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Divine Armor
Module: Maybe earlier than module 16
Class: Devoted Cleric
Paragon Path: [[{{{paragonpath}}}]]
Unlocks: Unlocks at level {{{level}}}
Minimum
Power Points:
40
Tier: 9
Max Rank: {{{maxrank}}}
Race: [[]]
Power Type: Daily Power
Stance: unknown
Alternative power: unknown
Damage: {{{damage}}}
Damage type: {{{damagetype}}} Damage
Healing: {{{heal}}}
Range: Personal
Area of Effect: 40' Burst
Cooldown: {{{cooldown}}}
Description: Grant allies at the target location 50% of their maximum hit points as temporary hit points.
Unlocks: Unlocks at rank {{{unlock}}}
Campaign: unknown
Requires: {{{requires}}}
Cleric Daily Divinearmor
Cleric Daily Divinearmor

Divine Armor (DC) is a Daily power usable by Devoted Clerics. It is available to them after spending 40 power points.

Tooltip

Divine Armor
Daily
Personal
40' Burst

Grant allies at the target location 50% of their maximum hit points as temporary hit points.

Rank 2
Temporary Hit Points: +10%

Rank 3

Temporary Hit Points: +10%

Rank 4

Temporary Hit Points: +10%


Ranks

  • Rank I: Call down an angel to cast a protective ward over allies in the targeted area for a long duration. While encased in divine power, your allies have enhanced defenses and are granted portion of their max hit points as Temporary Hit Points.
  • Rank II: Damage Resist Buff +5%, Temporary Hit Points +5%
  • Rank III: Damage Resist Buff +5%, Temporary Hit Points +5%
  • Rank IV: Damage Resist Buff +5%, Temporary Hit Points +5%

Additional Notes

  • Divine Armor lasts around 15 seconds
  • Grants a 20%(?) Damage Resist Buff and 20%(?) Temporary Hit Points at max rank.
  • While Divine Armor is active, the caster does not gain AP via the usual means of healing or dealing damage.
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