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Hunter Ranger

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Hunter Ranger
Role: Striker
Controller
Ability Scores
Primary:
Secondary:
Hunter Ranger icon
Hunter Ranger artwork
Hunter Ranger banner
Icon Build Player Archer.png

The Hunter Ranger is Neverwinter's sixth class, introduced with the Shadowmantle module. Hunter Rangers are striker/contollers who switch between melee and ranged attacks using the Tab key. The ability to switch between melee and ranged attacks is gained upon reaching 10th level. This allows the Hunter Ranger to access 6 encounter powers and 4 At-will powers simultaneously; effectively making the Hunter Ranger a 2-in-1 class. The Hunter Ranger's dodge mechanic, also known as a shift, is of shorter distance than the Cleric's, Rogue's, or Wizard's, but drains less stamina.

Early on the Hunter Ranger fits the role of the striker well. In late game players will have the option of making the Hunter Ranger benefit from various snares, roots, and other control options that turn it into a controller rather than a striker. If you think the Hunter Ranger acts like any other Archer in other games, this is not true to this class. Because the class switches from Melee to Range players need to be active and sometimes in the mob of monsters in order deal as much damage as possible. Generally your defenses will be lower than most classes; the trade off is the variety of mobility offered by Feats, Encounters, and Class Features.

Hunter Rangers can specialize in either AoE attacks or Single target attacking; others have found ways to incorporate both. This is a flexible class that can cater to different play styles and different party support options.

Ability Scores

Dexterity is the Hunter Ranger's primary Ability Score. Wisdom and Strength are secondary.

Statistic Effect of Ability Score on stat per point over 10
Strength Constitution Dexterity Intelligence Wisdom Charisma
Stamina Regeneration 1%
Damage bonus 1%
Damage Over Time (DoT) resistance 1%
Maximum Hit Points 2%
Critical Chance 1%
AoE Damage Resist 1%
Combat Advantage damage 1%
Recharge Speed 1%
Resistance Ignored 1%
Control Bonus 1%
Control Resistance 1%
Deflection chance .5%
Companion stat bonus 1%

Paragon Path

The Paragon Paths available to Hunter Rangers are the Stormwarden and the Pathfinder.

Class Icon Player Secondary Stormwarden Selected.png
Class Icon Player Secondary Pathfinder Selected.png
Stormwarden Pathfinder

Powers

Pts. Req. Type Path Icon Name Range Cooldown Effect
1
Tactical
Feat Archer General Shift.png
Shift Personal Quickly shift out of the way of incoming attacks, moves you a few feet in any direction
2
Skill
Icon Power Skill Nature.png
Nature Personal You have picked up knowledge and skills related to nature, including finding your way through the wilderness, recognizing natural hazards, and living off the land.
7
Mechanic
Feat Archer General Graspingroots.png
Grasping Roots Personal Some of your abilities apply Grasping Roots, rooting your enemy at their current location. Strong Grasping Roots lasts 2 seconds. Weak Grasping Roots lasts 1 second. These duration are reduced by 50% on players.
7
Mechanic
Ranger Classmechanic Range.png
Ranged Stance Personal Switch between Ranged Stance and Melee Stance. Your At-Will and Encounter powers will function differently depending on which stance you're in.
0
3
At-Will
Archer Atwill Rapidshot.png
Rapid Shot 80' Fire a flurry of arrows at your enemy.
0
3
At-Will
Archer Atwill Rapidstrike.png
Rapid Strike Melee Strike your target at close range.
0
3
At-Will
Archer Atwill Splitshot.png
Split Shot 80' Shoot a spray of arrows at your enemies, dealing more damage the longer you focus.
0
3
At-Will
Archer Atwill Splitstrike.png
Split Strike 15' Quickly dash forward, striking enemies in front of you.
0
4
Encounter
Archer Encounter Maraudersescape.png
Marauder's Escape 50' 15s Dash backward 50 feet, firing off 3 quick arrows as you fall back.
0
4
Encounter
Archer Encounter Maraudersrush.png
Marauder's Rush 83' lunge 14s Rush your target, striking them with your weapons.
0
6
Daily
Archer Daily Seismicshot.png
Seismic Shot 80' Fire a concussive blast into the ground, causing a shockwave that pulls enemies in and damages them.


Costs 100% Action Points.
0
5
Class Feature
Archer Classfeature Aspectofthefalcon.png
Aspect of the Falcon Personal Increase the range of your ranged powers by 3', and your Ranged powers deal additional damage based on your distance from your target (1% more damage for every 5').
5
4
Encounter
Archer Encounter Hinderingshot.png
Hindering Shot 80' 3s Fire two arrows into your enemy's shins, applying Weak Grasping Roots. This power has 3 charges.
5
4
Encounter
Archer Encounter Hinderingstrike.png
Hindering Strike Personal 15s Slash your enemies' ankles, applying Strong Grasping Roots.
5
4
Encounter
Archer Encounter Rainofarrows.png
Rain of Arrows 80' 16s Fire several shots into the air, which rain down on enemies in a small area.
5
4
Encounter
Archer Encounter Rainofswords.png
Rain of Swords Melee 14s Strike down with your blades in a large area in front of you.
10
7
Mechanic
Ranger Classmechanic Melee.png
Melee Stance Personal Switch between Ranged Stance and Melee Stance. Your At-Will and Encounter powers will function differently depending on which stance you're in.
10
6
Daily
Archer Daily Forestghost.png
Forest Ghost Personal 30s Slip into the forest where you remain unseen for a short duration. While hidden, you automatically strike nearby foes you come across. (Each target will not be attacked more than once per second.)


Costs 50% Action Points.
10
6
Daily
Archer Daily Forestmeditation.png
Forest Meditation Personal 40s Become one with the forest, regenerating hit points for several seconds.

You may deactivate this power.


Costs 75% Action Points.
15
4
Encounter
Archer Encounter Thornward.png
Thorn Ward 40' 22s Summon a thorn ward to attack your enemies. Each attack reduces the target's defenses by a slight amount.
15
4
Encounter
Archer Encounter Thornstrike.png
Thorn Strike 15' 8s Strike your opponent with thorny vines. Deals reduced damage when hitting more than 1 target, and deals additional damage as the target's health diminishes.
15
5
Class Feature
Archer Classfeature Aspectofthelonewolf.png
Aspect of the Lone Wolf Personal Gain 5% deflect chance and 2% bonus deflect chance for each enemy within 15' of you. Maximum bonus 10%.
15
5
Class Feature
Archer Classfeature Aspectofthepack.png
Aspect of the Pack Personal If you are within a 10' radius of an ally, you and your ally again Combat Advantage.
20
3
At-Will
Archer Atwill Aimedshot.png
Aimed Shot 80' Take precise aim, firing an incredibly deadly shot into your enemy.
20
3
At-Will
Archer Atwill Aimedstrike.png
Aimed Strike 20' Take careful aim, striking your foe in a vital spot. Causes significant bleed damage but can only stack once.
20
4
Encounter
Archer Encounter Constrictingarrow.png
Constricting Arrow 80' 15s Fire an arrow at your opponent, causing Strong Grasping Roots to constrict around them and all foes near them.
20
4
Encounter
Archer Encounter Steelwind.png
Steel Breeze Personal 14s Spin and slash your blades, damaging your enemies around you and regaining stamina for each enemy hit.
20
5
Class Feature
Archer Classfeature Aspectoftheserpent.png
Aspect of the Serpent Personal Add a stacking buff on every power use, increasing your damage. If the stacks are added from Ranged Stance, they will affect your melee attacks and vice versa. Each buffed attack reduces the stacks by 1 and both types cannot affect you at the same time.
30
4
Encounter
Archer Encounter Boarstrength.png
Boar Hide Personal 20s Channeling the thick skin of the boar, grant yourself and one nearby ally 5 stacks of 2% Mitigation. Every attack against you removes a stack.
30
4
Encounter
Archer Encounter Boarstrike.png
Boar Charge 26' lunge 16s Charge your foe, dealing damage and knocking them to the ground.
30
4
Encounter
Class Icon Player Secondary Stormwarden Selected.png
Archer Encounter Splitthesky.png
Split the Sky 80' 18s Lacerate the sky, opening a storm in a large area. Periodically, a random enemy in this area will be struck by lightning, snaring them and dealing damage. Additionally, enemies who attack you or your allies in this area will be struck by the same lightning.
30
4
Encounter
Class Icon Player Secondary Stormwarden Selected.png
Archer Encounter Throwcaution.png
Throw Caution 15' 12s Quickly strike your target, and risk lowering your defenses to deal increased damage for a short period.
30
4
Encounter
Class Icon Player Secondary Pathfinder Selected.png
Archer Encounter Ambush.png
Ambush Personal 15s Hide in tall grasses, gaining Ambush and Stealth for a short period. Ambush causes your next attack to deal bonus damage. Targets succesfully damaged by your Ambush take additional damage from your Encounter powers for a short duration. (Bonus damage reduced for Area of Effect attacks)
30
4
Encounter
Class Icon Player Secondary Pathfinder Selected.png
Archer Encounter Beartrap.png
Bear Trap Melee 10s Toss a massive bear trap at target location. The first opponent to walk near the trap will trigger it, and they will be Stunned momentarily, become Slowed, and start bleeding.

This ability has 2 charges.
30
5
Class Feature
Class Icon Player Secondary Stormwarden Selected.png
Archer Classfeature Bladestorm.png
Blade Storm Personal When dealing melee damage, gain a 25% chance to deal an additional 5% of your attack's damage in an area around you.
30
5
Class Feature
Class Icon Player Secondary Pathfinder Selected.png
Archer Classfeature Battlehoned.png
Battlehoned Personal When you are attacked, gain an additional 100 Regeneration for 4 seconds.
35
3
At-Will
Class Icon Player Secondary Stormwarden Selected.png
Archer Atwill Gustingshot.png
Electric Shot 80' Fire a storm-imbued arrow at your target, causing a deadly gust of damage in an area around them.
35
3
At-Will
Class Icon Player Secondary Stormwarden Selected.png
Archer Atwill Cleartheground.png
Clear the Ground Personal Slice your enemies in an area around you, dealing extra damage the closer they are.
35
3
At-Will
Class Icon Player Secondary Pathfinder Selected.png
Archer Atwill Huntersteamwork.png
Hunter's Teamwork 80' You spot supplies on an enemy, and shoot an arrow at them to mark their location for a long duration. Your marked enemy deals less damage, and if killed, they drop supplies that can be picked up to restore a small amount of Action Points, Stamina, and Hit Points to everyone on your team.

You may only have one target designated at a time.
35
3
At-Will
Class Icon Player Secondary Pathfinder Selected.png
Archer Atwill Carefulattack.png
Careful Attack 40' You study your target, signaling gaps in their defense to your allies. Enemies studied this way are damaged by this power when they are hurt. Applying this debuff does not build threat, but the damage itself does.

Damage effect can not be triggered more than once every 1.5 seconds, and you can only have 1 target studied at a time.
35
4
Encounter
Archer Encounter Hawkshot.png
Hawk Shot 80' 15s Fire an arrow at your enemy, dealing extra damage based on their distance from you. At 20' or closer you will deal minimum damage, and at 60' or further you will deal maximum damage.
35
4
Encounter
Archer Encounter Hawkeye.png
Hawkeye Personal 18s With the precision of a Hawk, you deal 15% bonus damage with your Encounter powers for 5 seconds. One nearby ally gains this buff at 50% effectiveness.
40
6
Daily
Archer Daily Disruptiveshot.png
Disruptive Shot 80' 10s Quickly fire an arrow at your target's head, dealing damage and interrupting their attack.


Costs 25% Action Points.
40
5
Class Feature
Class Icon Player Secondary Stormwarden Selected.png
Archer Classfeature Stormstepaction.png
Stormstep Action Personal When activating a Daily power, reduce the cooldowns on all of your Encounter powers by 1 second.

If this is triggered multiple times within a 10 second period, it will only reduce half it's normal value.
40
5
Class Feature
Class Icon Player Secondary Pathfinder Selected.png
Archer Classfeature Pathfindersaction.png
Pathfinder's Action Personal When activating a Daily power, increase your Run Speed and Deflection Chance for a breif period.
45
4
Encounter
Archer Encounter Bindingarrow.png
Binding Arrow 80' 18s Fire an arrow at your opponent, binding them with Strong Grasping Roots. If another foe is directly behind them, the vines will bind them as well.
45
4
Encounter
Archer Encounter Oakskin.png
Oak Skin Personal 18s Enhance yourself and one nearby ally with oaken skin, increasing your defenses and regenerating health over time. The defense and healing amounts are half as effective on your ally.
45
4
Encounter
Archer Encounter Commandingshot.png
Commanding Shot 80' 15s With the powerful bugle of the Stag, your shot lowers the damage your target deals and increases the damage they take for a short period.
45
4
Encounter
Archer Encounter Stagheart.png
Stag Heart Personal 20s Grant yourself the constitution of the Stag, giving yourself and one nearby ally Temporary Hit Points.
50
4
Encounter
Archer Encounter Foxscunning.png
Fox's Cunning Personal 20s With the precise timing of the Fox, you and one nearby ally dodge the next incoming attack.
50
4
Encounter
Archer Encounter Foxstrike.png
Fox's Shift 15' 18s Dash to nearby targets, reducing their runspeed while increasing your own. Each target can only be hit twice.
50
6
Daily
Class Icon Player Secondary Stormwarden Selected.png
Archer Daily Coldsteelhurricane.png
Cold Steel Hurricane 60' Call forth a mighty electrical storm in front of you, damaging and snaring foes that come in contact with it.


Costs 100% Action Points.
50
6
Daily
Class Icon Player Secondary Pathfinder Selected.png
Archer Daily Slashersmarl.png
Slasher's Mark 83' lunge Leap to your target with a slashing strike, leaving behind a mark. This mark fortifies you and your allies by restoring Stamina or Guard Meter whenever they damage the marked target.


Costs 100% Acton Points.
50
5
Class Feature
Class Icon Player Secondary Stormwarden Selected.png
Archer Classfeature Twin-bladestorm.png
Twin-Blade Storm Personal Any time you hit more than 2 enemies, deal an additional 4% damage.
50
5
Class Feature
Class Icon Player Secondary Pathfinder Selected.png
Archer Classfeature Cruelrecovery.png
Cruel Recovery Personal When you deal critical damage to an enemy, gain 1% of your maximum Hit Points as special Temporary Hit Points.
60
4
Encounter
Archer Encounter Longstridersshot.png
Longstrider's Shot 80' 18s You launch a swift arrow at your target. If you are standing at least 30' away from the target all allies gain a damage bonus and 60% move speed for 4 seconds. This speed bonus diminishes to 0 over 4 seconds.
60
4
Encounter
Fighter Encounter Gushingwound.png
Gushing Wound 15' 16s You slice a target, causing them to bleed over 20 seconds. Allies who strike this target cause the bleed to advance, ticking immediately.
60
5
Class Feature
Archer Classfeature Seekersvengeance.png
Seeker's Vengeance Personal When you strike a foe from behind, your attacks deal 10% more Damage.
65
4
Encounter
Archer Encounter Cordonofarrows.png
Cordon of Arrows Personal Designate a target location. If a hostile creature steps within 15' of it, it becomes entangled, takes damage, and is pulled to the center of the trap. You may have a maximum of 3 of these areas active at one time.
65
4
Encounter
Archer Encounter Plantgrowth.png
Plant Growth Personal 25s Slash your foe, causing plants to grow wildly around them, rooting all targets for 20 seconds (10 seconds on players). This root breaks if the target takes more than 500% of your weapon damage.
65
5
Class Feature
Archer Classfeature Crushingroots.png
Crushing Roots Personal Your Weak Grasping Roots now also Dazes the target for .125 sec and your Strong Grasping Roots Dazes your target for .25 sec.

Feats

Heroic Feats

Tier Max. Rank Icon Name Effect
1 5
Icons Powers Feat Tactical 01.png
Predatory Action Your Daily Powers deal 1/2/3/4/5% additional damage.
1 3
Icons Powers Feat Assault 01.png
Weapon Mastery Increases your Critical Chance by 1/2/3%.
1 3
Icons Powers Feat Enduring 02.png
Toughness Increases your maximum Hit Points by 3/6/9%.
2 5
Icons Powers Feat Surefooted 01.png
Swift Footwork Your Stamina regenerates 2/4/6/8/10% faster.
2 3
Icons Powers Feat Strategy 01.png
Battlewise You create 2/4/6% less threat.
2 3
Icons Powers Feat Tactical 01.png
Agile Combatant After switching Stances, deal 1/2/3% more damage for 5 seconds.
3 3
Icons Powers Feat Damage 01.png
Endless Assault Your Encounter powers deal 2/4/6% more damage.
3 5
Icons Powers Feat Nature 01.png
Nature's Enhancement When switching to Melee Stance, increase your Deflect Severity by 1/2/3/4/5% for 5 seconds.
3 3
Icons Powers Feat Chance 01.png
Lucky Skirmisher Increases your Deflection Chanccec by 1/2/3%.
4 3
Icons Powers Feat Agility 01.png
Scoundrel Training Your At-Will powers deal 3/6/9% more damage to foes not targeting you.
4 3
Icons Powers Feat Power 01.png
Disciple of Dexterity Increase the amount of bonus damage Dexterity gives you by 2/4/6%.
4 5
Icons Powers Feat Heritage 01.png
Extra Action Increases your Action Point gain by 2/4/6/8/10%.

Paragon Feats

Archery

Hone your sight and focus with the bow.

Tier Max. Rank Path Icon Name Effect
1 5
Feat Archer Ghostwalker.png
Ghostwalker While in Ranged Stance, recover Stamina 5/10/15/20/25% faster.
1 5
Feat Archer Naturesgrasp.png
Keen Eye Your Ranged powers generate 1/2/3/4/5% more AP.
2 5
Class Icon Player Secondary Stormwarden Selected.png
Feat Archer Masteryofarchery.png
Broadhead Arrows While in Ranged Stance, gain 1/2/3/4/5% Critical Chance.
2 5
Class Icon Player Secondary Stormwarden Selected.png
Feat Archer StormcallersArrow.png
Broadhead Arrows Increases the duration of Split the Sky by 1/2/3/4/5 second(s).
2 5
Class Icon Player Secondary Pathfinder Selected.png
Feat Archer Quarry.png
Quarry You deal 1/2/3/4/5% more damage to targets affected by your Careful Attack or Hunter's Teamwork At-Will powers.
3 5
Feat Archer Hastyretreat.png
Hasty Retreat Gain 1/2/3/4/5% movement speed, and when you take damage from a foe you gain 5/10/15/20/25% more movement speed for 6 seconds.
3 5
Feat Archer Primecritical.png
Longshot Your critical ranged attacks also deal 20/40/60/80/100% of your weapon damage as Piercing Damage. This bonus is tripled for encounter powers and is multiplied by 5 for dailies. Piercing Damage cannot be deflected and ignores armor.
4 5
Feat Archer Correctingaim.png
Unflinching Aim Your Ranged powers deal 4/8/12/16/20% more damage.

Aimed Shot now decreases the recharge time of your currently recharging Encounter Powers by 0.2/0.4/0.6/0.8/1.0 seconds.
4 5
Feat Archer Bottomlessquiver.png
Bottomless Quiver Your Ranged Powers have 6/12/18/24/30% shorter cooldowns.
5 5
Feat Archer Blackarrow.png
Rising Focus Ranged Critical Strikes grant 1/2/3/4/5% Critical Severity and 1/2/3/4/5% more Power. Stacks 3 times. Lasts 6 seconds.
5 5
Feat Archer Bloodthirsty.png
Stillness of the Forest Your Ranged damage is increased the farther you get from your target. Max 2/4/6/8/10%. Additionally, while no foes are within 25 feet of you, you have 5/10/15/20/25% increased chance to crit.
6 1
Feat Archer Snipersaim.png
Predator Using a ranged encounter power on a foe applies Prey to your target. You deal 50% additional damage to your Prey. You may only have 1 Prey at a time and cannot reapply Prey until it expires. Pre lasts 20 seconds or until the Prey dies.

Combat

Master close combat, learning new ways to dispatch your enemies.

Tier Max. Rank Path Icon Name Effect
1 5
Feat Archer Lethalhunter.png
Bloodletting While in Melee Stance you gain 1/2/3/4/5% more Life Steal.
1 5
Feat Archer AgileHunter.png
Serpent Weave Shifting lowers Melee cooldowns by .1/.2/.3/.4/.5s.
2 5
Feat Archer Elusivehunter.png
Fluid Hunter While in Melee Stance, increase your Deflect Chance and Critical Chance by .5/1/1.5/2/2.5%
2 5
Class Icon Player Secondary Stormwarden Selected.png
Feat Archer WardensCourage.png
Warden's Courage Increase the damage bonus and reduce the damage resistance penalty of Throw Caution by 1/2/3/4/5%.
2 5
Class Icon Player Secondary Pathfinder Selected.png
Feat Archer Advancedstalking.png
Advanced Stalking Your Ambush Encounter power can last .5/1/1.5/2/2.5 second(s) longer, and the bleed caused by your Bear Trap Encounter power now deals an additional 10/20/30/40/50% damage.
3 5
Feat Archer Skirmishersgambit.png
Skirmisher's Gambit Your critical chance is reduced by 2/4/6/8/10% but your critical severity is increased by 10/20/30/40/50%.
3 5
Feat Archer Seeker.png
Lucky Blades Critically Striking or Deflecting an attack grants you Lucky Blades for 6 seconds, which increases your AP generation by 2/4/6/8/10% and your Encounter power damage by 3/6/9/12/15%.
4 5
Feat Archer Bleedingprecision.png
Piercing Blade Melee attacks deal an additional 10/20/30/40/50% damage as Piercing damage. Piercing damage is Physical damage that connot be resisted or deflected.
4 5
Feat Archer Wildsmedicine.png
Wilds Medicine Deflecting attacks cause the Hunter to be healed for 1/2/3/4/5% of their HP over 15 seconds. This effect can stack up to 10 times. You can only gain one stack of Wilds Medicine every second.

This feat is half as effective in PVP.
5 5
Icons Feats Scythingblades.png
Scything Blades Melee attacks deal 1/2/3/4/5% more Damage, and an additional 1/2/3/4/5% more Damage for each foe within 25 feet.
5 5
Feat Archer Expertskirmisher.png
Battle Crazed Melee Attacks grant .6/1.2/1.8/2.4/3% more Deflection Chance and Melee Damage. This effect stacks up to 5 times. Lasts 6 seconds.
6 1
Feat Archer MasterofCombat.png
Blade Hurricane Using a Melee Encounter Power grants Flurry for 2 seconds. Flurry causes your Melee At-Will attacks to strike two additional times for 150% damage each time.

Trapper

Trappers focus on controlling their enemies and keeping a balance between melee and ranged combat.


Tier Max. Rank Path Icon Name Effect
1 5
Feat Archer Forestwalk.png
Fleet Stance When you switch stances you move 2/4/6/8/10% faster for 6 seconds.
1 5
Feat Archer Thicknessofthestag.png
Readied Stance When you switch stances you generate 1/2/3/4/5% more AP for several seconds.
2 5
Feat Archer Hawkstyle.png
Deft Strikes Your Melee encounter powers cause your next Ranged encounter power to deal 2/4/6/8/10% more damage. Your Ranged encounter powers cause your next Melee encounter power to deal 2/4/6/8/10% more damage.
2 5
Class Icon Player Secondary Stormwarden Selected.png
Feat Archer NaturesFury.png
Nature's Fury Increase the snare duration of Cold Steel Hurricane by .5/1/1.5/2/2.5 second(s).
2 5
Class Icon Player Secondary Pathfinder Selected.png
Feat Archer Slashersspeed.png
Slasher's Speed The Action Point cost of your Slasher's Mark daily is reduced by 5/10/15/20/25%, and Pathfinder's Action's movement buff lasts .5/1/1.5/2/2.5 seconds longer.
3 5
Feat Archer Trapperscunning.png
Trapper's Cunning Your critical strikes have a 5/10/15/20/25% chance to apply Weak Grasping Roots.
3 5
Feat Archer Slashersspeed.png
Forestbond When you apply Grasping Roots you reduce the cooldown of all of your currently recharging powers by 1/2/3/4/5%
4 5
Feat Archer Naturesblessing.png
Ancient Roots Your Weak Grasping Roots now last .5/1/1.5/2/2.5 seconds longer. Your Strong Grasping Roots now last 1/2/3/4/5 seconds longer. This benefit is halved on players.
4 5
Feat Archer Graceofthefox.png
Swiftness of the Fox Your Melee Encounter & At-Will powers shorten the cooldown of your Ranged Encounter powers by 3/6/9/12/15%.

Your Ranged Encounter & At-Will powers shorten the cooldown of your Melee Encounter powers by 3/6/9/12/15%.

Your Daily powers shorten the cooldown of all your Encounter powers by 3/6/9/12/15%.
5 5
Feat Archer Blessingoftheoak.png
Thorned Roots Your Strong Grasping Roots are upgraded to Thorned Roots. Thorned Roots deal 40/80/120/160/200% of your Main Hand weapon damage every second. When hitting a control immune target, an additional 250/300/350/400/450% of your Main Hand weapon damage is dealt immediately.
5 5
Feat Archer Serpentsbite.png
Serpent's Bite Your Aspect of the Serpent Class Feature now provides 1/2/3/4/5% more damage per stack. Additionally these stacks also provide .5/1/2.5/2/2.5% Critical chance per stack.
6 1
Feat Archer Masterofnature.png
Biting Snares When you apply Grasping Roots or Thorned Roots you gain "Biting Snares". Biting Snares causes your next stance shift to grant you Master Trapper which generates 20% of your AP, increases your damage by 30%, and increases your Thorned Roots and control durations by 60% for 10 seconds. This effect can only be trigged once every 10 seconds.

Epic Gear

External Links