Divine Armor
Module: | Maybe earlier than module 16 |
---|---|
Class: | Devoted Cleric |
Minimum Power Points: |
40 |
Power Type: | Daily Power |
Range: | Personal |
Area of Effect: | 40' Burst |
Description: | Grant allies at the target location 50% of their maximum hit points as temporary hit points. |
Divine Armor (DC) is a Daily power usable by Devoted Clerics. It is available to them after spending 40 power points.
Tooltip
Divine Armor
Daily
Personal
40' Burst
Personal
40' Burst
Grant allies at the target location 50% of their maximum hit points as temporary hit points.
Rank 2
- Temporary Hit Points: +10%
Rank 3
- Temporary Hit Points: +10%
Rank 4
- Temporary Hit Points: +10%
Ranks
- Rank I: Call down an angel to cast a protective ward over allies in the targeted area for a long duration. While encased in divine power, your allies have enhanced defenses and are granted portion of their max hit points as Temporary Hit Points.
- Rank II: Damage Resist Buff +5%, Temporary Hit Points +5%
- Rank III: Damage Resist Buff +5%, Temporary Hit Points +5%
- Rank IV: Damage Resist Buff +5%, Temporary Hit Points +5%
Additional Notes
- Divine Armor lasts around 15 seconds
- Grants a 20%(?) Damage Resist Buff and 20%(?) Temporary Hit Points at max rank.
- While Divine Armor is active, the caster does not gain AP via the usual means of healing or dealing damage.