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Stronghold Orb

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Stronghold Orb
Category: Artifact Weapon
Type: Ranged
Implement
Weapon
Orb
Always Double Refinement
Binding: Icons Inventory Binds.png Binds on Pickup
(Account)
Quality: Legendary
Requires class: Control Wizard
Requires race: {{{race}}}
Requires level: 70
Item level: 420
Damage:
1,291-1,578 Damage
Set Name: set Stronghold Unity
Use: {{{use}}}
Quest: [[{{{quest}}}]]
Sale value: Gold3 Silver20 Copper86
Buy value: {{{value2}}}
Refinement point: Refinement Points{{{valueRP}}}
Salvage value: {{{salvage}}}
If icon image displayed twice, Infobox will be displaying it, so delete the {{IconBorder}} template in this article.
Inventory Primary Control Stronghold Orb 01.png

The Stronghold Orb is an artifact weapon for Control Wizards at Level 70. Its quality varies from uncommon to legendary with its rank. It was introduced in Strongholds.

It can form a set with [Stronghold Talisman].

Artifact Powers[edit | edit source]

  • Magic Missile: Increase damage done by all casts of Magic Missile by 2/4/6/8%.
  • Chilling Cloud: Adds a 60% chance to apply a stack of chill to nearby targets on all casts of Chilling Cloud.
  • Storm Pillar: Increase damage done by the area lightning caused by Storm Pillar by 20%.
  • Ray of Frost: Adds an additional chill stack after 1 second and 4 seconds of continuous casting of Ray of Frost.
  • Scorching Burst: Increases the initial damage done by Scorching Burst by 3/6/9/12%.

Tooltip[edit source]

Stronghold Orb
Item Level: 420
Icons Inventory Binds.png Binds on Pickup
(Account)

Inventory Primary Stronghold 01 Tooltip.png

Artifact Equipment
Rank: 60 (maximum)



This weapon is a testament to the strength of its wielder and the perseverance of their guild. It is a reminder that there is strength in unity.


1,291-1,578 Damage

Equip: +6,049 Power
Equip: +978 Critical Strike
Equip: +978 Recovery

Offense Slot: No Enchantment
Weapon Enhancement Slot: No Enchantment
Offense Slot: No Enchantment

Part of set Stronghold Unity (0/2)
Stronghold Orb
Stronghold Talisman
2 of Set:
You and any allies equipped with a set of Stronghold weapons are granted the following:
+2% Outgoing Damage
+2% Outgoing Healing
-2% Incoming Damage
This effect may stack up to 5 times.

Ranged, Implement, Weapon, Orb, Always Double Refinement
Requires Class: Control Wizard
Requires Level: 70
Gold3 Silver20 Copper86


Stronghold Unity Set

Collection Content Foreground Artifactgear Control Stronghold Weapons.png
Icon Name Collection Score Acquisition
Inventory Primary Control Stronghold Orb 01.png
[Stronghold Orb] Collection Score 2, 4, 6, 10 The Outfitter in Marketplace
Inventory Secondary Control Stronghold Talisman 01.png
[Stronghold Talisman] Collection Score 2, 4, 6, 10 The Outfitter in Marketplace
Name MHP Pw CS Rc AP Ds Dl Rg LS Mv Total
Stronghold Orb 6,049 978 978 8,005
Stronghold Talisman 1,086 543 543 2,172
2 of Set:
You and any allies equipped with a set of Stronghold weapons are granted the following:
+2% Outgoing Damage
+2% Outgoing Healing
-2% Incoming Damage
This effect may stack up to 5 times.


Acquisition[edit | edit source]

This implement can be purchased from the Outfitter in the Stronghold Marketplace[1] (requires a [Stronghold Wizard's Armaments], available from a Masterwork Professions Artificing task).

  1. Need Guild Hall has reached Rank 12, and the Marketplace has been upgraded to Rank 6
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