Takedown
Module: | Maybe earlier than module 16 |
---|---|
Class: | Great Weapon Fighter |
Minimum Power Points: |
15 |
Power Type: | Encounter Power |
Damage type: | Physical Damage |
Range: | 13' range |
Area of Effect: | 3' Cylinder |
Cooldown: | 11s |
Description: | Smash into your foe with your hilt, knocking your target Prone. If you fail to hit, the cooldown is reduced. This power Stuns players instead of knocking them Prone. |
Takedown is a Great Weapon Fighter Encounter power available after 15 Power Points spent.
Tooltip[]
Takedown
Encounter
13' range
3' Cylinder
11s cooldown
13' range
3' Cylinder
11s cooldown
Physical Damage
Smash into your foe with your hilt, knocking your target Prone. If you fail to hit, the cooldown is reduced. This power Stuns players instead of knocking them Prone.
Rank 2
- Damage: +10%
Cooldown on miss: -25%
Rank 3
- Damage: +10%
Cooldown on miss: -25%
Rank 4
- Damage: +10%
Cooldown on miss: -25%
Notes[ | ]
Coefficient
- R1 1.05
- R2 1.155
- R3 1.26
- R4 1.365
Cooldown
- R1 25%
- R2 50%
- R3 75%
- R4 100%
- Stun/Prone 1 second.
- Solo and higher enemies are Immune. Seek Table of Generic Enemies for more information.
Related Feats[ | ]
[Relentless Battle Fury] - Reduces the Cooldown by 5/10/15/20/25%. Increases the damage by 5/10/15/20/25%.