/neverwinter#/discussion/1231983/official-feedback-thread-m12-armor-pen-changes-and-pvp Official Feedback Thread: M12 Armor Pen Changes and PvP] ==Shimmering Lockbox== Players who open their Adventurer's Reward box at level 20 will now receive three Shimmering Lockboxes! A pack of three free Shimmering Keys may be claimed from the Zen Market in order to open these Lockboxes. ==Private PvP Queues== Players may now use the Queue system to create private PvP matches between pre-arranged teams! 5v5 and 10v10 matches are currently supported. This should allow player teams to engage in PvP under their own terms, whether for build, power, or composition testing, or just for fun or practice. Private PvP matches do not have victory or loss rewards associated with them. Get more detail here: [https://www.arcgames.com/en/forums/neverwinter#/discussion/1231984/official-feedback-thread-m12-private-pvp-queues-a-bit-about-where-pvp-is-headed Official Feedback Thread: M12 Private PvP Queues]
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