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Patch NW.5.20130812b.8
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Patch NW.5.20130812b.8
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====[[Great Weapon Fighter]]==== *[[Bravery (GWF)|Bravery]]: Ranking up this power now affects [[Run Speed]] (+15% at max rank), but the [[Deflect]] bonus has been reduced to +8% at max rank. *[[Crescendo (GWF)|Crescendo]]: This power can no longer sometimes be cast while in the process of casting another Daily power. *[[Crescendo (GWF)|Crescendo]]: This power now grants CC immunity while active. *[[Daring Shout (GWF)|Daring Shout]]: Will no longer trigger some encounter based feats, class features, or Item sets twice. *[[Slam (GWF)|Slam]]: The damage from this power has been reduced; it had previously done too much damage for its area of effect, duration, and utility, and the intent is to change its focus mostly to utility. **The initial cast now interrupts targets, and while slowed, affected targets now deal -15% damage (at max rank). **The power now shows its max estimated damage rather than its per-tick value, and per-tick damage has been reduced by 60%. **Rank ups now provide 1 additional second rather than 2. *[[Spinning Strike (GWF)|Spinning Strike]] **The duration of the spin has been halved. **Damage per hit has been slightly more than doubled to compensate for the duration reduction. **As a result, this power has significantly greater DPS, and higher damage overall. **In addition, this power now charges up slightly faster, has 20% more range, and now displays the total estimated damage rather than the per hit damage in the tooltip. *[[Steadfast Determination (GWF)|Steadfast Determination]]: This is now properly affected by bonuses to Determination. *[[Unstoppable (GWF)|Unstoppable]]: Several odd cases have been addressed that sometimes caused Unstoppable to be toggled on until the player switched maps. *[[Unstoppable (GWF)|Unstoppable]]: This ability has proven to live up to its name a little too well as of late. In both PvE and PvP it's adding a bit too much survivability for how often it can be used. **To help address this, the temporary health from [[Unstoppable (GWF)|Unstoppable]] now stacks with other sources of temp health, and is consumed first, but goes away when Unstoppable ends. **This means that the temp health granted by Unstoppable will no longer stick around after it ends, making it easier to build further Determination from the remaining temp health. *[[Unstoppable (GWF)|Unstoppable]]: The tooltip has been updated to correctly state that it grants 8-16% temp health (based on Determination). This is not a change in the actual temp health granted by the power. *[[Weapon Master's Strike (GWF)|Weaponmaster's Strike]]: This power no longer places a long-lasting visual effect on targets. The visual now lasts .5s and has been supplemented by a "splat" to let players know the effect is still active. *[[Restoring Strike (GWF)|Restoring Strike]]: Will no longer trigger some encounter based feats, class features, or Item sets twice. *[[Slam (GWF)|Slam]]: Now builds twice as much threat to enemies. *Feat: [[Endless Assault (previous)|Endless Assault]]: This feat now properly affects [[Punishing Charge (GWF)|Punishing Charge]]. *Feat: [[Focused Destroyer (GWF)|Focused Destroyer]]: The tooltip has had a minor update for accuracy. *Feat: Master of Arms: The max [[Deflect]] bonus that this feat can provide has been reduced by 33%. *Feat: Master of Arms: The first rank of this feat no longer grants a double bonus. *Feat: [[Unstoppable Action (GWF)|Unstoppable Action]]: The feat no longer incorrectly increases [[Action Point]] gain for longer than expected after using Unstoppable. *Feat: [[Unstoppable Recovery (GWF)|Unstoppable Recovery]]: The tooltip has been updated to properly state that this feat heals the player.
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