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Steal Time

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Wizard 3 Encounter Sleep.png
Steal Time
Class: Control Wizard
Paragon Path: [[{{{paragonpath}}}]]
Minimum Power Points: 45
Tier: 10
Max Rank: {{{maxrank}}}
Race: [[{{{race}}}]]
Power Type: Encounter Power
Stance: unknown
Alternative power: unknown
Arcane Damage: {{{damage}}}
Damage type: Arcane Damage
Healing: {{{heal}}}
Range: Personal
Area of Effect: 30' Burst
Cooldown: 18s
Description: Steal time from enemies around you, Slowing them, and then shattering the collected time to Stun them based on how much was stolen.

The Stun and Slow are further increased based on Arcane Mastery stacks.

Spell Mastery: You and allies near you receive Combat Advantage and a Run Speed buff based on how much time was stolen, and your stacks of Arcane Mastery.
Unlocks: Unlocks at rank {{{unlock}}}
Campaign: unknown
Requires: {{{requires}}}
Wizard 3 Encounter Sleep.png

The Steal Time is a Control Wizard Encounter power available after 45 Power Points spent.

Tooltip[edit source]

Steal Time
Encounter
Personal
30' Burst
18s cooldown
Arcane Damage

Steal time from enemies around you, Slowing them, and then shattering the collected time to Stun them based on how much was stolen.

The Stun and Slow are further increased based on Arcane Mastery stacks.

Spell Mastery: You and allies near you receive Combat Advantage and a Run Speed buff based on how much time was stolen, and your stacks of Arcane Mastery.

Rank2
Damage: +10%
Stun: +.25s
Slow: +.1s
Buff: +.1s

Rank3

Damage: +10%
Stun: +.25s
Slow: +.1s
Buff: +.1s

Rank4

Damage: +10%
Stun: +.25s
Slow: +.1s
Buff: +.1s


Ranks[edit | edit source]

  • Damage: +10%
  • Stun: +.25s
  • Slow: +.1s
  • Buff: +.1s

Known Bugs[edit | edit source]

  • If used directly after Teleport, this ability can fail to function.
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