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Hunter Ranger

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Hunter Ranger
Role: Striker
Controller
Ability Scores
Primary:
Secondary:
Hunter Ranger icon
Hunter Ranger artwork
Hunter Ranger banner
Icon Build Player Archer.png

The Hunter Ranger is Neverwinter's sixth class, introduced with the Shadowmantle module. Hunter Rangers are striker/contollers who switch between melee and ranged attacks using the Tab key. The ability to switch between melee and ranged attacks is gained upon reaching 10th level. This allows the Hunter Ranger to access 6 encounter powers and 4 At-will powers simultaneously; effectively making the Hunter Ranger a 2-in-1 class. The Hunter Ranger's dodge mechanic, also known as a shift, is of shorter distance than the Cleric's, Rogue's, or Wizard's, but drains less stamina.

Early on the Hunter Ranger fits the role of the striker well. In late game players will have the option of making the Hunter Ranger benefit from various snares, roots, and other control options that turn it into a controller rather than a striker. If you think the Hunter Ranger acts like any other Archer in other games, this is not true to this class. Because the class switches from Melee to Range players need to be active and sometimes in the mob of monsters in order deal as much damage as possible. Generally your defenses will be lower than most classes; the trade off is the variety of mobility offered by Feats, Encounters, and Class Features.

Hunter Rangers can specialize in either AoE attacks or Single target attacking; others have found ways to incorporate both. This is a flexible class that can cater to different play styles and different party support options.

Contents

Ability Scores

Dexterity is the Hunter Ranger's primary Ability Score. Wisdom and Strength are secondary.

Statistic Effect of Ability Score on stat per point over 10
Strength Constitution Dexterity Intelligence Wisdom Charisma
Stamina Regeneration 1%
Damage bonus 1%
Damage Over Time (DoT) resistance 1%
Maximum Hit Points 2%
Critical Chance 1%
AoE Damage Resist 1%
Combat Advantage damage 1%
Recharge Speed 1%
Resistance Ignored 1%
Control Bonus 1%
Control Resistance 1%
Deflection chance .5%
Companion stat bonus 1%

Paragon Path

The Paragon Paths available to Hunter Ranger's is the Stormwarden and the Pathfinder.

Class Icon Player Secondary Stormwarden Selected.png
Class Icon Player Secondary Pathfinder Selected.png
Stormwarden Pathfinder

Powers

Pts. Req. Type Path Icon Name Range Cooldown Effect


Tooltip

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Notes

  • This power and all other Tactical dodge powers grant invulnerability frames during and for ~1 second after use. During this time, you cannot be CCed or damaged.
0 Skill Nature You collect nature items to sell and you can interact with nature objects, these interactions often give you a bonus to combat skills.


Tooltip

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Grasping Roots is a Hunter Ranger Class Mechanic. Certain powers will apply either Strong or Weak Grasping Roots to the Hunter Ranger's targets.

Hunter Ranger's which specialize in the Trapper Feat Tree will be able to apply Thorned Roots instead of Grasping Roots.

Grasping Roots do not actually root the target. Targets become entangled and have their movement disrupted in a manner which is a mixture between a leash and a rubber band effect.


Tooltip

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Notes

Tooltip Errors

  • The word "enter" is between the words "to" and "switch" in the game's tooltip.


Tooltip

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Melee Alternative: Rapid Strike

Notes

  • This is a basic, single target, single shot ability.

Ranks

  • Rank 2: Damage +10%
  • Rank 3: Damage +10% (requires a minimum of 20 Power Points)
  • Rank 4: Damage +10% (requires a minimum of 70 Power Points)


Tooltip

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Ranged Alternative: Rapid Shot

Ranks

  • Rank 2: Damage +10%
  • Rank 3: Damage +10% (requires a minimum of 20 Power Points)
  • Rank 4: Damage +10% (requires a minimum of 70 Power Points)


Tooltip

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Melee Alternative: Split Strike

Notes

  • This ability starts as a 75 degree cone with lower damage, and can be held to tighten the cone to ~30 degrees, increasing the damage.
  • This ability requires a target, unlike some AoE abilities.

Ranks

  • Rank 2: Damage +10%
  • Rank 3: Damage +10%
  • Rank 4: Damage +10%


Tooltip

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Ranged Alternative: Split Shot

Ranks

  • Rank 2: Damage +10%
  • Rank 3: Damage +10% (requires a minimum of 20 Power Points)
  • Rank 4: Damage +10% (requires a minimum of 70 Power Points)


Tooltip

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Melee Alternative: Marauder's Rush

Notes

Ranks

Tooltip Errors

  • The range on this ability is listed as "Melee" in the game.


Tooltip

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Ranged Alternative: Marauder's Escape

Ranks

  • Rank 2: +10% damage
  • Rank 3: +10% damage
  • Rank 4: +10% damage

Tooltip Error

  • A range of "melee" is given in the game's tooltip.


Tooltip

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Ranks

  • Rank 2: +10% damage
  • Rank 3: +10% damage
  • Rank 4: +10% damage


Tooltip

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Ranks

  • Rank 2: +3'
  • Rank 3: +3'
  • Rank 4: +3'


Tooltip

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Melee Alternative: Hindering Strike

Notes

  • Weak Grasping Roots tethers the target such that they cannot move past ~30 feet away from the anchor point (where they were when hit with this ability).
  • The listed cooldown is the time it takes before another charge can be used. The recharge time for each charge is 15 seconds.

Ranks

  • Rank 2: +10% damage
  • Rank 3: +10% damage
  • Rank 4: +10% damage

Former Bugs

  • Grasping Roots ignores all forms of control immunity. ***This bug has since been fixed.***


Tooltip

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Ranged Alternative: Hindering Shot

Notes

  • Strong Grasping Roots tethers the target such that they cannot move past ~8 feet away from the anchor point (where they were when hit with this ability).

Ranks

  • Rank 2: +10% damage
  • Rank 3: +10% damage
  • Rank 4: +10% damage

Former Bugs

  • Grasping Roots ignores all forms of control immunity. ***This bug has since been fixed.***


Tooltip

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Melee Alternative: Rain of Swords

Ranks

  • Rank 2: +10% damage
  • Rank 3: +10% damage
  • Rank 4: +10% damage

Tooltip Error

  • This ability is labeled as having a range of "personal" in the game.


Tooltip

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Ranged Alternative: Rain of Arrows

Notes

  • There is no bleed damage on the first rank of this ability.
  • Critical hits on this ability are determined independently for each target hit.

Ranks

  • Rank 2: +50% bleed damage
  • Rank 3: +50% bleed damage
  • Rank 4: +50% bleed damage


Tooltip

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Notes

Tooltip Errors

  • The word "enter" is between the words "to" and "switch" in the game's tooltip.


Tooltip

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Notes

Ranks

  • Rank 2: +10% damage
  • Rank 3: +10% damage
  • Rank 4: +10% damage


Tooltip

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Notes

Ranks

  • Rank 2: +100% Deflection Chance
  • Rank 3: Control Immunity
  • Rank 4: Cooldown: -10s

Tooltip Errors

  • The range given in the game is "Melee."


Tooltip

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Melee Alternative: Thorn Strike

Ranks

  • Rank 2: +6 sec ward duration
  • Rank 3: +6 sec ward duration
  • Rank 4: +6 sec ward duration


Tooltip

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Ranged Alternative: Thorn Ward

Ranks

  • Rank 2: +10% damage
  • Rank 3: +10% damage
  • Rank 4: +10% damage


Tooltip

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Ranks

  • Rank 2: Radius +5 feet, Deflect Chance +5%
  • Rank 3: Radius +5 feet, Deflect Chance +5%
  • Rank 4: Radius +5 feet, Deflect Chance +5%


Tooltip

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Ranks

  • Rank 2: +5'
  • Rank 3: +5'
  • Rank 4: +5'

The power specify that the only triggering requirements is an ally within a certain distance. Anything that is "not hostile" to the character counts as ally. The power is also triggered by summoned companion, including augment companions, with the only exception of Ioun Stones (e.g. a [Cat] or a [Chicken]).


Tooltip

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Melee Alternative: Aimed Strike

Ranks

  • Rank 2: Charge: -.25 seconds
  • Rank 3: Charge: -.25 seconds
  • Rank 4: Charge: -.25 seconds


Tooltip

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Ranged Alternative: Aimed Shot

Ranks

  • Rank 2: Bleed Duration +1 second
  • Rank 3: Bleed Duration +1 second
  • Rank 4: Bleed Duration +1 second


Tooltip

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Melee Alternative: Steel Breeze

Ranks

  • Rank 2: +10% damage
  • Rank 3: +10% damage
  • Rank 4: +10% damage


Tooltip

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Ranged Alternative: Constricting Arrow

Ranks

  • Rank 2: +100% Stamina Gain
  • Rank 3: +100% Stamina Gain
  • Rank 4: +100% Stamina Gain


Tooltip

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Ranks

  • Rank 2: +1% damage per stack
  • Rank 3: +1% damage per stack
  • Rank 4: +1% damage per stack


Tooltip

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Melee Alternative: Boar Charge

Notes

Ranks

  • Rank 2: +2 members of your party at 50% effectiveness
  • Rank 3: +2 members of your party at 50% effectiveness
  • Rank 4: -3s cooldown


Tooltip

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Ranged Alternative: Boar Hide

Ranks

  • Rank 2: +10% damage
  • Rank 3: +10% damage
  • Rank 4: +10% damage


Tooltip

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Ranks

  • Rank 2: +10% slow
  • Rank 3: +10% slow
  • Rank 4: +10% slow

Tooltip Errors

  • This power is labeled as having a range of "personal" in the game.


Tooltip

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Ranks

  • Rank 2: -5% damage resist debuff
  • Rank 3: -5% damage resist debuff
  • Rank 4: -5% damage resist debuff


Tooltip

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Melee Alternative: Bear Trap

Ranks

  • Rank 2: +10% damage
  • Rank 3: +10% damage
  • Rank 4: +10% damage


Tooltip

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Ranged Alternative: Ambush

Ranks

  • Rank 2: +10% damage and +.25 second stun
  • Rank 3: +10% damage and +.25 second stun
  • Rank 4: +10% damage and +.25 second stun


Tooltip

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Ranks

  • Rank 2: +100 Regeneration
  • Rank 3: +100 Regeneration
  • Rank 4: +100 Regeneration


Tooltip

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Ranks

  • Rank 2: +5% damage
  • Rank 3: +5% damage
  • Rank 4: +5% damage}


Tooltip

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Melee Alternative: Clear the Ground

Ranks

  • Rank 2: +5'
  • Rank 3: +5'
  • Rank 4: +5'


Tooltip

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Ranged Alternative: Electric Shot

Ranks

  • Rank 2: +10% damage
  • Rank 3: +10% damage
  • Rank 4: +10% damage


Tooltip

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Melee Alternative: Careful Attack

Ranks

  • Rank 2: +10% damage and heal
  • Rank 3: +10% damage and heal
  • Rank 4: +10% damage and heal


Tooltip

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Ranged Alternative: Hunter's Teamwork

Ranks

  • Rank 2: +10% damage and +5 sec debuff duration
  • Rank 3: +10% damage and +5 sec debuff duration
  • Rank 4: +10% damage and +5 sec debuff duration

Tips

  • Careful Attack counts as a Range attack. As such anything that affects the Range of a power applies to Careful Attack.


Tooltip

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Melee Alternative: Hawkeye

Ranks

  • Rank 2: +10% damage
  • Rank 3: +10% damage
  • Rank 4: +10% damage


Tooltip

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Ranged Alternative: Hawk Shot

Ranks

  • Rank 2: +2 members of your party at 50% effectiveness
  • Rank 3: +2 members of your party at 50% effectiveness
  • Rank 4: -3s cooldown


Tooltip

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Notes

Ranks

  • Rank 2: +.5 sec daze
  • Rank 3: +.5 sec daze
  • Rank 4: +.5 sec daze


Tooltip

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Ranks

  • Rank 2: +.5 sec
  • Rank 3: +.5 sec
  • Rank 4: +.5 sec


Tooltip

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Ranks

  • Rank 2: +6% run speed and +5% deflection chance
  • Rank 3: +6% run speed and +5% deflection chance
  • Rank 4: +6% run speed and +5% deflection chance


Tooltip

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Melee Alternative: Oak Skin

Ranks

  • Rank 2: +10 foot secondary target range
  • Rank 3: +10 foot secondary target range

Known Bugs


Tooltip

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Ranged Alternative: Binding Arrow

Ranks

  • Rank 2: +2 members of your party at 50% effectiveness
  • Rank 3: +2 members of your party at 50% effectiveness
  • Rank 4: -3s cooldown


Tooltip

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Melee Alternative: Stag Heart

Ranks

  • Rank 2: +2 sec debuff duration
  • Rank 3: +2 sec debuff duration
  • Rank 4: +2 sec debuff duration


Tooltip

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Ranged Alternative: Commanding Shot

Ranks

  • Rank 2: +4% THP and +2 members of your party at 50% effectiveness
  • Rank 3: +4% THP and +2 members of your party at 50% effectiveness
  • Rank 4: -3s cooldown


Tooltip

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Melee Alternative: Fox's Shift

Ranks

  • Rank 2: +2 members of your party
  • Rank 3: +2 members of your party
  • Rank 4: -3s cooldown


Tooltip

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Ranged Alternative: Fox's Cunning

Ranks

  • Rank 2: Increase snare and speed bonus
  • Rank 3: Increase snare and speed bonus
  • Rank 4: Increase snare and speed bonus


Tooltip

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Ranks

  • Rank 2: +10% damage
  • Rank 3: +10% damage
  • Rank 4: +10% damage


Tooltip

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Ranks

  • Rank 2: +10% damage / +2% stamina gain / +2% guard gain
  • Rank 3: +10% damage / +2% stamina gain / +2% guard gain
  • Rank 4: +10% damage / +2% stamina gain / +2% guard gain

Tip

  • Contrary to the animation Slasher's Mark counts as a Melee power


Tooltip

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Ranks

  • Rank 2: +4% damage
  • Rank 3: +4% damage
  • Rank 4: +4% damage


Tooltip

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Ranks

  • Rank 2: +4 seconds to effect duration
  • Rank 3: +4 seconds to effect duration
  • Rank 4: +4 seconds to effect duration


Tooltip

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Ranged Alternative: Longstrider's Shot

Ranks

  • Rank 2: +10% Damage
  • Rank 3: +10% damage
  • Rank 4: +10% damage


Tooltip

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Melee Alternative: Gushing Wound

Ranks

  • Rank 2: +10% damage and +5% to damage buff
  • Rank 3: +10% damage and +5% to damage buff
  • Rank 4: +10% damage and +5% to damage buff


Tooltip

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Ranks

  • Rank 2: +3% Damage
  • Rank 3: +3% damage
  • Rank 4: +3% damage


Tooltip

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Ranged Alternative: Cordon of Arrows

Ranks

  • Rank 2: +20% Periodic Damage
  • Rank 3: +20% Periodic Damage
  • Rank 4: +20% Periodic Damage


Tooltip

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Melee Alternative: Plant Growth

Ranks

  • Rank 2: +20% damage
  • Rank 3: +20% damage
  • Rank 4: +20% damage


Tooltip

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Ranks

  • Rank 2: Effect duration +0.125 sec/0.25 sec
  • Rank 3: Effect duration +0.125 sec/0.25 sec
  • Rank 4: Effect duration +0.125 sec/0.25 sec

Paragon Paths

There are two Paragon Paths available to Hunter Rangers: Stormwarden and Pathfinder

Feats

Heroic Feats

Name Points allowed Description
Tier 1
Predatory Action 5 Your Daily powers deal 1/2/3/4/5% additional damage.
Weapon Mastery 3 Increases your Critical Chance by 1/2/3%.
Toughness 3 Increase your Maximum Hit Points by 3/6/9%.
Tier 2
Swift Footwork 5 Your Stamina regenerates 2/4/6/8/10% faster
Battlewise 3 You create 2/4/6% less threat.
Agile Combatant 3 After switching Stances, deal 1/2/3% more damage for 5 seconds
Tier 3
Endless Assault 3 Your Encounter powers deal 2/4/6% more damage.
Nature's Enhancement 5 When switching to Melee Stance, increase your Deflect Severity by 1/2/3/4/5% for 5 seconds
Lucky Skirmisher 3 Increases your Deflection Chance by 1/2/3%
Tier 4
Scoundrel Training 3 Your At-Wills power deal 3/6/9% more damage to foes not targeting you.
Disciple of Strength 3 Increase the amount of bonus damage Dexterity gives you by 2/4/6%
Extra Action 5 Increase your Action Point Gain by 2/4/6/8/10%

Paragon Feats

Archery

Hone your sight and focus with the bow.

Name Points allowed Description
Tier 1
Ghostwalker 5
While in Ranged Stance, recover Stamina 5/10/15/20/25% faster.
Keen Eye 5
Your Ranged powers generate 1/2/3/4/5% more AP.
Tier 2
Broadhead Arrow 5
While in Ranged Stance gain 1/2/3/4/5% Critical Strike.
Stormcaller's Arrow 5
Increase the duration of Split the Sky by 1/2/3/4/5 seconds.
Quarry 5
You deal 1/2/3/4/5% more damage to targets affected by your Careful Attack or Hunters Teamwork At-Will powers.
Tier 3
Hasty Retreat 5
Gain 1/2/3/4/5% movement speed, and when you take damage from a foe you gain 5/10/15/20/25% more movement speed for 6 seconds.
Longshot 5
Your critical ranged attacks also deal 20/40/60/80/100% of your weapon damage as Piercing damage. This bonus is tripled for encounter powers and is multiplied by 5 for dailies. Piercing dmage is Physical damage that cannot be resisted or deflected.
Tier 4
Unflinching Aim 5
Your Ranged powers deal 4/8/12/16/20% more damage.
Aimed Shot now decreases the recharge time of your currently recharging Encounter Powers by 0.2/0.4/0.6/0.8/1.0 seconds.
Bottomless Quiver 5
Your Ranged Powers have 6/12/18/24/30% shorter cooldowns.
Tier 5
Rising Focus 5
Ranged Critical Strikes grant 1/2/3/4/5% Critical Severity and 1/2/3/4/5% more power. Stacks 3 times. Lasts 6 seconds.
Stillness of the Forest 5
Your Ranged damage is increased the farther you get from your target. Max 2/4/6/8/10%. Additionally, while no foes are within 25 feet of you, you have a 5/10/15/20/25% increased chance to crit.
Tier 6
Predator 1
Using a ranged encounter power on a foe applies Prey to your target. You deal 50% additional damage to your Prey. You may only have 1 prey at a time and may not reapply Prey until it expires. Prey lasts 20 seconds or until the Prey dies.
Combat

Master close combat, learning new ways to dispatch your enemies.

Name Points allowed Description
Tier 1
Bloodletting 5
While in Melee Stance you gain 1/2/3/4/5% more Life Steal.
Serpent Weave 5
Shifting lowers Melee cooldowns by .1/.2/.3/.4/.5s.
Tier 2
Fluid Hunter 5
While in Melee Stance, increase your Deflect Chance and Critical Chance by .5/1/1.5/2/2.5%
Warden's Courage 5
Increase the damage bonus and decrease the damage resistance penalty of Throw Caution by 1/2/3/4/5%.
Advanced Stalking 5
Your Ambush Encounter power can last 0.5/1/1.5/2/2.5 second(s) longer, and your Bear Trap Encounter power now snares targets for 0.5/1/1.5/2/2.5 second(s).
Tier 3
Skirmisher's Gambit 5
Your critical chance is reduced by 2/4/6/8/10% but your critical severity is increased by 10/20/30/40/50%.
Lucky Blades 5
Critically Striking or Deflecting an attack grants you Lucky Blades for 6 seconds, which increases your AP generation by 2/4/6/8/10% and your Encounter power damage by 3/6/9/12/15%.
Tier 4
Piercing Blade 5
Melee attacks deal an additional 10/20/30/40/50% damage as Piercing damage. Piercing damage is Physical damage that cannot be resisted or deflected.
Wilds Medicine 5
Deflecting attacks cause the Hunter to be healed for 1/2/3/4/5% of their HP over 15 seconds. This effect can stack 10 times. You can only gain one stack of Wilds Medicine every second. This feat is half as effective in PVP.
Tier 5
Scything Blades 5
Melee attacks deal 1/2/3/4/5% more Damage, and an additional 1/2/3/4/5% more Damage for each foe within 25 feet.
Battle Crazed 5
Melee Attacks grant .6/1.2/1.8/2.4/3% more Deflection Chance and Melee Damage. This effect stacks up to 5 times. Lasts 6 seconds.
Tier 6
Blade Hurricane 1
Using a Melee Encounter Power grants Flurry for 2 seconds. Flurry causes your Melee At-Will attacks to strike two additional times for 165% damage each time.
Trapper

Trappers focus on controlling their enemies and keeping a balance between melee and ranged combat.

Name Points allowed Description
Tier 1
Fleet Stance 5
When you switch stances you move 2/4/6/8/10% faster for 6 seconds.
Readied Stance 5
When you switch stances you generate 1/2/3/4/5% more AP for several seconds.
Tier 2
Deft Strikes 5
You Melee encounter powers cause your next Ranged encounter power to deal 2/4/6/8/10% more damage. Your Ranged encounter powers causes your next Melee encounter power to deal 2/4/6/8/10% more damage.
Nature's Fury 5
Increase the snare duration of Cold Steel Hurricane by .5/1/1.5/2/2.5 seconds.
Slasher's Speed 5
The Action Point cost of your Slasher's Mark daily is reduced by 5/10/15/20/25%, and Pathfinder's Action's movement buff lasts 0.5/1/1.5/2/2.5 seconds longer.
Tier 3
Trappers Cunning 5
Your critical strikes have a 5/10/15/20/25% chance to apply Weak Grasping Roots.
Forestbond 5
When you apply Grasping Roots you reduce the cooldown of all of your currently recharging powers by 1/2/3/4/5%.
Tier 4
Ancient Roots 5
Your Weak Grasping Roots now last .5/1/1.5/2/2.5 seconds longer. Your Strong Grasping Roots now last 1/2/3/4/5 seconds longer. This benefit is halved on players.
Swiftness of the Fox 5
Your Melee encounter & At-Will powers shorten the cooldown of your Ranged encounter powers by 3/6/9/12/15%.
Your Ranged encounter & AT-will powers shorten the cooldown of your Melee encounter powers by 3/6/9/12/15%.
Your Daily powers shorten the cooldown of all your encounter powers by 3/6/9/12/15%.
Tier 5
Thorned Roots 5
Your Strong Grasping Roots are upgraded to Thorned Roots. Thorned Roots deal 40/80/120/160/200% of your Main Hand weapon damage every second. When hitting a control immune target, an additional 250/300/350/400/450% of your Main Hand weapon damage is dealt immediately.
Serpent's Bite 5
Your Aspect of the Serpent Class Feature now provides 1/2/3/4/5% more damage per stack. Additionally these stacks also provide .5/1/1.5/2/2.5% Critical chance per stack.
Tier 6
Biting Snares 1
When you apply Grasping Roots or Thorned Roots you gain "Biting Snares". Biting Snares causes your next stance shift to grant you Master Trapper which generates 20% of your AP, increases your damage by 30%, and increases your control duration by 60% for 10 seconds. This effect can only be trigged once every 10 seconds.

Epic Gear

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