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Anointed Army (DC)
Module: Maybe earlier than module 16
Class: [[Devoted Cleric]]
Paragon Path: [[Anointed Champion]][[category:Anointed Champion Powers]]
Unlocks: Unlocks at level {{{level}}}
Minimum
Power Points:
50
Tier: 11
Max Rank: {{{maxrank}}}
Race: [[]]
Power Type:
Stance: unknown
Alternative power: unknown
Radiant Damage: {{{damage}}}
Damage type: Radiant Damage
Healing: {{{heal}}}
Range: Personal
Area of Effect: 25' Burst
Cooldown:
Description: {{{description}}}
Unlocks: Unlocks at rank {{{unlock}}}
Campaign: unknown
Requires: {{{requires}}}
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Anointed Army is a Devoted Cleric Daily Power from the Anointed Champion Paragon Path. It becomes available upon spending at least 50 Power Points.

Rank

  • Rank I: Divine brilliance burns your foes and grants your allies blessings that once warded the armies of the gods. Each blessing absorbs 100% of incoming damage for up to 20% of the target's maximum health. While blessed, allies also immune to control effects and have greatly increased power. These blessings are removed early when a recipient is damaged, and they bestow a small amount of Temporary Hit Points to their holder upon removal.
  • Rank II: Damage +10%, Buff Hits: +1
  • Rank III: Damage +10%, Buff Hits: +1
  • Rank IV: Damage +10%, Buff Hits: +1

Synergy with Feats

The Righteous Feat Ancient Warding further improves Anointed Army by applying Healing and giving Action Points to targets who lost all their Anointed Army buffs.

Tooltip

Anointed Army
Daily
Personal
25' Burst
Radiant Damage

Deal radiant damage to nearby enemies. Grant yourself and nearby allies 1 stack of anointed army for 10 seconds, reduce each target's damage taken by 20% of their maximum hit points and increase each target's power by 33% of your power. Whenever an affected target is dealt damage grant that target 2% of their maximum hit points as temporary hit points and remove a stack of anointed army.

Rank 2
Damage: +10%
Stacks Granted: +1

Rank 3

Damage: +10%
Stacks Granted: +1

Rank 4

Damage: +10%
Stacks Granted: +1
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