History[ | ]
Selûne was created from the primordial essence of the universe, along with her twin sister, Shar. Together, they created Chauntea (the embodiment of the world of Abeir-Toril) and some other heavenly bodies and infused these areas with life. The two goddesses then fought over the fate of their creations. From these struggles emerged the original deities of magic, war, disease, murder, death, and others. Selûne reached out of the universe and from a plane of fire, brought forth a flame and ignited a heavenly body in order to give warmth to Chauntea. This greatly enraged Shar, and she began to erase all light and warmth in the universe. Desperate and weakened because of Shar's actions, Selûne hurled some of her divine essence at her sister. Selûne's essence tore through Shar, bringing some of Shar's essence with it. This magical energy combined to form the goddess Mystryl, the original goddess of magic. Selune is a caring but quietly mystical deity.
She is calm and placid, often seeming saddened by ancient events. In contrast to her typical demeanor are the fierce battles she has with her arch-nemesis, Shar, which range across the sky and onto other planes. Selune takes many forms, reflecting the changing face of the moon itself. She is accepting of most beings.
Worshipers[ | ]
Selûne's clerics were a very diverse group, including sailors, non-evil lycanthropes, mystics, and female spellcasters. Her church's main objective was to fight evil lycanthropes and summon the Shards, blue-haired female planetar servants of Selûne, to battle the minions of her archnemesis and twin, Shar. The temple also performed fortune-telling, healing, and practiced self-reliance and humility.
The Dark Moon Heresy[ | ]
The Dark Moon heresy was the belief that Selûne and Shar were two aspects of the same deity. Believers of this doctrine could be found teaching it to others. It is curious to note that this kind of ideology grows among Shar's and Sêlune's churchs, albeit still being vocalized only by a few.