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Weapon Master's Strike (GWF)

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Weapon Master's Strike
Module: Maybe earlier than module 16
Class: Great Weapon Fighter
Paragon Path: Swordmaster
Unlocks: Unlocks at level {{{level}}}
Minimum
Power Points:
35
Tier: 8
Max Rank: {{{maxrank}}}
Race: [[]]
Power Type: At-Will Power
Stance: unknown
Alternative power: unknown
Physical Damage: {{{damage}}}
Damage type: Physical Damage
Healing: {{{heal}}}
Range: 12' range
Area of Effect: 240° Cone
Cooldown: {{{cooldown}}}
Description: You attack with an expert strike that briefly reduces Damage Resistance against your At-Wills, and then quickly follows up with another attack from behind.
Unlocks: Unlocks at rank {{{unlock}}}
Campaign: unknown
Requires: {{{requires}}}
Greatweapon Atwill Weaponmasterstrike.png

Weapon Master's Strike is a Great Weapon Fighter At-Will power available for Swordmaster Paragon Path only after 35 Power Points spent.

Tooltip[edit source]

Weapon Master's Strike
At-Will
12' range
240° Cone
Physical Damage

You attack with an expert strike that briefly reduces Damage Resistance against your At-Wills, and then quickly follows up with another attack from behind.

Rank 2
Damage: +10%
Debuff: +1s

Rank 3

Damage: +10%
Debuff: +1s

Rank 4

Damage: +10%
Debuff: +1s


Notes[edit | edit source]

Coefficient

  • R1
    • First Hit 0.495
    • Second Hit 0.45
  • R2
    • First Hit 0.5445
    • Second Hit 0.495
  • R3
    • First Hit 0.594
    • Second Hit 0.54
  • R4
    • First Hit 0.6435
    • Second Hit 0.585
  • Debuff
    • R1 7s
    • R2 8s
    • R3 9s
    • R4 10s
  • Debuff : -30% Damage Resistance against your At-Wills.
  • Follow up attack (second hit) goes based on your current Combat Advantage, not its own even though if it's behind the enemy.
  • The follow up attack does carry through if the player decides to sprint but it tracks the players position, so it may result in it missing the desired target
  • Follow up attack doesn't grant [Destroyer] stacks, but can grant [Destroyer's Purpose] stacks.
  • Can potentially bug out when a player sprints and activates the power resulting in the initial swing animation to repeat itself multiple times, it'll make the power feel a lil' clunky.

Related Feats[edit | edit source]

  • Icons Feats Stayingpower.png[Staying Power] adds an extra Debuff to enemies for your Encounter Powers by 2/4/6/8/10% when struck by this power.

References[edit | edit source]