Step up to the Plate (Armorsmithing)

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Step up to the Plate (Armorsmithing)
Level: 70
Preceded by: Hammer Time (Armorsmithing)
Followed by:
Given by: The Artisan
Starts in: Stronghold
Also occurs in:
Ends in: Stronghold
Turn in to: The Artisan
Duration: {{{duration}}}

Step up to the Plate (Armorsmithing) is a Masterwork Professions quest that unlocks Armorsmithing recipes. Your Armorsmithing must be rank 70? and your Stronghold Guild Hall must be at least rank 10 to take this quest.

Objective[edit | edit source]

  • Complete Armorsmithing Tasks for The Artisan.

Once training begins you may not begin training another profession until it is complete. Training can be time consuming and expensive, do not begin training unless you are certain of your choice.

Summary[edit | edit source]

The Artisan
No doubt you are eager to put your new tool to the test. Call it a happy coincidence then that an order has arrived for twelve handfuls of [Adamant Rivets]. I should mention the recipe makes four handfuls at a time.

You'll need [adamant sand] and [molybdena], gather it yourself with an explorer's chart, or buy it from the auction house. Quench the rivets in [shark oil].

You're liable to fail more than you succeed, the process is grueling, but stick with it. When you have the rivets, bring them to me.

Steps[edit | edit source]

Dialogue[edit | edit source]

After turning in first materials:

The Artisan
Perhaps this hasn't been a waste of time after all, these rivets came out as well as one could hope for. Seems you have more of a knack for this than I gave you credit.

For the armorer, choosing the right alloy for the right piece of construction is paramount. After that it's ensuring that every plate is uniform strength.

I want you to try your hand at an [Adamant Plate], you'll need to get your hands on some crucible forged [adamant ingots], speak to a weaponsmith. When you have six plates you are proud of, bring them to me.

After turning in second materials:

The Artisan
These plates are very well made. You've done well so far, but a few more lessons remain. An order has come in from the hamlet.

It seems some of the town's roofing is dilapitated and in danger of collapsing. You wouldn't think this would be an armorer's job, but that's where you'd be wrong. I want you to fill the order with [Tinplate].

Start with a steel plate and then laminate it on both sides using [tin ingots], remove any scale that's formed by pickling the plate in [oil of vitriol].

Not every plate protects its owner from swords and arrows, but they are no less important for it.

After turning in third materials:

The Artisan
Steel, while durable is prone to rust. Laminate it with lightweight tin and you have roofing that will last a lifetime.

We're near the end of your training—and my task list—only one order remains. The Builder is looking to replace the trapdoor in the North Gate tower. The guards have been complaining about the old doors rotting.

I want you to make an [Adamant Trapdoor]. You'll need to get your hands on some [lacquered ebony] from an artificer, no one would be able to lift a door of solid adamant. Adamant bands and ebony planks should make a sturdy, rot-resistant door.

When you're finished, deliver the order directly to The Builder.

After delivering Adamant Trap Door to The Builder:

The Builder
Oh! You have the trap door? I didn't imagine you would be dealing with that order, Adventurer.

The old door rotted away completely in the last rain. This thing looks sturdy enough to stop a dragon. Invaders would have an easier time going through our walls than this door.

I'll send this out to be installed at the North Gate right away. Thank you again, Adventurer, and send my thanks to The Artisan as well.

Completion[edit | edit source]

The Artisan
The Builder was pleased? Good. She needs all the help she can get to keep this place from falling into disrepair.

You have done well to relay my every lesson to your artisans, whether you think of yourself as such, you are indeed the master of a trade guild.

I've taken the liberty of having a new hammer made, and an armormaster's garments to boot. The hammer should serve your armorers better than that old hand-me-down I gave you earlier, and if you're going to lead a platesmithing guild, you ought to look the part.

You've learned everything I have to teach, and the harpy hasn't come around to bother me since the start. It's been an honor.