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Stronghold Orb
Module: May be earlier than module 22
Category: Artifact Weapon
Tag: Orb
Weapon
Implement
Ranged
Binding: Icons Inventory Binds Binds on Pickup
(Account)
Quality: Legendary
Requires class: Wizard
Requires race: {{{race}}}
Requires level: 70
Item level: 575
Damage:
2,077-2,538 Damage
Set Name: set Stronghold Unity
Use: {{{use}}}
Quest: [[{{{quest}}}]]
Sell value: Gold3 Silver20 Copper86
Refinement point: Refinement Points46,467
Buy cost:
Inventory Primary Control Stronghold Orb 01


The Stronghold Orb is an artifact weapon for Wizards at Level 70. Its quality varies from uncommon to legendary with its rank. It was introduced in Strongholds.

It can form a set with Inventory Secondary Control Stronghold Talisman 01[Stronghold Talisman].

Artifact Powers[ | ]

  • Magic Missile: Increase damage done by all casts of Magic Missile by 2/4/6/8%.
  • Chilling Cloud: Adds a 60% chance to apply a stack of chill to nearby targets on all casts of Chilling Cloud.
  • Storm Pillar: Increase damage done by the area lightning caused by Storm Pillar by 20%.
  • Ray of Frost: Adds an additional chill stack after 1 second and 4 seconds of continuous casting of Ray of Frost.
  • Scorching Burst: Increases the initial damage done by Scorching Burst by 3/6/9/12%.

Tooltip

Stronghold Orb
Item Level: 575
Icons Inventory Binds Binds on Pickup
(Account)

Inventory Primary Stronghold 01 Tooltip

Artifact Equipment
Rank: 60 (maximum)



This weapon is a testament to the strength of its wielder and the perseverance of their guild. It is a reminder that there is strength in unity.


2,077-2,538 Damage

+460 Combined Rating
+5,520 Power

+575 Critical Strike
+575 Accuracy
+1,150 Combat Advantage

Offense Slot: Empty
Weapon Enhancement Slot: Empty
Offense Slot: Empty

Part of set Stronghold Unity (0/2)
Stronghold Orb
Stronghold Talisman
2 of Set:
You and nearby allies are granted the following:
+2% Outgoing Damage
+2% Outgoing Healing
-2% Incoming Damage
This effect may stack up to 5 times when allies are equipped with a set of Stronghold weapons.

Orb, Weapon, Implement, Ranged
Requires Class: Wizard
Requires Level: 70
Gold3 Silver20 Copper86
Refinement Points46,467


Stronghold Unity Set

Collection Content Foreground Artifactgear Control Stronghold Weapons
Icon Name Collection Score Acquisition
Inventory Primary Control Stronghold Orb 01
[Stronghold Orb] Collection Score 2, 4, 6, 10 The Outfitter in Marketplace
Inventory Secondary Control Stronghold Talisman 01
[Stronghold Talisman] Collection Score 2, 4, 6, 10 The Outfitter in Marketplace
Name CbR Dfn Pwr MHP AmP Crt CrA Acr Dfl CAB Awr Mvm Total
Stronghold Orb 460 5,520 575 575 1,150 8,280
Stronghold Talisman 460 5,520 575 575 1,150 8,280
1 of Set:
{{{setbonus1}}}
2 of Set:
You and nearby allies are granted the following:
+2% Outgoing Damage
+2% Outgoing Healing
-2% Incoming Damage
This effect may stack up to 5 times when allies are equipped with a set of Stronghold weapons.
3 of Set:
{{{setbonus3}}}
4 of Set:
{{{setbonus4}}}


Acquisition[ | ]

This implement can be bought from the Outfitter in the Stronghold Marketplace[1] (requires a Artifact Materials Weapon Stronghold Controller[Stronghold Wizard's Armaments], available from a Masterwork Profession Artificing task).

  1. Need Guild Hall has reached Rank 12, and the Marketplace has been upgraded to Rank 6
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