Step up to the Plate (Armorsmithing)
|Preceded by:||Hammer Time (Armorsmithing)|
|Given by:||The Artisan|
|Also occurs in:|
|Turn in to:||The Artisan|
Step up to the Plate (Armorsmithing) is a Masterwork Professions quest that unlocks Armorsmithing recipes. Your Armorsmithing must be rank 70? and your Stronghold Guild Hall must be at least rank 10 to take this quest.
Objective[edit | edit source]
- Complete Armorsmithing Tasks for The Artisan.
Once training begins you may not begin training another profession until it is complete. Training can be time consuming and expensive, do not begin training unless you are certain of your choice.
Summary[edit | edit source]
You're liable to fail more than you succeed, the process is grueling, but stick with it. When you have the rivets, bring them to me.
Steps[edit | edit source]
- Deliver Adamant Rivets to the Artisan
- Obtain [Adamant Rivets] (12)
- Deliver Adamant Plates to the Artisan
- Obtain [Adamant Plate] (4)
- Deliver Tin Plate to the Artisan
- Obtain [Tinplate]
- Deliver Adamant Trap Door to The Builder
- Obtain [Adamant Trapdoor]
- Return to the Artisan
Dialogue[edit | edit source]
After turning in first materials:
For the armorer, choosing the right alloy for the right piece of construction is paramount. After that it's ensuring that every plate is uniform strength.
I want you to try your hand at an [Adamant Plate], you'll need to get your hands on some crucible forged [adamant ingots], speak to a weaponsmith. When you have six plates you are proud of, bring them to me.
After turning in second materials:
It seems some of the town's roofing is dilapitated and in danger of collapsing. You wouldn't think this would be an armorer's job, but that's where you'd be wrong. I want you to fill the order with [Tinplate].
Not every plate protects its owner from swords and arrows, but they are no less important for it.
After turning in third materials:
We're near the end of your training—and my task list—only one order remains. The Builder is looking to replace the trapdoor in the North Gate tower. The guards have been complaining about the old doors rotting.
I want you to make an [Adamant Trapdoor]. You'll need to get your hands on some [lacquered ebony] from an artificer, no one would be able to lift a door of solid adamant. Adamant bands and ebony planks should make a sturdy, rot-resistant door.
When you're finished, deliver the order directly to The Builder.
After delivering Adamant Trap Door to The Builder:
The old door rotted away completely in the last rain. This thing looks sturdy enough to stop a dragon. Invaders would have an easier time going through our walls than this door.
I'll send this out to be installed at the North Gate right away. Thank you again, Adventurer, and send my thanks to The Artisan as well.
Completion[edit | edit source]
You have done well to relay my every lesson to your artisans, whether you think of yourself as such, you are indeed the master of a trade guild.
I've taken the liberty of having a new hammer made, and an armormaster's garments to boot. The hammer should serve your armorers better than that old hand-me-down I gave you earlier, and if you're going to lead a platesmithing guild, you ought to look the part.
You've learned everything I have to teach, and the harpy hasn't come around to bother me since the start. It's been an honor.