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Patch NW.3.20130529g.25

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Patch Notes NW.3.20130529g.25 (http://nw-forum.perfectworld.com/showthread.php?375171)

Combat and Powers[edit | edit source]

Guardian Fighter

  • Block: Extremely high amounts of damage no longer break through Block when the player has plenty of the Block meter remaining.
  • Block: When Block is broken, the damage is now more significantly reduced by the amount of Block meter remaining before the meter breaking hit.

Misc.[edit | edit source]

Foundry[edit | edit source]

  • Story Editor: Several cases have been addressed where dragging a component between maps would create undeletable components.
  • Well-Informed Barmaids now properly show Featured quests.
  • Well-Informed Barmaids now properly show the first quest in a campaign.
  • Well-Informed Barmaids now properly show the player's language in their default search.

Localization[edit | edit source]

  • In the German locale, the Y key now toggles the Quest Path and the Z key now opens the Zen Market.
  • Italian, Polish, and Turkish locales are now available with text translation.
  • Italian, Polish, and Turkish language versions of the intro cinematic are now available for viewing (and listening).
  • The Neverwinter client now properly detects installed keyboards with non-English locale settings and binds keys appropriately.

Professions[edit | edit source]

  • High-tier Arm slot pieces no longer require Tier 2 dungeon resources.
  • The tasks that make the high-tier Arm slot pieces now require the piece to be upgraded. These tasks are now always visible.
  • Alchemy: Experimentation tasks now display their potential rewards on the Summary screen.
  • Leadership: The rewards for several tasks have been updated, as well as the contents of Leadership chests.
    • Rank 3: Extended Guard Duty: A medium chest has been added to the rewards for this task.
    • Rank 4: Protect Caravan: The Astral Diamond reward for this task has been lowered to 100.
    • Rank 4: Protect Local Merchant: 150 XP and a medium chest have been added to the rewards for this task.
    • Rank 5: Explore: The time to complete this task has been increased to 2 hours.
    • Rank 5: Raid Supply Cache: 450 XP has been added to the rewards for this task.
    • Rank 6: Protect Survey Team: 2 Silver has been added to the rewards for this task.
    • Small Chest: The number of skill items given by this chest has been reduced to 1.
    • Medium Chest: The number of skill items given by this chest has been reduced to 3, but the Healing Potion count has been increased to 2.
    • Large Chest: The number of skill items given by this chest has been reduced to 6, but the Greater Healing Potion count has been increased to 2.
    • Very Large Chest: The Greater Healing Potion count given by this chest has been increased to 7.
  • Profession Pack reward windows now properly inherit the color of the best item in the pack.
  • The Alchemy promotion in Profession Packs has ended.

Quests and Environments[edit | edit source]

Protector's Enclave

  • Moonstone Mask: The security on the VIP area of the Moonstone Mask has been beefed up.

Tower District

  • Cloak Tower: Campfires now only act as respawn points after defeating the minibosses preceding them.
  • Cloak Tower: There is now a gate after Makred. It opens upon defeating him.

Blackdagger Ruins

  • A dip in terrain next to Blackdagger Keep has been smoothed out. It is no longer possible to become stuck in that location.
  • Several quests have been updated to have proper "Return" objectives.
  • Several spawns have been cleared out from frequently traveled pathways.
  • Some locations that previously displayed flickering characters and objects have been addressed.
  • Hidden Cove: The Religion skill node in this instance is no longer blocked by an invisible wall.
  • Cragmire Crypts: The introductory quest to this dungeon no longer requires a turn-in.

Neverdeath Graveyard

  • There is no longer an invisible wall blocking a Religion skill node.
  • History Lessons has had another flow improvement. The scrolls are now more visible and the objective order is clearer.
  • History Lessons now properly provides progress for the Maps II achievement.
  • Doomguide's Duty: This quest is now lit correctly at the beginning.
  • The Emissary: Adventurers may want to be more careful near sarcophagi going forward.

Helm's Hold

  • Hellfire Archmagi now spawn less frequently near the Old Dirty Dwarf Tavern.
  • Several spawns have been cleared out from frequently traveled pathways.
  • The secret passage from the forest to the street outside the tavern has been removed, but the passage to the tavern basement still works properly.
  • Crypt of Vigilance: There is no longer an invisible wall blocking a Religion skill node.
  • Lair of the Mad Dragon: The pit under the Pit Fiend now kills players instead of teleporting them.

Vellosk

  • The campfires now properly give the Mending Wounds effect.
  • The map now depicts the player's location more accurately.
  • There is no longer an invisible wall blocking a Thievery skill node.
  • Gray Wolf Den: The collision in this map has been simplified and adjusted. It is now more difficult to exit the gameplay space and skip content.

Pirates' Skyhold

  • Lair of the Pirate King: The collision in this map has been simplified and adjusted. It is now more difficult to exit the gameplay space and skip content.
  • Lair of the Pirate King: Due to increased dungeon safety standards, enemies in the third part of this dungeon are now much less susceptible to being knocked off the edge.

Icespire Peak

  • Several encounters through the zone have been removed or adjusted to provide better enemy density.
  • To Remember the Fallen: Planting the flag no longer requires super precise positioning.
  • The Frozen Heart: Players may no longer destroy Grast the Gutcruncher's orbs and open the path before engaging him.
  • The Frozen Heart: There is no longer a wall that allows players to walk directly through it.

The Chasm

  • The third major section of the exterior now spawns level 53 enemies, up from level 49.
  • Spellplague Caverns: The collision in this map has been simplified and adjusted. It is now more difficult to exit the gameplay space.

Rothé Valley

Mount Hotenow

  • A path that was missing from the Map window now shows up more brightly.
  • Seeds of Rebirth: Seedlings can now be seen from farther away on low graphics settings.
  • Caverns of Karrundax: The collision in this map has been simplified and adjusted. It is now more difficult to exit the gameplay space.

Whispering Caverns

  • Illithid Enclave: A few skill nodes have been removed from this instance.
  • Illithid Enclave: This instance is now considered level 59 for random drop calculations, down from 60.
  • The Dread Vault: The intro quest to this dungeon is now level 60, down from level 61.

Castle Never

  • Player characters who phase through one of the solid walls at the beginning of Castle Never will now swiftly meet their end.
  • Campfires now only act as respawn points after defeating the minibosses preceding them.
  • The gate after the third boss may now only be used after killing him.

Gauntlgrym

  • Fardelver Crypt: There is no longer phantom collision blocking part of the gameplay area.
  • Server performance has been improved even further in the second phase of Gauntlgrym.

PvP[edit | edit source]

  • Domination: Mount Hotenow and Rivenscar Ruins: Players may no longer target and attack players in spawn points with ranged or teleport attacks. Players in spawn points may not snipe from their perches there, either.

Stability[edit | edit source]

  • A crash in mouse buffering has been fixed.

User Interface[edit | edit source]

  • Auto-Refine: When Rough Astral Diamonds have been automatically refined, a notification now appears upon logging in.
  • Calendar: The Event tooltip display now shows the number of days until the event begins.
  • Death / Near Death: When clicking Release, the confirmation window now properly appears at the center of the screen.
  • Request GM Help: Fields that require entry now actually require entry before submitting a request.
  • Request GM Help: The categories in the category selection menu have been rearranged.
  • Request GM Help: The "Other" category has been changed to "Bug Report."
  • Request GM Help: When reporting Behavior issues, the ticket confirmation now properly informs the player that a GM will only contact him or her if there is a need to follow up.
  • Wealth: The tooltips for Gold, Astral Diamonds, Glory, Ardent Coins, and Celestial Coins now show the maximum amount a player can hold.