Boons are permanent character bonuses that can be obtained by progressing through campaigns. They were introduced with Module 1: Fury of the Feywild. Boons function much the same as feats - permanent character effects that stay with you forever. There are five tiers, and only one buff can be chosen at each tier. The first four tiers have only 2 choices, while the final fifth tier offers 4 choices. Unlike feats, your choices cannot be reset direct with Astral Diamonds, but reseting feats reset them too. They can be reset by a [Retraining Token] too.
Tier 1 - Iliyanbruen Warden Training
"Iliyanbruen wardens know how to protect themselves and others from the many dangers of the Feywild."
Cost: 60 , 2
Tier 2 - Iliyanbruen Scout Training
"Iliyanbruen scouts leave no trace as they pass through the forests of the Feywild. They are masters of stealth and ambush."
Cost: 60 , 2
Tier 3 - Iliyanbruen Warrior Training
"Iliyanbruen warriors hone their fighting skills with ancient martial traditions harkening back to the Grand Kingdom of Illefarn."
Cost: 18 , 160 , 40 , 4
Tier 4 - Iliyanbruen Sentinel Training
"Iliyanbruen sentinels master their passions to remain calm in the face of danger or ferocious in the heat of battle."
Cost: 9 , 9 , 9 , 220 , 60 , 4
Elven Tranquility |
When being struck by a foe you have a chance to heal yourself for 20000 HP. (60s Internal Cooldown)
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Elven Ferocity |
When striking a foe you have a chance to deal up to 20000 Arcane damage. (60s Internal Cooldown)
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Tier 5 - Iliyanbruen Champion Training
"Iliyanbruen champions master the secrets of elven battle magic to become an unstoppable force against their enemies."
Cost: 9 , 9 , 9 , 250 , 60 , 6
Elven Resolve |
Your Stamina regenerates 10% faster in Combat.
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Fey Thistle |
When you Deflect an attack you deal up to 3000 damage to your attacker. (Proc on every deflected attack. Debuff on attacker and his Damage Resistance affect damage)
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Elvish Fury |
When you kill a foe you gain 135 Power for 45 seconds. This buff stacks up to 30 times.
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Redcap Brew |
Potions now heal you for 10% more.
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Tier 1 - Thayan Apprentice Technique
Unlocked by completing "Study Thayan Writings" 3 times.
Tier 2 - Thayan Initiate Technique
Unlocked by completing "Study Thayan Writings" 7 times in total.
Tier 3 - Thayan Adept Technique
Unlocked by completing "Decipher Thayan Writings" 6 times.
Tier 4 - Thayan Master Technique
Unlocked by completing "Decipher Thayan Writings" 14 times.
Enraged Regrowth |
When taking damage you have a chance to heal 20000 Hit Points over a few (4) seconds. After this effect ends you have 4000 more Defense for 10 seconds. (80s Internal Cooldown)
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Shadowtouch |
When dealing damage you have a chance to deal 20000 Necrotic damage over a few (4) seconds. After this effect ends the target receives 25% less healing from spells for 10 seconds. (80s Internal Cooldown) (This ability has ~1% chance to proc on any attack, and can proc on any tick of a damage over time effect).
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Tier 5 - Thayan Grandmaster Technique
Unlocked by completing "Decipher Thayan Writings" 24 times.
Augmented Thayan Bastion |
When taking damage you have a chance to generate a shield that absorbs up to 10000 incoming damage and redirects that damage to a nearby foe. This shield lasts 6 seconds. (60s Internal Cooldown. Debuff on attacker and his Damage Resistance affect damage)
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Rampaging Madness |
When you deal damage you gain a stack of "Madness". When you reach 50 stacks of "Madness" you gain 4000 Power, 4000 Life Steal, and 4000 Regeneration. 10 seconds after gaining this bonus your stacks are reset. You may only gain one stack of "Madness" per second. (The 10 second rule only applies once damage is dealt after reaching 50 stacks...also, stacks will last for 60 seconds when not dealing damage).
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Endless Consumption |
When you steal health from your Life Steal stat, it has a chance to steal 3 times as much.
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Burning Guidance |
Your healing spells have a chance to burn enemies near the target for up to 2000 Radiant damage.
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Tier 1 - Icewind Wanderer Skill
Requires: 50 , 3 .
Tier 2 - Icewind Scavenger Skill
Requires: 50 , 5 .
Tier 3 - Icewind Survivor Skill
Required: 75 , 10 , 6 .
Tier 4 - Icewind Hunter Skill
Requires: 100 , 10 , 10 , 8 .
Cold Shoulder |
When damaged by a foe you have a chance to proc Cold Shoulder on them, which will reduce the damage of their next attack by up to 2000.
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Cool Resolve |
You gain up to 2000 Power based on how much Stamina or Guard you are missing.
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Tier 5 - Icewind Hero Skill
Requires: 100 , 15 , 15 , 10 .
Avalanche |
When damaged by a foe, chance to gain a stack of Avalanche. At 20 Stacks, taking damage will clear the stacks and deal up to 15000 damage to nearby targets.
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Rousing Warmth |
Chance when Healed to gain up to 3000 damage bonus on next attack.
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Winter's Bounty |
Chance to gain bonus 10% Action Points when killing a target.
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Shared Survival |
Drinking Healing Potions now Heal allies within 35 feet for 10% of that potions value.
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Tier 1 - Form of the Dragon
Requires 15 , 30 , 1 .
Tier 2 - Power of the Dragon
Requires 30 , 9 , 40 , 2 .
Tier 3 - Will of the Dragon
Requires 45 , 18 , 50 , 3 .
Tier 4 - Spirit of the Dragon
Requires 60 , 70 , 4 , [Haarl's Treatise on Dragonkind].
Tier 5 - Soul of the Dragon
First time: requires 90 , 70 , 5 , [Breyer's Draconic Investigations].
Second time: requires 100 , 50 , 30 , 6 , [Incantations of the Dragon Queen].
Third time: requires 100 , 50 , 50 , 5 ,[Haarl's Treatise on Dragonkind], [Breyer's Draconic Investigations], [Incantations of the Dragon Queen].
Stronghold boons work differently than other boons. Stronghold Boons are separated into 4 categories: Offense, Defense, Utility, and PvP, and you may only have one boon from each category active a time.
To be able to activate Stronghold boons, Boon Structures must be built. Higher ranks of the corresponding structures give larger benefits from the boons. Any member of the Stronghold's guild may activate any boon that has been unlocked.
Offense Boons
Power Bonus |
Increases Power by 1000/2000/3000/4000/5000/6000/7000/8000. Lessened effects at levels less than 70.
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Group Stat Bonus |
For every player in your group that has this buff it will increase a stat by 400/800/1200/1600/2000/2400. 1 - Deflect, 2 - Recovery, 3 - Critical Strike, 4 - Armor Penetration, 5 - Power.
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Critical Severity Bonus |
Increases Critical Severity by 2.5%/5%/7.5%/10%/12.5%/15%.
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Enhance Overload: Companion Ward and Slayer |
Increases the damage bonus of a Companion Slayer Enchantment, and damage reduction bonus of a Companion Ward Enchantment by 2%/4%/6%/8%/10%/12%/14%/16%/18%/20%.
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Armor Penetration Bonus |
Increases Armor Penetration by 1000/2000/3000/4000/5000/6000/7000/8000. Lessened effects at levels less than 70.
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Enhance Overload: Slayer |
Increases the damage bonus of a PvE Slayer Enchantment by 2%/4%/6%/8%/10%/12%/14%/16%/18%/20%.
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Enhance Overload: Ward |
Increases the damage reduction bonus of a PvE Ward Enchantment by 2%/4%/6%/8%/10%/12%.
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Defense Boons
Incoming Healing Bonus |
Increases Incoming Healing by 5%/7%/9%/11%/13%/15%.
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Control Resist Bonus |
Increases Control Resist by 2%/4%/6%/8%/10%/12%/14%/16%.
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Critical Hit Resistance Bonus |
Increases damage resistance to Critical Hits by 2%/4%/6%/8%/10%/12%/14%/16%.
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Defense Bonus |
Increases Defense by 800/1600/2400/3200/4000/4800/5600/6400/7200/8000. Lessened effects at levels less than 70.
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Lifesteal Bonus |
Increases Lifesteal by 800/1600/2400/3200/4000/4800/5600/6400/7200/8000. Lessened effects at levels less than 70.
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AoE Resistance Bonus |
Increases damage resistance from Area of Effect attacks by 2.5%/5%/7.5%/10%/12.5%/15%.
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Hit Points Bonus |
Increases Hit Points by 3,200/6,400/9,600/12,800/16,000/19,200/22,400/25,600/28,800/32,000. Lessened effects at levels less than 70.
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Utility Boons
Experience Points Bonus |
Rewards 3%/6%/9%/12%/15%/18%/21%/24%/27%/30% bonus XP.
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Treasure Hunter |
Rewards 3%/6%/9%/12%/15%/18%/21%/24%/27%/30% bonus Gold. Rank 6 and up: Doubles the amount of resources earned from explorer's charts.
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Mount Speed Bonus |
Increases Mount Speed by 3%/7%/10%/14%/17%/20%.
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Group Heal Potion Bonus |
Causes healing potions to heal your group members at 25%/25%/45%/55%/65%/75% effectiveness.
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Revive Sickness |
The time Revive Sickness lasts is reduced to 4:30/4:00/3:30/3:00/2:30/2:00/1:30/1:00
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Glory Bonus |
Rewards 9%/12%/15%/18%/21%/24%/27%/30% bonus Glory.
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Healing Potion Bonus |
Increases healing from Healing Potions by 6%/12%/18%/24%/30%/36%/42%/48%.
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PvP Boons
Tier 1 - Faerzress Exposure
"Exposure to concentrated Faerzress has left you strong, Grazilaxx assures you that there is no evidence such exposure can lead to negative side effects..."
Unlocked by completing "Process Faerzress" 3 times.
Tier 2 - Faerzress Suffusion
"Faerzress exposure continues to increase your strength, meanwhile Grazilaxx is suspiciously curious about the comings and goings of any headaches..."
Unlocked by completing "Process Faerzress" 7 times in total.
Tier 3 - Drow Hunting Techniques
"After reading through extensive notes on drow hunting techniques you find yourself more in tune with your body. Either that or the demonic ichor you've been handling has finally gone to your head"
Unlocked by completing "Process Faerzress" 14 times in total. Requires [Drow Hunting Tips]
Tier 4 - Dwarven Spelunking
"After reading through extensive notes on dwarven spelunking you feel more confident in your footing in the perilous Underdark. Or perhaps this relates to something Grazilaxx mentioned about ichor and inhibition."
Unlocked by completing "Process Faerzress" 21 times in total. Requires [Dwarven Spelunking]
Tier 5 - A Touch of Madness
"Exposure to corrupted Faerzress and demonic ichor has begun to take its toll. With the help of On Madness and Grazilaxx, you feel as though you've begun to channel the madness within into something... useful."
Unlocked by completing "Process Faerzress" 35 times in total. Requires [On Madness]
Unlike previous campaigns The Maze Engine has only 4 tiers of boons.
Tier 1 - Repel Demons
"Demons have been sighted near Neverwinter. Help push them back!"
Requires 5
Tier 2 - Defend Neverwinter
"Defend Neverwinter from the legions of cultists and demons that seek its destruction."
Requires 10
Tier 3 - Assault Demons
"The demons and cultists are growing more bold in their attacks. Defeat them wherever they appear to ensure the safety of the region."
Requires 15
Tier 4 - Destroy the Maze Engine
"Confront Baphomet and destroy the Maze Engine."
Requires 3
Displace Fate |
Your stamina regenerates 10% faster in combat.
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Engine Inspiration |
You healing spells have a chance to heal allies around you for 20,000 Hit Points.
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Baphomet's Might |
When striking a foe you have a chance to gain 2000 Critical Strike bonus for 6 seconds.
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Baleful Clutch |
Grants 10% Increased Control Strength.
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Tier 1
Supply Line |
You gain 500 Movement while flagged for PvP. Allies within 10 feet of you get half this bonus. (Can not stack with itself.)
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Living Wall |
You gain 250 Defense and 250 Deflect while flagged for PvP.
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Legion's Valor |
You gain 250 Power and 250 Critical Strike while flagged for PvP.
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Tier 2
Combat Triage |
Allies near you who take damage are granted 3000 hit points over 6 seconds while you are flagged for PvP. (Does not stack.)
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Inspiring Defense |
Nearby allies gain up to 10% additional damage resistance as their health decreases while you are flagged for PVP. (Does not stack)
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Vanguard's Resolve |
Players who strike you grant you 400 Power for 8 seconds. Each foe can only add 400 at a time. (Max 2000)
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Tier 3
Versatile Warrior |
You gain 400 Power and 400 Recovery whenever an ally or enemy is within 20 feet of you while flagged for PvP.
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Tactical Redeployment |
You gain 25% additional movement speed when there are no enemy or allied players within 20 feet of you while flagged for PvP. (This effect does not work if you have recently been damaged by a player)
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Unbroken Line |
You gain 400 Defense for each teammate within 20 feet of you while flagged for PvP. (Max of 5 players)
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Wicked Assault |
You gain 400 Life Steal for each enemy player within 20 feet of you while flagged for PvP. (Max of 5 players)
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Tier 1 -
Requires: .
Frosty Demeanor |
You gain 2% Control Resistance and 1000 Maximum Hit Points.
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Cold Hearted |
You gain 2% Life Steal Severity and 1000 Maximum Hit Points.
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Tier 2 -
Requires: .
Tier 3 -
Required: .
Chill Determination |
You gain up to 2000 Recovery based on how much Stamina or Guard you are missing.
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Icy Wrath |
Chance when taking damage to gain up to 2000 bonus damage on next attack.
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Tier 4 -
Requires: .
Vengeful Heat |
When you kill a foe you have a chance to deal up to 2000 Fire damage to all nearby enemies. You also gain 2% Everfrost Damage Resistance.
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Glacial Strength |
Your Max HP is increased by 3200 and 2% Everfrost Damage Resistance.
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Tier 5-7
Requires: .
Chill of Winter |
When striking a foe, you have chance to gain a stack of Icy Chill. At 10 Stacks, your next attack clears all stacks and releases a burst that deals up to 10000/12000/14000 damage to targets close to you. Damage Over Time effects will not trigger this ability.
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Healing Warmth |
When healing allies, your healing spells have a chance to damage up to 5 enemies near the target for up to 4000/5000/6000 damage.
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Titan's Affinity |
Healing Potions now heal you for 10/12.5/15% more.
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Frozen Reflection |
When you Deflect an attack you deal up to 5000/6000/7000 damage to your attacker.
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References
- ↑ Neither PvP or PvE Black Ice nodes drop more raw black ice with this boon. Even the reward Black Ice from Quests isn't increased.
Powers and Abilities
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Boon
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