|Dungeoneering||Great Weapon Fighter|
Certain class Skills provide additional abilities to certain classes:
- Dungeoneering gives the Great Weapon Fighter and Guardian Fighter classes access to otherwise unreachable locations via secret doors, trick walls, hidden switches, et cetera.
- Thievery allows the Trickster Rogue class to see and disarm traps.
Skill Check[edit | edit source]
A Skill Check occurs when a character attemps to loot a Skill Node.
A character can always make a Skill Check for a class determined Skill, but must have a skill kit for any other checks. There is a percentage chance (25%) of failure when using a kit.
If the check is successful, the skill node yields items, usually profession resources relating to the skill node, as well as enchantments, consumables and treasure. A non-traditional Skill Node may also yield a minor buff.
Skill Nodes[edit | edit source]
Gallery[edit | edit source]
|Powers and Abilities|