Ranger
Classes |
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The ranger is a worldwise wanderer versed in archery and melee combat. Rangers unleash a hail of arrows on foes from afar before closing the gap and finishing them off with close range attacks. Rangers specialize in dealing damage.
Ability Scores[edit | edit source]
Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma |
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16 | 12 | 16 | 10 | 8 | 12 |
Statistic | Effect of Ability Score on stat | |||||
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Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma | |
Stamina Regeneration | 0.5% | |||||
Maximum Hit Points | 0.5% | |||||
Critical Severity | 0.5% | |||||
Control Bonus | 0.5% | |||||
Control Resist | 0.5% | |||||
Companion Influence | 0.5% | |||||
Physical Damage Boost | 0.25% | |||||
Action Point Gain | 0.25% | |||||
Movement Speed | 0.25% | |||||
Magical Damage Boost | 0.25% | |||||
Outgoing Healing | 0.25% | |||||
Recharge Speed | 0.25% |
Powers[edit | edit source]
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
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1 | At-Will | Rapid Shot | Range 80'
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0.4 | Quickly fire an arrow at your enemy. Magnitude: 50 | |||
1 | At-Will | Rapid Strike | Range Melee
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0.2 | Strike your target at close range. Magnitude: 25 | |||
1 | Mechanic | Grasping Roots | Some of your abilities apply Grasping Roots, rooting your enemy at their current location. Weak Grasping Roots lasts 1.5 seconds. Strong Grasping Roots lasts 3 seconds and also apply to nearby enemies to the main target. These durations are reduced by 50% on players. | |||||
1 | Tactical | Shift | Range Self
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0 | Quickly dodge the direction you are running and briefly become immune to most damage and control effects. May only be activated while moving. | |||
1 | Skill | Nature | You have picked up knowledge and skills related to nature, including finding your way through the wilderness, recognizing natural hazards, and living off the land. | |||||
2 | At-Will | Split Shot | Range 80' Arc 75°
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2.1 | Shoot a spray of arrows at your enemies, dealing more damage the longer you focus. Magnitude: 40 - 80 | |||
2 | At-Will | Split Strike | Range Melee Radius 8'
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0.55 | Quickly dash forward, striking enemies in front of you. Magnitude: 25 | |||
3 | Encounter | Hindering Shot | Range 80'
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0.5 | 12 | Fire two arrows into your enemy's shins. This power has 3 charges and a 3s cooldown between charge uses. Magnitude: 100 Added Effect: Weak Grasping Roots | ||
3 | Encounter | Hindering Strike | Radius 15'
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0.5 | 13.5 | Slash your enemies' ankles. Magnitude: 400 Added Effect: Strong Grasping Roots | ||
4 | Daily | Seismic Shot | Range 80'
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1 | Fire a concussive blast into the ground, causing a shockwave that pulls enemies in and damages them. Magnitude: 550 | |||
5 | Encounter | Marauder's Escape | Range 50'
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1.3 | 14.5 | Dash backward 50 feet, firing off 3 quick arrows as you fall back and confusing your enemies. Magnitude: 420 Added Effect: Confusion Duration: 1s | ||
5 | Encounter | Marauder's Rush | Range 83'
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0.7 | 13.5 | Rush your target, striking them with your weapons. Magnitude: 450 Added Effect: Confusion Duration: 1s | ||
6 | Class Feature | Seeker's Vengeance | When you strike a foe from behind, your attacks deal 10% more Damage. | |||||
8 | Encounter | Constricting Arrow | Range 80' Radius 12'
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0.5 | 14.5 | Fire a gnarled arrow at your opponent. Magnitude: 400 Added Effect: Strong Grasping Roots | ||
8 | Encounter | Steel Breeze | Radius 20'
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0.5 | 13.5 | Spin and slash your blades, damaging the enemies around you. Magnitude: 150 Added Effect: Gain 10% stamina for each enemy hit. | ||
8 | Class Feature | Crushing Roots | Your Weak and Strong Grasping Roots now last twice as long. Your Weak Grasping Roots now also Dazes the target for .5 seconds and your Strong Grasping Roots Dazes the target for 1 second. | |||||
10 | Mechanic | Ranged Stance | Range Self
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0 | 0.4 | Switch between Ranged Stance and Melee Stance. Your At-Will and Encounter powers will function differently depending on which stance you're in. | ||
10 | Mechanic | Melee Stance | Range Self
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0 | 0.4 | Switch between Ranged Stance and Melee Stance. Your At-Will and Encounter powers will function differently depending on which stance you're in. | ||
11 | Class Feature | Aspect of the Pack | If you are within 30' of an ally, you and your ally gain 1000 Combat Advantage per ally nearby. If all 4 party members are within distance, everyone gains a bonus 1000 Combat Advantage. Maximum of 5000. | |||||
12 | Daily | Forest Ghost | 1 | Slip into the forest where you remain unseen for a short duration. While hidden, you automatically strike nearby foes you come across. Magnitude: 75 per hit | ||||
14 | Skill | Lucky Skirmisher | Increases your Deflect by 1500. | |||||
16 | Encounter | Rain of Arrows | Range 80'
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1 | 15.5 | Fire several shots into the air, which rain down on enemies in a small area. Magnitude: 200 | ||
16 | Encounter | Rain of Swords | Range 30' Radius 7'
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1.5 | 13.5 | Strike down with your blades in a large area in front of you. Magnitude: 90 Added Effect: DoT Magnitude: 115 Duration: 8s | ||
20 | Daily | Snipe | Range 80'
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1.25 | A powerful precision shot at a single target. Magnitude: 1500 | |||
22 | Class Feature | Aspect of the Serpent | Add a stacking buff on every At-will and Encounter power use, increasing your damage by 2%. If the stacks are added from Ranged Stane, they will affect your melee attacks and vice versa. Each buffed attack reduces the opposite stacks by 1. | |||||
22 | Skill | Weapon Mastery | Increases your Critical Chance by 5%. | |||||
24 | Encounter | Cordon of Arrows | Range 80' Radius 12'
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1.2 | 20 | Designate a target location. If an enemy steps within 15' of it, it becomes entangled and takes damage. You may have a maximum of 3 of these areas active aat any time. Magnitude: 170 Added Effect: Root Duration: 3s | ||
24 | Encounter | Plant Growth | Radius 20'
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0.72 | 24.2 | Slash your foe, causing plants to grow wildly around them. Magnitude: 115 Added Effect: Dot Magnitude: 115 Duration: 4s Added Effect: Root Duration: 3s | ||
28 | Skill | Stance Mastery | Melee Stance now increases your Movement Speed by 5%. Ranged Stance now increases your Stamina regeneration by 5%. |
Paragon Path[edit | edit source]
Warden[edit | edit source]
Become a warden of the wood, focusing on nature magic as well as mixing close ranged and bow techniques.
Choose Warden to play as a DPS. DPS are damage dealers who focus on dispatching foes while their party members keep the enemy's attention.
Once you choose a paragon path, you must switch to an empty loadout, pay astral diamonds or use a retraining token to change paths.
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
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30 | Encounter | Split the Sky | Range 80' Radius 30'
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1.5 | 17.4 | Lacerate the sky, opening a storm in a large area. Periodically, a random enemy in this area will be struck by lightning. Magnitude: 100 per strike Duration: 10s Added Effect: Slow when struck Duration: 3 Additional Action: Defensive Lightnings Added Effect: When an enemy attacks you or your allies inside the storm they are struck by lightning. Cannot be struck more than once every 2 seconds. Magnitude: 100 per strike Added Effect: Slow when struck Duration: 3s | ||
30 | Encounter | Throw Caution | Range Melee
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0.5 | 11.6 | Recklessly attack your enemy. Magnitude: 70 Added Effect: Reduces your defense by 10000 Duration: 5s Added Effect: Increases your damage by 10% Duration: 5s | ||
33 | At-Will | Electric Shot | Range 80' Radius 25'
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0.7 | Fire a storm-imbued arrow at your target, causing a deadly gust of damage in an area around them. Magnitude: 40 | |||
33 | At-Will | Clear the Ground | Radius 15'
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0.3 | Slice your enemies in an area around you. Magnitude: 20 | |||
37 | Class Feature | Stormstep Action | Whenever you activate a Daily power, you reduce your encounter cooldowns by up to 2 seconds based on the amount of Action Points spent. | |||||
40 | Feat | Deft Strikes | Your Melee encounter powers cause your next Ranged encounter power to deal 10% more damage. Your Ranged encounter powers cause your next Melee encounter power to deal 10% more damage. | |||||
40 | Feat | Focused | Each second you stay in melee stance, your melee attacks deal 2.5% more damage, up to a total of 25%. The same is true for ranged stance with ranged damage and switching stances resets this bonus. | |||||
44 | Daily | Cold Steel Hurricane | Range 60'
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1.5 | Call forth a mighty electrical storm in front of you, damagin and snaring foes that come in contact with it. Magnitude: 525 Added Effect: Slow Duration: 3s | |||
47 | Encounter | Boar Hide | Radius 100'
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0.5 | 19.4 | You grant yourself, and nearby allies, 5 stacks of Thick Skin. Added Effect: Increases Defense by 4000 per stack Duration: Taking damage removes a single stacks | ||
47 | Encounter | Boar Charge | Range 26'
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0.1 | 15.5 | Charge your enemy. Magnitude: 450 Added Effect: Knockdown Duration: 1s | ||
50 | Feat | Storm's Recovery | Using a ranged encounter power reduces your other ranged encounter cooldwons by 3 seconds. Using a melee encounter power reduces your other melee encounter cooldowns by 3 seconds. | |||||
50 | Feat | Swiftness of the Fox | Your Melee Encounter powers shorten the cooldon of your Ranged Encounter powers by 1s. Cordon of Arrows and Hindering Shot reduce cooldowns by 0.5s. Your Ranged Encounter powers shorten the cooldown of your Melee Encounter powers by 1s. | |||||
53 | Class Feature | Blade Storm | When dealing melee damage, gain a 20% chance to deal an additional 10% of your attack's damage in an area around you. | |||||
57 | Encounter | Fox's Cunning | Radius 100'
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0.5 | 21.3 | With the precise timing of the Fox, you and nearby allies dodge the nexe incoming attack within 8 seconds. | ||
57 | Encounter | Fox Shift | Range 15'
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0.1 | 17.4 | Dash to nearby enemies, slowing them while increasing your own speed. Magnitude: 170 Added Effect: Increase your movement speed Duration: 7s Added Effect: Slow Duration: 7s | ||
60 | Feat | Blade Hurricane | Using a Melee Encounter Power grants Flurry for 3 seconds. Flurry causes your Melee At-Will attacks to deal double damage. | |||||
60 | Feat | Storm Conduit | The final hit of Electric Shot marks the primary target hit with Storm Conduit for 10 seconds. Storm Conduit causes enemies that are struck by another one of your lightning-based attacks to deal 10% of the original damage taken to all nearby enemies, including themselves. Storm Strike does not trigger this effect. | |||||
64 | Class Feature | Twin-Blade Storm | Any time you hit more than 2 enemies, deal an additional 8% damage. | |||||
67 | Encounter | Binding Arrow | Range 80'
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0.7 | 17.4 | Fire a binding arrow at your opponent. Magnitude: 500 Added Effect: Strong Grasphing Roots | ||
67 | Encounter | Oak Skin | Radius 100'
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0.6 | 17.4 | Enhances yourself, and nearby allies, with Oaken Skin. Added Effect: Heals you for 9% of your max hit points over the duration and increases incoming healing by 10%. Duration: 9s Added Effect: Heals allies for 4.5% of their max hit points over the duration and increases incoming healing by 5%. Duration: 9s | ||
70 | Feat | To the Wind | Throw Caution grants an additional 10% damage boost. | |||||
70 | Feat | Skirmisher's Gambit | Your critical strike is reduced by 3000 but your critical severity is increased by 30%. | |||||
72 | At-Will | Penetrating Arrows | Range 80' Radius 3'
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0.7 | Line up a shot and then fire a penetrating arrow, dealing damage to all enemies in a line. Magnitude: 45 | |||
72 | At-Will | Storm Strike | Range Melee
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0.6 | Strike your target with a series of heavy blows. The final strike of the combo causes the target to be struck by lightning, dealing half magnitude lightning damage to nearby enemies. Magnitude: 70 | |||
75 | Class Feature | Aspect of the Lone Wolf | Gain 500 Deflect for each enemy within 30' of you. Maximum bonus 5000. | |||||
77 | Encounter | Thorn Ward | Range 40'
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1.5 | 21.3 | Summon a thorn ward to attack your enemy. Magnitude: 335 Added Effect: Increases the target's damage taken from projectile and physical attacks by 10%. Each hit refreshes this effect. Duration: 10s | ||
77 | Encounter | Thorn Strike | Range Melee Radius 5'
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0.8 | 7.7 | Strike your enemies with thorny vines which do more damage the lower their hitpoints are. Magnitude: 105 | ||
80 | Daily | Call of the Storm | 1 | Raise your weapon to the sky, causing it to be struck by lightning dealing damage to nearby enemies. Magnitude: 330 Additional Action: Lightning Enchanted Weapon Added Effect: Your attacks gain a single additional lightning strike. Magnitude: 30 Duration: 10s | ||||
80 | Feat | Enhanced Conductivity | Call of the Storm now enhances your weapon with an additional 50 magnitude damage boost. | |||||
80 | Feat | Nature's Envoy | When you activate Forest Ghost, you are granted Flurry and its duration is constantly refreshed. |
Hunter[edit | edit source]
Focus your training on dispatching foes from afar, become a deadly hunter who always gets their mark.
Choose Hunter to play as a DPS. DPS are damage dealers who focus on dispatching foes while their party members keep the enemy's attention.
Once you choose a paragon path, you must switch to an empty loadout, pay astral diamonds or use a retraining token to change paths.
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
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30 | Encounter | Ambush | Range Self
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0.5 | 14.5 | Hide in tall grasses, gaining Ambush and Stealth for a short period. Ambush causes your next attack to deal bonus damage. Magnitude: 115 Added Effect: Targets take 10% more damage Duration: 5s | ||
30 | Encounter | Bear Trap | Range Melee Range 30' Radius 4'
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0.47 | 9.7 | Toss a massive bear trap at target location. The first enemy to walk near the trap will trigger it. Magnitude: 170 Added Effect: DoT Magnitude: 140 Duration: 5s Added Effect: Root Duration: 2s Added Effect: Slow Duration: 5s | ||
33 | At-Will | Aimed Shot | Range 80'
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1.65 | Take precise aim, firing an incredibly deadly shot into your enemy. Magnitude: 200 | |||
33 | At-Will | Aimed Strike | Range 20'
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1.2 | Take careful aim, striking your foe in a vital spot. Magnitude: 50 Added Effect: DoT Magnitude: 100 Duration: 10s | |||
37 | Class Feature | Aspect of the Falcon | Ranged powers deal 5% more damage if you are within 25 feet of your target. | |||||
40 | Feat | Rate of Change | Gain a 5% damage boost when switching stances. This bonus is reduced by 1% per second and refreshes to full on your next stance change. | |||||
40 | Feat | Longshot | Your ranged encounter powers do 50% more damage. Your melee encounter powers do 50% less damage. | |||||
44 | Daily | Slasher's Mark | Range 83'
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0.7 | Leap to your target with a slashing strike, leaving behind a mark. Magnitude: 1400 Additional Action: Mark Added Effect: Restores Stamina or Guard Meter whenever the target is hit. Duration: 10s | |||
47 | Encounter | Longstrider's Shot | Range 80'
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0.6 | 17.4 | You launch a swift arrow at your target. Magnitude: 480 | ||
47 | Encounter | Gushing Wound | Range Melee
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1.3 | 15.5 | You slice open your enemy. Magnitude: 280 Added Effect: DoT Magnitude: 280 Duration: 10s | ||
50 | Feat | Thorned Roots | Your Strong Grasping Roots are upgraded to Thorned Roots. Thorned Roots deal 50 magnitude damage every second. When hitting a control immune target, an additional 100 magnitude damage is dealt immediately. | |||||
50 | Feat | Critical Action | Every 25% action points you spend on a Daily power grants you a stack of "Critical Action". This increases your Critical Severity by 6% per stack for 10 seconds. | |||||
53 | Class Feature | Pathfinder's Action | When activating a Daily power, increase your Movement Speed by 10% and Deflection by 5000 for 10 seconds. | |||||
57 | Encounter | Hawk Shot | Range 80' Radius 3'
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1.5 | 14.5 | Fire an arrow towards your target that deals damage to all enemies in a line. Magnitude: 170 | ||
57 | Encounter | Hawkeye | Radius 100'
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0.5 | 17.4 | Channeling the power of a hawk, you grant precision to you and your allies. Added Effect: Increase damage of Encounter powers by 5% Duration: 5s | ||
60 | Feat | Predator | Using a ranged encounter power applies Prey to the first target hit, increasing the damage of your attacks against them by 5%. Lasts 10 seconds. Prey may only be active on one target at a time and cannot be reapplied until it expires. | |||||
60 | Feat | Biting Snares | When you apply Grasping Roots or Thorned Roots you gain Biting Snares. Biting Snares causes your next stance shift to grant you 10% of your AP. This effect can only be trigged once every 20 seconds. | |||||
64 | Class Feature | Cruel Recovery | When you deal critical damage to an enemy, heal 1% of your maximum Hit Points. Can only heal once every 2 seconds. | |||||
67 | Encounter | Commanding Shot | Range 80'
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1.4 | 14.5 | The powerful bugle of the Stag causes your shot to penetrate vulnerable spots on your target reducing their effectiveness. Magnitude: 400 Added Effect: Increases the incoming damage to the target by 5% Duration: 10s Added Effect: Decreases the outgoing damage to the target by 5% Duration: 10s | ||
67 | Encounter | Stag Heart | Radius 100'
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0.5 | 19.4 | Grants you and your allies the constitution of the Stag. Added Effect: Temporary Hit Points equal to 5% of max life | ||
70 | Feat | Commander In Chief | Commanding Shot now decreases the recharge time of your currently recharging Encounter Powers by 2 seconds. | |||||
70 | Feat | Forestbond | When you apply Grasping Roots you reduce the cooldown of all of your currently recharging powers by 5%. | |||||
72 | At-Will | Hunter's Teamwork | Range 80'
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0.7 | You spot supplies on an enemy, and shoot an arrow at them to mark their location for a long duration. You may only have one target designated at a time. Magnitude: 50 Added Effect: Marked targets drop supplies when killed. These supplies will restore Hitpoints, Stamina, and Action Points to your allies. | |||
72 | At-Will | Careful Attack | Range 40'
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0.8 | You study your target, signaling gaps in their defense to your allies. Enemies studied in this way are damaged by this power when they are hurt by an At-Will, Encounter or Daily power. Magnitude: 10 per hit | |||
75 | Class Feature | Primal Instincts | Call upon your Primal Instincts, increasing the effectiveness of the buffs granted by Hawkeye and Stag Heart by 20%. | |||||
77 | Encounter | Rapid Volley | Range 80' Arc 60°
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0.4 | 5 | Rapidly fire a volley of arrows in fornt of you, damagin enemies. Has 5 charges. Magnitude: 70 | ||
77 | Encounter | Windwalk Strike | Range 35' Radius 4'
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0.6 | 15 | Dash forward, striking at enemies in your path. Magnitude: 140 | ||
80 | Daily | Disruptive Shot | Range 80'
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0.5 | Quickly fire an arrow at your target's head, dealing damage and interrupting their attack. Magnitude: 250 | |||
80 | Feat | Slasher's Expertise | The debuff applied by Slasher's Mark now also increases allies damage against the target by 5% for its duration. | |||||
80 | Feat | More Than Disruptive | Disruptive Shot increases your damage against the target by 5% for 5 seconds. |