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Steal Time

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Steal Time
Class: Control Wizard
Paragon Path: [[{{{paragonpath}}}]]
Minimum
Power Points:
45
Tier: 10
Max Rank: {{{maxrank}}}
Race: [[{{{race}}}]]
Power Type: Encounter Power
Stance: unknown
Alternative power: unknown
Arcane Damage: {{{damage}}}
Damage type: Arcane Damage
Healing: {{{heal}}}
Range: Personal
Area of Effect: 30' Burst
Cooldown: 18s
Description: Steal time from enemies around you, Slowing them by 20% for 2 seconds up to 4 times. Then, shatter the collected time to Stun them based on how much time was stolen.

Spell Mastery: You and allies near you receive Combat Advantage and an 80% Run Speed buff while casting this power and for 3 seconds afterward.

For both version of this power, the Stun, Slow, and Buff Duration are increased by 0.2 seconds for each Arcane Mastery stack you have.
Unlocks: Unlocks at rank {{{unlock}}}
Campaign: unknown
Requires: {{{requires}}}
Wizard 3 Encounter Sleep.png

The Steal Time is a Control Wizard Encounter power available after 45 Power Points spent.

Tooltip[edit source]

Steal Time
Encounter
Personal
30' Burst
18s cooldown
Arcane Damage

Steal time from enemies around you, Slowing them by 20% for 2 seconds up to 4 times. Then, shatter the collected time to Stun them based on how much time was stolen.

Spell Mastery: You and allies near you receive Combat Advantage and an 80% Run Speed buff while casting this power and for 3 seconds afterward.

For both version of this power, the Stun, Slow, and Buff Duration are increased by 0.2 seconds for each Arcane Mastery stack you have.

Rank 2
Damage: +10%
Stun Duration: +10%
Slow Duration: +10%
Buff Duration: +10%

Rank 3

Damage: +10%
Stun Duration: +10%
Slow Duration: +10%
Buff Duration: +10%

Rank 4

Damage: +10%
Stun Duration: +10%
Slow Duration: +10%
Buff Duration: +10%


Known Bugs[edit | edit source]

  • If used directly after Teleport, this ability can fail to function.