Neverwinter Wiki
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{{Historical}}
   
{{stub}}
 
 
{{Infobox class
 
{{Infobox class
 
|role=Striker<br>Controller
 
|role=Striker<br>Controller
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|secondary1=Wisdom
 
|secondary1=Wisdom
 
|secondary2=Strength
 
|secondary2=Strength
|image1=hunter_ranger.png
+
|image1=Class_Icon_Player_Archer_Selected.png
 
|caption1=Hunter Ranger icon
 
|caption1=Hunter Ranger icon
 
|image2=class_art_player_archer.png
 
|image2=class_art_player_archer.png
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[[File:Icon_Build_Player_Archer.png|frameless]]
 
[[File:Icon_Build_Player_Archer.png|frameless]]
The '''Hunter Ranger''' is Neverwinter's sixth [[class]], introduced with the [[Shadowmantle]] [[module]]. Hunter Rangers are striker/contollers who switch between melee and ranged attacks using the Tab key. The ability to switch between melee and ranged attacks is gained upon reaching 10th level. This allows the Hunter Ranger to access 6 encounter powers and 4 At-will powers simultaneously; effectively making the Hunter Ranger a 2-in-1 class. The Hunter Ranger's dodge mechanic, also known as a [[shift]], is of shorter distance than the [[Devoted Cleric|Cleric's]], [[Trickster Rogue|Rogue's]], or [[Control Wizard|Wizard's]], but drains less [[stamina]].
+
The '''Hunter Ranger''' is Neverwinter's sixth [[class]], introduced with the [[Shadowmantle]] [[module]]. Hunter Rangers are striker/contollers who switch between melee and ranged attacks using the Tab key. The ability to switch between melee and ranged attacks is gained upon reaching 10th level. This allows the Hunter Ranger to access 6 encounter powers and 4 At-will powers simultaneously; effectively making the Hunter Ranger a 2-in-1 class. The Hunter Ranger's dodge mechanic, also known as a [[Shift (HR)|shift]], is of shorter distance than the [[Devoted Cleric|Cleric's]], [[Trickster Rogue|Rogue's]], or [[Control Wizard|Wizard's]], but drains less [[stamina]].
   
 
Early on the Hunter Ranger fits the role of the striker well. In late game players will have the option of making the Hunter Ranger benefit from various snares, roots, and other control options that turn it into a controller rather than a striker. If you think the Hunter Ranger acts like any other Archer in other games, this is not true to this class. Because the class switches from Melee to Range players need to be active and sometimes in the mob of monsters in order deal as much damage as possible. Generally your defenses will be lower than most classes; the trade off is the variety of mobility offered by Feats, Encounters, and Class Features.
 
Early on the Hunter Ranger fits the role of the striker well. In late game players will have the option of making the Hunter Ranger benefit from various snares, roots, and other control options that turn it into a controller rather than a striker. If you think the Hunter Ranger acts like any other Archer in other games, this is not true to this class. Because the class switches from Melee to Range players need to be active and sometimes in the mob of monsters in order deal as much damage as possible. Generally your defenses will be lower than most classes; the trade off is the variety of mobility offered by Feats, Encounters, and Class Features.
   
Hunter Rangers can specialize in either AoE attacks or Single target attacking; others have found ways to incorporate both. This is a flexible class that ''can'' cater to different play styles and different party support options.
+
Hunter Rangers can specialize in either AoE attacks or Single target attacking; others have found ways to incorporate both. This is a flexible class that ''can'' cater to different play styles and different party support options.
   
 
==Ability Scores==
 
==Ability Scores==
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== Paragon Path ==
 
== Paragon Path ==
The [[Paragon Path]]s available to Hunter Ranger's is the [[Stormwarden]] and the [[Pathfinder]].
+
The [[Paragon Path]]s available to Hunter Rangers are the [[Stormwarden]] and the [[Pathfinder]].
   
 
{|class="wikitable"
 
{|class="wikitable"
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==Powers==
 
==Powers==
 
{{Table header power}}
 
{{Table header power}}
{{:Shift|style=TableRow}}
+
{{:Shift (HR)/Tooltip|style=tablerow}}
  +
{{:Nature (previous)/Tooltip|style=tablerow}}
 
  +
{{:Grasping Roots (HR)/Tooltip|style=tablerow}}
|-
 
  +
{{:Ranged Stance (HR)/Tooltip|style=tablerow}}
|style="text-align: center"|0||Skill||||[[Nature]]||||||You collect nature items to sell and you can interact with nature objects, these interactions often give you a bonus to combat skills.
 
<!--{{:Nature|style=TableRow}}-->
+
{{:Rapid Shot (HR)/Tooltip|style=tablerow}}
  +
{{:Rapid Strike (HR)/Tooltip|style=tablerow}}
 
{{:Grasping Roots|style=TableRow}}
+
{{:Split Shot (HR)/Tooltip|style=tablerow}}
{{:Ranged Stance|style=TableRow}}
+
{{:Split Strike (HR)/Tooltip|style=tablerow}}
{{:Rapid Shot|style=TableRow}}
+
{{:Marauder's Escape (HR)/Tooltip|style=tablerow}}
{{:Rapid Strike|style=TableRow}}
+
{{:Marauder's Rush (HR)/Tooltip|style=tablerow}}
{{:Split Shot|style=TableRow}}
+
{{:Seismic Shot (HR)/Tooltip|style=tablerow}}
{{:Split Strike|style=TableRow}}
+
{{:Aspect of the Falcon (HR)/Tooltip|style=tablerow}}
{{:Marauder's Escape|style=TableRow}}
+
{{:Hindering Shot (HR)/Tooltip|style=tablerow}}
{{:Marauder's Rush|style=TableRow}}
+
{{:Hindering Strike (HR)/Tooltip|style=tablerow}}
{{:Seismic Shot|style=TableRow}}
+
{{:Rain of Arrows (HR)/Tooltip|style=tablerow}}
{{:Aspect of the Falcon|style=TableRow}}
+
{{:Rain of Swords (HR)/Tooltip|style=tablerow}}
{{:Hindering Shot|style=TableRow}}
+
{{:Melee Stance (HR)/Tooltip|style=tablerow}}
{{:Hindering Strike|style=TableRow}}
+
{{:Forest Ghost (HR)/Tooltip|style=tablerow}}
{{:Rain of Arrows|style=TableRow}}
+
{{:Forest Meditation (HR)/Tooltip|style=tablerow}}
{{:Rain of Swords|style=TableRow}}
+
{{:Thorn Ward (HR)/Tooltip|style=tablerow}}
{{:Melee Stance|style=TableRow}}
+
{{:Thorn Strike (HR)/Tooltip|style=tablerow}}
{{:Forest Ghost|style=TableRow}}
+
{{:Aspect of the Lone Wolf (HR)/Tooltip|style=tablerow}}
{{:Forest Meditation|style=TableRow}}
+
{{:Aspect of the Pack (HR)/Tooltip|style=tablerow}}
{{:Thorn Ward|style=TableRow}}
+
{{:Rank 3/Tooltip|style=tablerow}}
{{:Thorn Strike|style=TableRow}}
+
{{:Aimed Shot (HR)/Tooltip|style=tablerow}}
{{:Aspect of the Lone Wolf|style=TableRow}}
+
{{:Aimed Strike (HR)/Tooltip|style=tablerow}}
{{:Aspect of the Pack|style=TableRow}}
+
{{:Constricting Arrow (HR)/Tooltip|style=tablerow}}
{{:Aimed Shot|style=TableRow}}
+
{{:Steel Breeze (HR)/Tooltip|style=tablerow}}
{{:Aimed Strike|style=TableRow}}
+
{{:Aspect of the Serpent (HR)/Tooltip|style=tablerow}}
{{:Constricting Arrow|style=TableRow}}
+
{{:Boar Hide (HR)/Tooltip|style=tablerow}}
{{:Steel Breeze|style=TableRow}}
+
{{:Boar Charge (HR)/Tooltip|style=tablerow}}
{{:Aspect of the Serpent|style=TableRow}}
+
{{:Split the Sky (HR)/Tooltip|style=tablerow}}
{{:Boar Hide|style=TableRow}}
+
{{:Throw Caution (HR)/Tooltip|style=tablerow}}
{{:Boar Charge|style=TableRow}}
+
{{:Ambush (HR)/Tooltip|style=tablerow}}
{{:Split the Sky|style=TableRow}}
+
{{:Bear Trap (HR)/Tooltip|style=tablerow}}
{{:Throw Caution|style=TableRow}}
+
{{:Blade Storm (HR)/Tooltip|style=tablerow}}
{{:Ambush|style=TableRow}}
+
{{:Primal Instincts (HR)/Tooltip|style=tablerow}}
{{:Bear Trap|style=TableRow}}
+
{{:Electric Shot (HR)/Tooltip|style=tablerow}}
{{:Battlehoned|style=TableRow}}
+
{{:Clear the Ground (HR)/Tooltip|style=tablerow}}
{{:Blade Storm|style=TableRow}}}
+
{{:Hunter's Teamwork (HR)/Tooltip|style=tablerow}}
{{:Electric Shot|style=TableRow}}
+
{{:Careful Attack (HR)/Tooltip|style=tablerow}}
{{:Clear the Ground|style=TableRow}}
+
{{:Hawk Shot (HR)/Tooltip|style=tablerow}}
{{:Hunter's Teamwork|style=TableRow}}
+
{{:Hawkeye (HR)/Tooltip|style=tablerow}}
{{:Careful Attack|style=TableRow}}
+
{{:Disruptive Shot (HR)/Tooltip|style=tablerow}}
{{:Hawk Shot|style=TableRow}}
+
{{:Stormstep Action (HR)/Tooltip|style=tablerow}}
{{:Hawkeye|style=TableRow}}
+
{{:Pathfinder's Action (HR)/Tooltip|style=tablerow}}
{{:Disruptive Shot|style=TableRow}}
+
{{:Binding Arrow (HR)/Tooltip|style=tablerow}}
{{:Stormstep Action|style=TableRow}}
+
{{:Oak Skin (HR)/Tooltip|style=tablerow}}
{{:Pathfinder's Action|style=TableRow}}
+
{{:Commanding Shot (HR)/Tooltip|style=tablerow}}
{{:Binding Arrow|style=TableRow}}
+
{{:Stag Heart (HR)/Tooltip|style=tablerow}}
{{:Oak Skin|style=TableRow}}
+
{{:Fox's Cunning (HR)/Tooltip|style=tablerow}}
{{:Commanding Shot|style=TableRow}}
+
{{:Fox's Shift (HR)/Tooltip|style=tablerow}}
{{:Stag Heart|style=TableRow}}
+
{{:Cold Steel Hurricane (HR)/Tooltip|style=tablerow}}
{{:Fox's Cunning|style=TableRow}}
+
{{:Slasher's Mark (HR)/Tooltip|style=tablerow}}
{{:Fox's Shift|style=TableRow}}
+
{{:Twin-Blade Storm (HR)/Tooltip|style=tablerow}}
{{:Cold Steel Hurricane|style=TableRow}}
+
{{:Cruel Recovery (HR)/Tooltip|style=tablerow}}
{{:Slasher's Mark|style=TableRow}}
+
{{:Longstrider's Shot (HR)/Tooltip|style=tablerow}}
{{:Twin-Blade Storm|style=TableRow}}
+
{{:Gushing Wound (HR)/Tooltip|style=tablerow}}
{{:Cruel Recovery|style=TableRow}}
+
{{:Seeker's Vengeance (HR)/Tooltip|style=tablerow}}
{{:Gushing Wound|style=TableRow}}
+
{{:Cordon of Arrows (HR)/Tooltip|style=tablerow}}
{{:Longstrider's Shot|style=TableRow}}
+
{{:Plant Growth (HR)/Tooltip|style=tablerow}}
{{:Seeker's Vengeance|style=TableRow}}
+
{{:Crushing Roots (HR)/Tooltip|style=tablerow}}
{{:Plant Growth|style=TableRow}}
+
{{:Rank 4/Tooltip|style=tablerow}}
{{:Cordon of Arrows|style=TableRow}}
 
{{:Crushing Roots|style=TableRow}}
 
 
|}
 
|}
 
==Paragon Paths==
 
There are two [[Paragon Path]]s available to Hunter Rangers: [[Stormwarden]] and [[Pathfinder]]
 
   
 
==Feats==
 
==Feats==
====Heroic Feats====
+
===Heroic Feats===
  +
{{Table header power|form=heroic}}
{| class="wikitable"
 
  +
{{:Predatory Action (HR)/Tooltip|style=tablerow}}
|-
 
  +
{{:Weapon Mastery (previous)/Tooltip|style=tablerow}}
!Name !!Points allowed !!Description
 
  +
{{:Toughness (previous)/Tooltip|style=tablerow}}
|-
 
  +
{{:Swift Footwork (previous)/Tooltip|style=tablerow}}
| colspan="3" style="text-align: center;"| <big>'''Tier 1'''</big>
 
  +
{{:Battlewise (previous)/Tooltip|style=tablerow}}
|-
 
  +
{{:Agile Combatant (HR)/Tooltip|style=tablerow}}
|Predatory Action || style="text-align: center;"|5 ||Your Daily powers deal 1/2/3/4/5% additional damage.
 
  +
{{:Endless Assault (previous)/Tooltip|style=tablerow}}
|-
 
  +
{{:Nature's Enhancement (HR)/Tooltip|style=tablerow}}
|Weapon Mastery || style="text-align: center;"|3 || Increases your [[Critical Chance]] by 1/2/3%.
 
  +
{{:Lucky Skirmisher (previous)/Tooltip|style=tablerow}}
|-
 
  +
{{:Scoundrel Training (previous)/Tooltip|style=tablerow}}
|Toughness || style="text-align: center;"|3 ||Increase your Maximum [[Hit Points]] by 3/6/9%.
 
  +
{{:Disciple of Dexterity (previous)/Tooltip|style=tablerow}}
|-
 
  +
{{:Extra Action (HR)/Tooltip|style=tablerow}}
| colspan="3" style="text-align: center;"| <big>'''Tier 2'''</big>
 
|-
 
|Swift Footwork || style="text-align: center;"|5 ||Your [[Stamina Regeneration|Stamina regenerates]] 2/4/6/8/10% faster
 
|-
 
|Battlewise || style="text-align: center;"|3 ||You create 2/4/6% less threat.
 
|-
 
|Agile Combatant || style="text-align: center;"|3 ||After switching Stances, deal 1/2/3% more damage for 5 seconds
 
|-
 
| colspan="3" style="text-align: center;"| <big>'''Tier 3'''</big>
 
|-
 
|Endless Assault || style="text-align: center;"|3 ||Your Encounter powers deal 2/4/6% more damage.
 
|-
 
|Nature's Enhancement || style="text-align: center;"|5 ||When switching to [[Melee Stance]], increase your [[Deflection Severity|Deflect Severity]] by 1/2/3/4/5% for 5 seconds
 
|-
 
|Lucky Skirmisher || style="text-align: center;"|3 ||Increases your [[Deflection Chance]] by 1/2/3%
 
|-
 
| colspan="3" style="text-align: center;"| <big>'''Tier 4'''</big>
 
|-
 
|Scoundrel Training || style="text-align: center;"|3 ||Your At-Wills power deal 3/6/9% more damage to foes not targeting you.
 
|-
 
|Disciple of Strength || style="text-align: center;"|3 ||Increase the amount of bonus damage Dexterity gives you by 2/4/6%
 
|-
 
|Extra Action || style="text-align: center;"|5 ||Increase your [[Action Point Gain]] by 2/4/6/8/10%
 
 
|}
 
|}
   
====Paragon Feats====
+
===Paragon Feats===
=====Archery=====
+
====Archery====
 
Hone your sight and focus with the bow.
 
Hone your sight and focus with the bow.
  +
{{Table header power|form=paragon}}
 
  +
{{:Ghostwalker (HR)/Tooltip|style=tablerow}}
{| class="wikitable"
 
  +
{{:Keen Eye (HR)/Tooltip|style=tablerow}}
|-
 
  +
{{:Broadhead Arrows (HR)/Tooltip|style=tablerow}}
!Name !!Points allowed !!Description
 
  +
{{:Stormcaller's Arrow (HR)/Tooltip|style=tablerow}}
|-
 
  +
{{:Quarry (HR)/Tooltip|style=tablerow}}
| colspan="3" style="text-align: center;"| <big>'''Tier 1'''</big>
 
  +
{{:Hasty Retreat (HR)/Tooltip|style=tablerow}}
|-
 
  +
{{:Longshot (HR)/Tooltip|style=tablerow}}
|Ghostwalker || style="text-align: center;"|5 ||<div>While in Ranged Stance, recover Stamina 5/10/15/20/25% faster.</div>
 
  +
{{:Unflinching Aim (HR)/Tooltip|style=tablerow}}
|-
 
  +
{{:Bottomless Quiver (HR)/Tooltip|style=tablerow}}
|Keen Eye || style="text-align: center;"|5 ||<div>Your Ranged powers generate 1/2/3/4/5% more AP.</div>
 
  +
{{:Rising Focus (HR)/Tooltip|style=tablerow}}
|-
 
  +
{{:Stillness of the Forest (HR)/Tooltip|style=tablerow}}
| colspan="3" style="text-align: center;"| <big>'''Tier 2'''</big>
 
  +
{{:Predator (HR)/Tooltip|style=tablerow}}
|-
 
|Broadhead Arrow|| style="text-align: center;"|5 ||<div>While in Ranged Stance gain 1/2/3/4/5% Critical Strike.</div>
 
|-
 
|Stormcaller's Arrow|| style="text-align: center;"|5 ||<div>Increase the duration of Split the Sky by 1/2/3/4/5 seconds.</div>
 
|-
 
|Quarry|| style="text-align: center;"|5 ||<div>You deal 1/2/3/4/5% more damage to targets affected by your Careful Attack or Hunters Teamwork At-Will powers.</div>
 
|-
 
| colspan="3" style="text-align: center;"| <big>'''Tier 3'''</big>
 
|-
 
|Hasty Retreat|| style="text-align: center;"|5 ||<div>Gain 1/2/3/4/5% movement speed, and when you take damage from a foe you gain 5/10/15/20/25% more movement speed for 6 seconds.</div>
 
|-
 
|Longshot|| style="text-align: center;"|5 ||<div>Your critical ranged attacks also deal 20/40/60/80/100% of your weapon damage as Piercing damage. This bonus is tripled for encounter powers and is multiplied by 5 for dailies. Piercing dmage is Physical damage that cannot be resisted or deflected.</div>
 
|-
 
| colspan="3" style="text-align: center;"| <big>'''Tier 4'''</big>
 
|-
 
|Unflinching Aim || style="text-align: center;"|5 ||<div>Your Ranged powers deal 4/8/12/16/20% more damage.<br>Aimed Shot now decreases the recharge time of your currently recharging Encounter Powers by 0.2/0.4/0.6/0.8/1.0 seconds.</div>
 
|-
 
|Bottomless Quiver || style="text-align: center;"|5 ||<div>Your Ranged Powers have 6/12/18/24/30% shorter cooldowns.</div>
 
|-
 
| colspan="3" style="text-align: center;"| <big>'''Tier 5'''</big>
 
|-
 
|Rising Focus || style="text-align: center;"|5 ||<div>Ranged Critical Strikes grant 1/2/3/4/5% Critical Severity and 1/2/3/4/5% more power. Stacks 3 times. Lasts 6 seconds.</div>
 
|-
 
|Stillness of the Forest || style="text-align: center;"|5 ||<div>Your Ranged damage is increased the farther you get from your target. Max 2/4/6/8/10%. Additionally, while no foes are within 25 feet of you, you have a 5/10/15/20/25% increased chance to crit.</div>
 
|-
 
| colspan="3" style="text-align: center;"| <big>'''Tier 6'''</big>
 
|-
 
|Predator || style="text-align: center;"|1 ||<div>Using a ranged encounter power on a foe applies Prey to your target. You deal 50% additional damage to your Prey. You may only have 1 prey at a time and may not reapply Prey until it expires. Prey lasts 20 seconds or until the Prey dies.</div>
 
 
|}
 
|}
   
=====Combat=====
+
====Combat====
 
Master close combat, learning new ways to dispatch your enemies.
 
Master close combat, learning new ways to dispatch your enemies.
  +
{{Table header power|form=paragon}}
 
  +
{{:Bloodletting (HR)/Tooltip|style=tablerow}}
{| class="wikitable"
 
  +
{{:Serpent Weave (HR)/Tooltip|style=tablerow}}
|-
 
  +
{{:Fluid Hunter (HR)/Tooltip|style=tablerow}}
!Name !!Points allowed !!Description
 
  +
{{:Warden's Courage (HR)/Tooltip|style=tablerow}}
|-
 
  +
{{:Advanced Stalking (HR)/Tooltip|style=tablerow}}
| colspan="3" style="text-align: center;"| <big>'''Tier 1'''</big>
 
  +
{{:Skirmisher's Gambit (HR)/Tooltip|style=tablerow}}
|-
 
  +
{{:Lucky Blades (HR)/Tooltip|style=tablerow}}
|Bloodletting || style="text-align: center;"|5 ||<div>While in Melee Stance you gain 1/2/3/4/5% more Life Steal.</div>
 
  +
{{:Piercing Blade (HR)/Tooltip|style=tablerow}}
|-
 
  +
{{:Wilds Medicine (HR)/Tooltip|style=tablerow}}
|Serpent Weave || style="text-align: center;"|5 ||<div>Shifting lowers Melee cooldowns by .1/.2/.3/.4/.5s.</div>
 
  +
{{:Scything Blades (HR)/Tooltip|style=tablerow}}
|-
 
  +
{{:Battle Crazed (HR)/Tooltip|style=tablerow}}
| colspan="3" style="text-align: center;"| <big>'''Tier 2'''</big>
 
  +
{{:Blade Hurricane (HR)/Tooltip|style=tablerow}}
|-
 
|Fluid Hunter || style="text-align: center;"|5 ||<div>While in Melee Stance, increase your Deflect Chance and Critical Chance by .5/1/1.5/2/2.5%</div>
 
|-
 
|Warden's Courage || style="text-align: center;"|5 ||<div>Increase the damage bonus and decrease the damage resistance penalty of Throw Caution by 1/2/3/4/5%.</div>
 
|-
 
|Advanced Stalking || style="text-align: center;"|5 ||<div>Your Ambush Encounter power can last 0.5/1/1.5/2/2.5 second(s) longer, and your Bear Trap Encounter power now snares targets for 0.5/1/1.5/2/2.5 second(s).</div>
 
|-
 
| colspan="3" style="text-align: center;"| <big>'''Tier 3'''</big>
 
|-
 
|Skirmisher's Gambit || style="text-align: center;"|5 ||<div>Your critical chance is reduced by 2/4/6/8/10% but your critical severity is increased by 10/20/30/40/50%.</div>
 
|-
 
|Lucky Blades || style="text-align: center;"|5 ||<div>Critically Striking or Deflecting an attack grants you Lucky Blades for 6 seconds, which increases your AP generation by 2/4/6/8/10% and your Encounter power damage by 3/6/9/12/15%.</div>
 
|-
 
| colspan="3" style="text-align: center;"| <big>'''Tier 4'''</big>
 
|-
 
|Piercing Blade || style="text-align: center;"|5 ||<div>Melee attacks deal an additional 10/20/30/40/50% damage as Piercing damage. Piercing damage is Physical damage that cannot be resisted or deflected.</div>
 
|-
 
|Wilds Medicine || style="text-align: center;"|5 ||<div>Deflecting attacks cause the Hunter to be healed for 1/2/3/4/5% of their HP over 15 seconds. This effect can stack 10 times. You can only gain one stack of Wilds Medicine every second. This feat is half as effective in PVP.</div>
 
|-
 
| colspan="3" style="text-align: center;"| <big>'''Tier 5'''</big>
 
|-
 
|Scything Blades || style="text-align: center;"|5 ||<div>Melee attacks deal 1/2/3/4/5% more Damage, and an additional 1/2/3/4/5% more Damage for each foe within 25 feet.</div>
 
|-
 
|Battle Crazed || style="text-align: center;"|5 ||<div>Melee Attacks grant .6/1.2/1.8/2.4/3% more Deflection Chance and Melee Damage. This effect stacks up to 5 times. Lasts 6 seconds.</div>
 
|-
 
| colspan="3" style="text-align: center;"| <big>'''Tier 6'''</big>
 
|-
 
|Blade Hurricane || style="text-align: center;"|1 ||<div>Using a Melee Encounter Power grants Flurry for 2 seconds. Flurry causes your Melee At-Will attacks to strike two additional times for 165% damage each time.</div>
 
 
|}
 
|}
   
=====Trapper=====
+
====Trapper====
 
Trappers focus on controlling their enemies and keeping a balance between melee and ranged combat.
 
Trappers focus on controlling their enemies and keeping a balance between melee and ranged combat.
   
  +
{{Table header power|form=paragon}}
{| class="wikitable"
 
  +
{{:Fleet Stance (HR)/Tooltip|style=tablerow}}
|-
 
  +
{{:Readied Stance (HR)/Tooltip|style=tablerow}}
!Name !!Points allowed !!Description
 
  +
{{:Deft Strikes (HR)/Tooltip|style=tablerow}}
|-
 
  +
{{:Nature's Fury (HR)/Tooltip|style=tablerow}}
| colspan="3" style="text-align: center;"| <big>'''Tier 1'''</big>
 
  +
{{:Slasher's Speed (HR)/Tooltip|style=tablerow}}
|-
 
  +
{{:Trapper's Cunning (HR)/Tooltip|style=tablerow}}
|Fleet Stance || style="text-align: center;"|5 ||<div>When you switch stances you move 2/4/6/8/10% faster for 6 seconds.</div>
 
  +
{{:Forestbond (HR)/Tooltip|style=tablerow}}
|-
 
  +
{{:Ancient Roots (HR)/Tooltip|style=tablerow}}
|Readied Stance || style="text-align: center;"|5 ||<div>When you switch stances you generate 1/2/3/4/5% more AP for several seconds.</div>
 
  +
{{:Swiftness of the Fox (HR)/Tooltip|style=tablerow}}
|-
 
  +
{{:Thorned Roots (HR)/Tooltip|style=tablerow}}
| colspan="3" style="text-align: center;"| <big>'''Tier 2'''</big>
 
  +
{{:Serpent's Bite (HR)/Tooltip|style=tablerow}}
|-
 
  +
{{:Biting Snares (HR)/Tooltip|style=tablerow}}
|Deft Strikes || style="text-align: center;"|5 ||<div>You Melee encounter powers cause your next Ranged encounter power to deal 2/4/6/8/10% more damage. Your Ranged encounter powers causes your next Melee encounter power to deal 2/4/6/8/10% more damage.</div>
 
|-
 
|Nature's Fury || style="text-align: center;"|5 ||<div>Increase the snare duration of Cold Steel Hurricane by .5/1/1.5/2/2.5 seconds.</div>
 
|-
 
|Slasher's Speed || style="text-align: center;"|5 ||<div>The Action Point cost of your Slasher's Mark daily is reduced by 5/10/15/20/25%, and Pathfinder's Action's movement buff lasts 0.5/1/1.5/2/2.5 seconds longer.</div>
 
|-
 
| colspan="3" style="text-align: center;"| <big>'''Tier 3'''</big>
 
|-
 
|Trappers Cunning || style="text-align: center;"|5 ||<div>Your critical strikes have a 5/10/15/20/25% chance to apply Weak Grasping Roots.</div>
 
|-
 
|Forestbond || style="text-align: center;"|5 ||<div>When you apply Grasping Roots you reduce the cooldown of all of your currently recharging powers by 1/2/3/4/5%.</div>
 
|-
 
| colspan="3" style="text-align: center;"| <big>'''Tier 4'''</big>
 
|-
 
|Ancient Roots || style="text-align: center;"|5 ||<div>Your Weak Grasping Roots now last .5/1/1.5/2/2.5 seconds longer. Your Strong Grasping Roots now last 1/2/3/4/5 seconds longer. This benefit is halved on players.</div>
 
|-
 
|Swiftness of the Fox || style="text-align: center;"|5 ||<div>Your Melee encounter & At-Will powers shorten the cooldown of your Ranged encounter powers by 3/6/9/12/15%. <br>Your Ranged encounter & AT-will powers shorten the cooldown of your Melee encounter powers by 3/6/9/12/15%. <br>Your Daily powers shorten the cooldown of all your encounter powers by 3/6/9/12/15%.</div>
 
|-
 
| colspan="3" style="text-align: center;"| <big>'''Tier 5'''</big>
 
|-
 
|Thorned Roots || style="text-align: center;"|5 ||<div>Your Strong Grasping Roots are upgraded to Thorned Roots. Thorned Roots deal 40/80/120/160/200% of your Main Hand weapon damage every second. When hitting a control immune target, an additional 250/300/350/400/450% of your Main Hand weapon damage is dealt immediately.</div>
 
|-
 
|Serpent's Bite || style="text-align: center;"|5 ||<div> Your Aspect of the Serpent Class Feature now provides 1/2/3/4/5% more damage per stack. Additionally these stacks also provide .5/1/1.5/2/2.5% Critical chance per stack.
 
|-
 
| colspan="3" style="text-align: center;"| <big>'''Tier 6'''</big>
 
|-
 
|Biting Snares || style="text-align: center;"|1 ||<div>When you apply Grasping Roots or Thorned Roots you gain "Biting Snares". Biting Snares causes your next stance shift to grant you Master Trapper which generates 20% of your AP, increases your damage by 30%, and increases your control duration by 60% for 10 seconds. This effect can only be trigged once every 10 seconds.</div>
 
 
|}
 
|}
   
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Latest revision as of 17:53, 9 August 2022

This is a historical page meaning that the information it contains is no longer relevant to the live game.


Hunter Ranger
Abbreviation: {{{abbreviation}}}
Role: Striker
Controller
Ability Scores
Primary:
Secondary:
Class Icon Player Archer Selected

Hunter Ranger icon

Class art player archer

Hunter Ranger artwork

ClassBanner HunterRanger

Hunter Ranger banner

Icon Build Player Archer The Hunter Ranger is Neverwinter's sixth class, introduced with the Shadowmantle module. Hunter Rangers are striker/contollers who switch between melee and ranged attacks using the Tab key. The ability to switch between melee and ranged attacks is gained upon reaching 10th level. This allows the Hunter Ranger to access 6 encounter powers and 4 At-will powers simultaneously; effectively making the Hunter Ranger a 2-in-1 class. The Hunter Ranger's dodge mechanic, also known as a shift, is of shorter distance than the Cleric's, Rogue's, or Wizard's, but drains less stamina.

Early on the Hunter Ranger fits the role of the striker well. In late game players will have the option of making the Hunter Ranger benefit from various snares, roots, and other control options that turn it into a controller rather than a striker. If you think the Hunter Ranger acts like any other Archer in other games, this is not true to this class. Because the class switches from Melee to Range players need to be active and sometimes in the mob of monsters in order deal as much damage as possible. Generally your defenses will be lower than most classes; the trade off is the variety of mobility offered by Feats, Encounters, and Class Features.

Hunter Rangers can specialize in either AoE attacks or Single target attacking; others have found ways to incorporate both. This is a flexible class that can cater to different play styles and different party support options.

Ability Scores[ | ]

Dexterity is the Hunter Ranger's primary Ability Score. Wisdom and Strength are secondary.

Statistic Effect of Ability Score on stat per point over 10
Strength Constitution Dexterity Intelligence Wisdom Charisma
Stamina Regeneration 1%
Damage bonus 1%
Damage Over Time (DoT) resistance 1%
Maximum Hit Points 2%
Critical Chance 1%
AoE Damage Resist 1%
Combat Advantage damage 1%
Recharge Speed 1%
Resistance Ignored 1%
Control Bonus 1%
Control Resistance 1%
Deflection chance .5%
Companion stat bonus 1%

Paragon Path[ | ]

The Paragon Paths available to Hunter Rangers are the Stormwarden and the Pathfinder.

Class Icon Player Secondary Stormwarden Selected
Class Icon Player Secondary Pathfinder Selected
Stormwarden Pathfinder

Powers[ | ]

Pts. Req. Type Path Icon Name Range Cooldown Effect
1
Tactical
Feat Archer General Shift
Shift Personal Quickly shift out of the way of incoming attacks, moves you a few feet in any direction
2
Skill
Icon Power Skill Nature
Nature Personal You have picked up knowledge and skills related to nature, including finding your way through the wilderness, recognizing natural hazards, and living off the land.
7
Mechanic
Feat Archer General Graspingroots
Grasping Roots Personal Some of your abilities apply Grasping Roots, rooting your enemy at their current location. Strong Grasping Roots lasts 3 seconds. Weak Grasping Roots lasts 1.5 second. These duration are reduced by 50% on players.
7
Mechanic
Ranger Classmechanic Range
Ranged Stance Personal Switch between Ranged Stance and Melee Stance. Your At-Will and Encounter powers will function differently depending on which stance you're in.
0
3
At-Will
Archer Atwill Rapidshot
Rapid Shot 80' Fire a flurry of arrows at your enemy.
0
3
At-Will
Archer Atwill Rapidstrike
Rapid Strike Melee Strike your target at close range.
0
3
At-Will
Archer Atwill Splitshot
Split Shot 80' Shoot a spray of arrows at your enemies, dealing more damage the longer you focus.
0
3
At-Will
Archer Atwill Splitstrike
Split Strike 15' Quickly dash forward, striking enemies in front of you.
0
4
Encounter
Archer Encounter Maraudersescape
Marauder's Escape 50' 15s Dash backward 50 feet, firing off 3 quick arrows as you fall back.
0
4
Encounter
Archer Encounter Maraudersrush
Marauder's Rush 83' lunge 14s Rush your target, striking them with your weapons.
0
6
Daily
Archer Daily Seismicshot
Seismic Shot 80' Fire a concussive blast into the ground, causing a shockwave that pulls enemies in and damages them.


Costs 100% Action Points.
0
5
Class Feature
Archer Classfeature Aspectofthefalcon
Aspect of the Falcon Personal Increase the range of your ranged powers by 3', and your Ranged powers deal additional damage based on your distance from your target (1% more damage for every 5').
5
4
Encounter
Archer Encounter Hinderingshot
Hindering Shot 80' 3s Fire two arrows into your enemy's shins, applying Weak Grasping Roots. This power has 3 charges.
5
4
Encounter
Archer Encounter Hinderingstrike
Hindering Strike Personal 15s Slash your enemies' ankles, applying Strong Grasping Roots.
5
4
Encounter
Archer Encounter Rainofarrows
Rain of Arrows 80' 16s Fire several shots into the air, which rain down on enemies in a small area.
5
4
Encounter
Archer Encounter Rainofswords
Rain of Swords 30' 14s Strike down with your blades in a large area in front of you.
10
7
Mechanic
Ranger Classmechanic Melee
Melee Stance Personal Switch between Ranged Stance and Melee Stance. Your At-Will and Encounter powers will function differently depending on which stance you're in.
10
6
Daily
Archer Daily Forestghost
Forest Ghost Personal 30s Slip into the forest where you remain unseen for a short duration. While hidden, you automatically strike nearby foes you come across. (Each target will not be attacked more than once per second.)


Costs 50% Action Points.
10
6
Daily
Archer Daily Forestmeditation
Forest Meditation Personal 40s Become one with the forest, regenerating hit points for several seconds.

You may deactivate this power.


Costs 75% Action Points.
15
4
Encounter
Archer Encounter Thornward
Thorn Ward 40' 22s Summon a thorn ward to attack your enemies. Each attack reduces the target's defenses by a slight amount.
15
4
Encounter
Archer Encounter Thornstrike
Thorn Strike 15' 8s Strike your opponent with thorny vines. Deals reduced damage when hitting more than 1 target, and deals additional damage as the target's health diminishes.
15
5
Class Feature
Archer Classfeature Aspectofthelonewolf
Aspect of the Lone Wolf Personal Gain 5% deflect chance and 2% bonus deflect chance for each enemy within 15' of you. Maximum bonus 10%.
15
5
Class Feature
Archer Classfeature Aspectofthepack
Aspect of the Pack Personal If you are within a 10' radius of an ally, you and your ally again Combat Advantage.
20
17
Unlock
Powers Rank Numeral Large 3 Idle
Rank 3 When you have spent enough points, you will have unlocked the third rank of all your powers. You will be able to spend points on any power to raise it to Rank 3 and unleash more of its potential.
20
3
At-Will
Archer Atwill Aimedshot
Aimed Shot 80' Take precise aim, firing an incredibly deadly shot into your enemy.
20
3
At-Will
Archer Atwill Aimedstrike
Aimed Strike 20' Take careful aim, striking your foe in a vital spot. Causes significant bleed damage but can only stack once.
20
4
Encounter
Archer Encounter Constrictingarrow
Constricting Arrow 80' 15s Fire an arrow at your opponent, causing Strong Grasping Roots to constrict around them and all foes near them.
20
4
Encounter
Archer Encounter Steelwind
Steel Breeze Personal 14s Spin and slash your blades, damaging your enemies around you and regaining stamina for each enemy hit.
20
5
Class Feature
Archer Classfeature Aspectoftheserpent
Aspect of the Serpent Personal Add a stacking buff on every power use, increasing your damage by 2.5%. If the stacks are added from Ranged Stance, they will affect your melee attacks and vice versa. Each buffed attack reduces the stacks by 1.
30
4
Encounter
Archer Encounter Boarstrength
Boar Hide Personal 20s Channeling the thick skin of the boar, you grant yourself, and nearby allies, 5 stacks of Thick Skin which increases your Damage Resistance by 4% per stack. Taking damage removes a single stack.
30
4
Encounter
Archer Encounter Boarstrike
Boar Charge 26' lunge 16s Charge your foe, dealing damage and knocking them to the ground.
30
4
Encounter
Class Icon Player Secondary Stormwarden Selected
Archer Encounter Splitthesky
Split the Sky 80' 18s Lacerate the sky, opening a storm in a large area. Periodically, a random enemy in this area will be struck by lightning, snaring them and dealing damage. Additionally, enemies who attack you or your allies in this area will be struck by the same lightning.
30
4
Encounter
Class Icon Player Secondary Stormwarden Selected
Archer Encounter Throwcaution
Throw Caution 15' 12s Quickly strike your target, and risk lowering your defenses to deal increased damage for a short period.
30
4
Encounter
Class Icon Player Secondary Pathfinder Selected
Archer Encounter Ambush
Ambush Personal 15s Hide in tall grasses, gaining Ambush and Stealth for a short period. Ambush causes your next attack to deal bonus damage. Targets succesfully damaged by your Ambush take additional damage from your Encounter powers for a short duration. (Bonus damage reduced for Area of Effect attacks)

Stealth and Ambush end when you use a power.
30
4
Encounter
Class Icon Player Secondary Pathfinder Selected
Archer Encounter Beartrap
Bear Trap Melee 10s Toss a massive bear trap at target location. The first opponent to walk near the trap will trigger it, and they will be Stunned momentarily, become Slowed, and start bleeding.

This ability has 2 charges.
30
5
Class Feature
Class Icon Player Secondary Stormwarden Selected
Archer Classfeature Bladestorm
Blade Storm Personal When dealing melee damage, gain a 20% chance to deal an additional 16% of your attack's damage in an area around you.
30
5
Class Feature
Class Icon Player Secondary Pathfinder Selected
Archer Classfeature Battlehoned
Primal Instincts Personal Call upon your Primal Instincts, increasing the effectiveness of the buffs granted by Boar Hide, Hawkeye, Oak Skin, and Stag Heart by 20%. Fox's Cunning has its duration increased by the same amount.
35
3
At-Will
Class Icon Player Secondary Stormwarden Selected
Archer Atwill Gustingshot
Electric Shot 80' Fire a storm-imbued arrow at your target, causing a deadly gust of damage in an area around them.
35
3
At-Will
Class Icon Player Secondary Stormwarden Selected
Archer Atwill Cleartheground
Clear the Ground Personal Slice your enemies in an area around you, dealing extra damage the closer they are.
35
3
At-Will
Class Icon Player Secondary Pathfinder Selected
Archer Atwill Huntersteamwork
Hunter's Teamwork 80' You spot supplies on an enemy, and shoot an arrow at them to mark their location for a long duration. Your marked enemy deals less damage, and if killed, they drop supplies that can be picked up to restore a small amount of Action Points, Stamina, and Hit Points to everyone on your team.

You may only have one target designated at a time.
35
3
At-Will
Class Icon Player Secondary Pathfinder Selected
Archer Atwill Carefulattack
Careful Attack 40' You study your target, signaling gaps in their defense to your allies. Enemies studied in this way are damaged by this power when they are hurt by an At-Will, Encounter or Daily power. Applying this debuff does not build threat, but the damage itself does.

Damage effect can not be triggered more than once every 1.5 seconds, and you can only have 1 target studied at a time.
35
4
Encounter
Archer Encounter Hawkshot
Hawk Shot 80' 15s Fire an arrow towards your target that deals damage to all enemies in a line. The arrow deals up to 50% more damage based on distance, capping at 60'.
35
4
Encounter
Archer Encounter Hawkeye
Hawkeye Personal 18s With the precision of a Hawk, you grant yourself, and nearby allies, 5% increased damage with Encounter powers for 5 seconds.
40
6
Daily
Archer Daily Disruptiveshot
Disruptive Shot 80' 10s Quickly fire an arrow at your target's head, dealing damage and interrupting their attack.


Costs 25% Action Points.
40
5
Class Feature
Class Icon Player Secondary Stormwarden Selected
Archer Classfeature Stormstepaction
Stormstep Action Personal Whenever you activate a Daily power, you reduce your Encounter cooldowns by up to 2 seconds based on the amount of Action Points spent. Forest Meditation reduces cooldowns by 1 second.
40
5
Class Feature
Class Icon Player Secondary Pathfinder Selected
Archer Classfeature Pathfindersaction
Pathfinder's Action Personal When activating a Daily power, increase your Run Speed and Deflection Chance by 10% for 5 seconds.
45
4
Encounter
Archer Encounter Bindingarrow
Binding Arrow 80' 18s Fire an arrow at your opponent, binding them with Strong Grasping Roots. If another foe is directly behind them, the vines will bind them as well.
45
4
Encounter
Archer Encounter Oakskin
Oak Skin Personal 18s Enhances yourself, as well as nearby allies, with Oaken Skin for 9 seconds. Oaken Skin heals you for 9% of your maximum life over its duration and increases your incoming healing by 10% while active.
45
4
Encounter
Archer Encounter Commandingshot
Commanding Shot 80' 15s With the powerful bugle of the Stag, your shot lowers the damage your target deals and increases the damage they take for a short period.
45
4
Encounter
Archer Encounter Stagheart
Stag Heart Personal 20s Grant yourself the constitution of the Stag, giving yourself, and nearby allies Temporary Hit Points equal to 7.5% of their maximum life..
50
4
Encounter
Archer Encounter Foxscunning
Fox's Cunning Personal 20s With the precise timing of the Fox, you and nearby allies dodge the next incoming attack within 8 seconds.
50
4
Encounter
Archer Encounter Foxstrike
Fox's Shift 15' 18s Dash to nearby targets, reducing their runspeed while increasing your own. Each target can only be hit twice.
50
6
Daily
Class Icon Player Secondary Stormwarden Selected
Archer Daily Coldsteelhurricane
Cold Steel Hurricane 60' Call forth a mighty electrical storm in front of you, damaging and snaring foes that come in contact with it.


Costs 100% Action Points.
50
6
Daily
Class Icon Player Secondary Pathfinder Selected
Archer Daily Slashersmarl
Slasher's Mark 83' lunge Leap to your target with a slashing strike, leaving behind a mark. This mark fortifies you and your allies by restoring Stamina or Guard Meter whenever they damage the marked target.


Costs 100% Acton Points.
50
5
Class Feature
Class Icon Player Secondary Stormwarden Selected
Archer Classfeature Twin-bladestorm
Twin-Blade Storm Personal Any time you hit more than 2 enemies, deal an additional 5% damage.
50
5
Class Feature
Class Icon Player Secondary Pathfinder Selected
Archer Classfeature Cruelrecovery
Cruel Recovery Personal When you deal critical damage to an enemy, gain 1% of your maximum Hit Points as special Temporary Hit Points.

The Temporary Hit Points gained from this power last for 10 seconds, expire when combat ends, and stack up to 4 times.
60
4
Encounter
Archer Encounter Longstridersshot
Longstrider's Shot 80' 18s You launch a swift arrow at your target. If you are standing at least 30' away from the target all allies gain a damage bonus and 60% move speed for 4 seconds. This speed bonus diminishes to 0 over 4 seconds.
60
4
Encounter
Fighter Encounter Gushingwound
Gushing Wound 15' 16s You slice a target, causing them to bleed over 20 seconds. Allies who strike this target cause the bleed to advance, ticking immediately.
60
5
Class Feature
Archer Classfeature Seekersvengeance
Seeker's Vengeance Personal When you strike a foe from behind, your attacks deal 10% more Damage.
65
4
Encounter
Archer Encounter Cordonofarrows
Cordon of Arrows Personal Designate a target location. If a hostile creature steps within 15' of it, it becomes entangled, takes damage, and is pulled to the center of the trap. You may have a maximum of 3 of these areas active at any time.
65
4
Encounter
Archer Encounter Plantgrowth
Plant Growth Personal 25s Slash your foe, causing plants to grow wildly around them, rooting all targets for 10 seconds (5 seconds on players). This root breaks if the target takes more than 500% of your weapon damage.
65
5
Class Feature
Archer Classfeature Crushingroots
Crushing Roots Personal Your Weak Grasping Roots now also Dazes the target for .125 sec and your Strong Grasping Roots Dazes your target for .25 sec.
70
17
Unlock
Powers Rank Numeral Large 4 Idle
Rank 4 When you have spent enough points, you will have unlocked the fourth rank of all your powers. You will be able to spend points on any power to raise it to Rank 4 and unleash its maximum potential.

Feats[ | ]

Heroic Feats[ | ]

Tier Max. Rank Icon Name Effect
1 5
Icons Powers Feat Tactical 01
Predatory Action Your Daily Powers deal 1/2/3/4/5% additional damage.
1 3
Icons Powers Feat Assault 01
Weapon Mastery Increases your Critical Chance by 1/2/3%.
1 3
Icons Powers Feat Enduring 02
Toughness Increases your maximum Hit Points by 3/6/9%.
2 5
Icons Powers Feat Surefooted 01
Swift Footwork Your Stamina regenerates 2/4/6/8/10% faster.
2 3
Icons Powers Feat Strategy 01
Battlewise You create 2/4/6% less threat.
2 3
Icons Powers Feat Tactical 01
Agile Combatant After switching Stances, deal 1/2/3% more damage for 5 seconds.
3 3
Icons Powers Feat Damage 01
Endless Assault Your Encounter powers deal 2/4/6% more damage.
3 5
Icons Powers Feat Nature 01
Nature's Enhancement When switching to Melee Stance, increase your Deflect Severity by 1/2/3/4/5% for 5 seconds.
3 3
Icons Powers Feat Chance 01
Lucky Skirmisher Increases your Deflection Chance by 1/2/3%.
4 3
Icons Powers Feat Agility 01
Scoundrel Training Your At-Will powers deal 3/6/9% more damage to foes not targeting you.
4 3
Icons Powers Feat Power 01
Disciple of Dexterity Increase the amount of bonus damage Dexterity gives you by 2/4/6%.
4 5
Icons Powers Feat Heritage 01
Extra Action Increases your Action Point gain by 2/4/6/8/10%.

Paragon Feats[ | ]

Archery[ | ]

Hone your sight and focus with the bow.

Tier Max. Rank Path Icon Name Effect
1 5
Feat Archer Ghostwalker
Ghostwalker While in Ranged Stance, recover Stamina 5/10/15/20/25% faster.
1 5
Feat Archer Naturesgrasp
Keen Eye Your Ranged powers generate 1/2/3/4/5% more AP.
2 5
Feat Archer Masteryofarchery
Broadhead Arrows While in Ranged Stance, gain 1/2/3/4/5% Critical Chance.
2 5
Class Icon Player Secondary Stormwarden Selected
Feat Archer StormcallersArrow
Stormcaller's Arrow Increases the duration of Split the Sky by 1/2/3/4/5 second(s).
2 5
Class Icon Player Secondary Pathfinder Selected
Feat Archer Quarry
Quarry You deal 1/2/3/4/5% more damage to targets affected by your Careful Attack or Hunter's Teamwork At-Will powers.
3 5
Feat Archer Hastyretreat
Hasty Retreat Gain 1/2/3/4/5% movement speed, and when you take damage from a foe you gain 5/10/15/20/25% more movement speed for 6 seconds.
3 5
Feat Archer Primecritical
Longshot Your critical ranged attacks also deal 20/40/60/80/100% of your weapon damage as Piercing Damage. This bonus is doubled for encounter powers and tripled for dailies.
4 5
Feat Archer Correctingaim
Unflinching Aim Your Ranged powers deal 4/8/12/16/20% more damage.

Aimed Shot now decreases the recharge time of your currently recharging Encounter Powers by 0.2/0.4/0.6/0.8/1.0 seconds.
4 5
Feat Archer Bottomlessquiver
Bottomless Quiver Your Ranged Powers recharge 8/16/24/32/40% faster.
5 5
Feat Archer Blackarrow
Rising Focus Ranged Critical Strikes grant 1/2/3/4/5% Critical Severity and 1/2/3/4/5% more Power. Stacks 3 times. Lasts 6 seconds.
5 5
Feat Archer Bloodthirsty
Stillness of the Forest Your Damage and Critical Chance are increased by 0.5/1/1.5/2/2.5% for each second that you stand still, stacking up to 6 times. You will lose 1 stack per second while moving.

Stack are not lost while outside of combat.
6 1
Feat Archer Snipersaim
Predator You deal 20% more damage to the first target hit by your powers and this bonus is doubled for targets affected by Prey. Using a ranged encounter power applies Prey to the first target hit for 10 seconds.

Prey may only be active on one target at a time and cannot be reapplied until it expires.

Combat[ | ]

Master close combat, learning new ways to dispatch your enemies.

Tier Max. Rank Path Icon Name Effect
1 5
Feat Archer Lethalhunter
Bloodletting While in Melee Stance you gain 1/2/3/4/5% more Life Steal.
1 5
Feat Archer AgileHunter
Serpent Weave Shifting lowers Melee cooldowns by .1/.2/.3/.4/.5s.
2 5
Feat Archer Elusivehunter
Fluid Hunter While in Melee Stance, increase your Deflect Chance and Critical Chance by .5/1/1.5/2/2.5%
2 5
Class Icon Player Secondary Stormwarden Selected
Feat Archer Wardenscourage
Warden's Courage Increase the damage bonus and reduce the damage resistance penalty of Throw Caution by 1/2/3/4/5%.
2 5
Class Icon Player Secondary Pathfinder Selected
Feat Archer Advancedstalking
Advanced Stalking Your Ambush Encounter power can last .5/1/1.5/2/2.5 second(s) longer, and the bleed caused by your Bear Trap Encounter power now deals an additional 10/20/30/40/50% damage.
3 5
Feat Archer Skirmishersgambit
Skirmisher's Gambit Your critical chance is reduced by 2/4/6/8/10% but your critical severity is increased by 10/20/30/40/50%.
3 5
Feat Archer Seeker
Lucky Blades Critically Striking or Deflecting an attack grants you Lucky Blades for 6 seconds, which increases your AP generation by 2/4/6/8/10% and your Encounter power damage by 3/6/9/12/15%.
4 5
Feat Archer Bleedingprecision
Piercing Blade Melee attacks deal an additional 10/20/30/40/50% damage as Piercing damage. Piercing damage is Physical damage that connot be resisted or deflected.
4 5
Feat Archer Wildsmedicine
Wilds Medicine Deflecting attacks cause the Hunter to be healed for 1/2/3/4/5% of their HP over 15 seconds. This effect can stack up to 10 times. You can only gain one stack of Wilds Medicine every second.

This feat is half as effective in PVP.
5 5
Icons Feats Scythingblades
Scything Blades Melee attacks deal 1/2/3/4/5% more Damage, and an additional 1/2/3/4/5% more Damage for each foe within 25 feet.
5 5
Feat Archer Expertskirmisher
Battle Crazed Melee Attacks grant .6/1.2/1.8/2.4/3% more Deflection Chance and Melee Damage. This effect stacks up to 5 times. Lasts 6 seconds.
6 1
Feat Archer Masterofcombat
Blade Hurricane Using a Melee Encounter Power grants Flurry for 2 seconds. Flurry causes your Melee At-Will attacks to strike two additional times for 150% damage each time.

Trapper[ | ]

Trappers focus on controlling their enemies and keeping a balance between melee and ranged combat.


Tier Max. Rank Path Icon Name Effect
1 5
Feat Archer Forestwalk
Fleet Stance When you switch stances you move 2/4/6/8/10% faster for 6 seconds.
1 5
Feat Archer Thicknessofthestag
Readied Stance When you switch stances you generate 1/2/3/4/5% more AP for several seconds.
2 5
Feat Archer Hawkstyle
Deft Strikes Your Melee encounter powers cause your next Ranged encounter power to deal 2/4/6/8/10% more damage. Your Ranged encounter powers cause your next Melee encounter power to deal 2/4/6/8/10% more damage.
2 5
Class Icon Player Secondary Stormwarden Selected
Feat Archer Naturesfury
Nature's Fury Increase the snare duration of Cold Steel Hurricane by .5/1/1.5/2/2.5 second(s).
2 5
Class Icon Player Secondary Pathfinder Selected
Feat Archer Slashersspeed
Slasher's Speed The Action Point cost of your Slasher's Mark daily is reduced by 5/10/15/20/25%, and Pathfinder's Action's movement buff lasts .5/1/1.5/2/2.5 seconds longer.
3 5
Feat Archer Trapperscunning
Trapper's Cunning Your critical strikes have a 5/10/15/20/25% chance to apply Weak Grasping Roots.
3 5
Feat Archer Slashersspeed
Forestbond When you apply Grasping Roots you reduce the cooldown of all of your currently recharging powers by 1/2/3/4/5%
4 5
Feat Archer Naturesblessing
Ancient Roots Your Weak Grasping Roots now last .4/.8/1.2/1.6/2 seconds longer. Your Strong Grasping Roots now last .8/1.6/2.4/3.2/4 seconds longer.
4 5
Feat Archer Graceofthefox
Swiftness of the Fox Your Melee Encounter & At-Will powers shorten the cooldown of your Ranged Encounter powers by 3/6/9/12/15%.

Your Ranged Encounter & At-Will powers shorten the cooldown of your Melee Encounter powers by 3/6/9/12/15%.

Your Daily powers shorten the cooldown of all your Encounter powers by 3/6/9/12/15%.
5 5
Feat Archer Blessingoftheoak
Thorned Roots Your Strong Grasping Roots are upgraded to Thorned Roots. Thorned Roots deal 40/80/120/160/200% of your Main Hand weapon damage every second. When hitting a control immune target, an additional 250/300/350/400/450% of your Main Hand weapon damage is dealt immediately.
5 5
Feat Archer Serpentsbite
Serpent's Bite Your Aspect of the Serpent Class Feature now provides 1/2/3/4/5% more damage per stack. Additionally these stacks also provide .5/1/2.5/2/2.5% Critical chance per stack.
6 1
Feat Archer Masterofnature
Biting Snares When you apply Grasping Roots or Thorned Roots you gain "Biting Snares". Biting Snares causes your next stance shift to grant you Master Trapper which generates 20% of your AP, increases your damage by 30%, and increases your Thorned Roots and control durations by 60% for 10 seconds. This effect can only be trigged once every 10 seconds.

Epic Gear[ | ]

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