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Options

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Options[edit | edit source]

The game options window is displayed when Options is selected from the game menu, or the /Options command is entered in the chat window.

Some options are dependent on the hardware configuration of the machine where you run Neverwinter. The video, audio and input devices installed in your machine will make different options available to you, as well as cause different choices to be available in some choice lists.

The default and recommended settings for some options will depend on your hardware configuration. Your choices for some options will enable or disable other options.

The Options windows has several buttons across the bottom.

  • Reset to defaults - restore to factory settings.
  • OK - accept any changes and close the window.
  • Cancel - cancel any changes.
  • Apply - apply any changes and keep the window open.

Gameplay[edit | edit source]

Option Value Description
General General gameplay options.
Invert camera X On or Off Invert camera behavior on the X axis globally when using a mouse or gamepad. To set this option per control scheme, turn on 'Invert camera axes per control scheme'. Default is Off.
Invert camera Y On or Off Invert camera behavior on the Y axis globally when using a mouse or gamepad. To set this option per control scheme, turn on 'Invert camera axes per control scheme'. Default is Off.
Mouse look sensitivity ? to ? The sensitivity of the mouse when controlling the camera. Default 1.4
Camera Shake On or Off Toggles Camera Shake. Default is On.
Location Targeting Activation On Second Press
On Release
Controls the action of key presses when using a location targeted power. Default is On Second Press
Double tap to roll/sprint On or Off If enabled, tapping a movement direction twice will activate roll/sprint. Default is On.
Action Bind #1 Bind #2 Description
Keybinds Keyboard bindings.
Movement & Camera Binds related to Movement & Camera.
Forward W Use manually with /+Actionforward
Backwards S Use manually with /+Actionbackwards
Move left A Use manually with /+Actionleft
Move right D Use manually with /+Actionright
Jump Space Use manually with /+up
Utility Power Shift Use manually with /+tacticalSpecial
Auto-run T Use manually with /++autoforward
Inspect Mode Zoom Out Mouse Scroll Down Use manually with /+CamZoomOut
Inspect Mode Zoom In Mouse Scroll Up Use manually with /+CamZoomIn
Toggle Inspect Mode B Use manually with /camTogglePlayerInspect
Toggle cursor mode Left Alt Use manually with /++suspendForcedMouselookAndStopMoving
Powers & Targeting Bind related to Powers & Targeting.
At-Will #1 Left Press Use manually with /+EvaluateLeftClick
At-Will #2 Right Press Use manually with /+PowerTrayExec 1
Encounter #1 Q Use manually with /+PowerTrayExec 2
Encounter #2 E Use manually with /+PowerTrayExec 3
Encounter #3 R Use manually with /+PowerTrayExec 4
Daily #1 1 Use manually with /+PowerTrayExec 5
Daily #2 2 Use manually with /+PowerTrayExec 6
SpecialPower Tab Use manually with /+specialClassPower
Item Tray 1 3 Use manually with /+InventoryExec Potions 0
Item Tray 2 4 Use manually with /+InventoryExec Potions 1
Item Tray 3 5 Use manually with /+InventoryExec Potions 2
Invocation Ctrl+I Use manually with /Invoke
Mount 6 Use manually with /+InventoryExec Mounts 0
Interact / Loot F Use manually with /InteractAndLoot
Windows Binds related to Windows.
Press Window Button 1 Shift+1 Use manually with /ClickWindowButton_1
Press Window Button 2 Shift+2 Use manually with /ClickWindowButton_2
Press Window Button 3 Shift+3 Use manually with /ClickWindowButton_3
Character Sheet C Use manually with /paperdoll
Home Page L Use manually with /HomePage
Inventory I Use manually with /Inventory
Game Menu Escape Use manually with /ClearTargetOrBringUpMenuIgnoreMouseLook
Zone map M Use manually with /map
Mission journal J Use manually with /missions
Professions N Use manually with /Crafting
Lore Use manually with /lore
Friends/Search O Use manually with /social
Achievements Use manually with /perks
Power & advantages P Use manually with /powers
Feats Use manually with /feats
Teaming Queue K Use manually with /queue
Guild Management G Use manually with /guildmanagement
Toggle UI Alt+F12 Use manually with /++ShowGameUI
UI rearrange mode Use manually with /Rearrange
Mail Use manually with /Mail
ZEN Market Y Use manually with /zmarket
Options Use manually with /Options
Scoreboard X Use manually with /Scoreboard
Help/Tickets H Use manually with /Help_Tickets
Level Up Checklist U Use manually with /LevelUpWindow
Miscellaneous Binds related to Miscellaneous.
Start Chatting Enter Use manually with /startChat
Reply to tell Backspace Use manually with /startChatReply
Chat command \ Use manually with /startChatSlash
Show/Hide the Quest Path Z Use manually with /ToggleGoldenPath
Push-to-Talk V Use manually with /+svPushToTalk
Mute Contact Voice - Use manually with /MuteContactVO
Foundry Tools Bind related to Foundary Tools.
Reset Map Ctrl+R Use manually with /ugc_ResetMap
Kill Target Ctrl+Space Use manually with /ugc_KillTarget
Toggle 3D Edit Ctrl+Tab Use manually with /ugcPlayingEditor_Toggle

Audio[edit | edit source]

Option Value Description
General General audio options.
Overall volume Range 0 to 100% General volume.
Fx volume Range 0 to 100% Affects powers, glowy bits, etc.
Music volume Range 0 to 100% Affects in-game, login, loading screens, etc.
Ambient volume Range 0 to 100% Affects roomtones, wildlife, rivers, etc.
Interface volume Range 0 to 100% Affects windows, buttons, etc.
Voice volume Range 0 to 100% Applies to NPCs (non-player characters) only.
Notifications volume Range 0 to 100% Volume for notifications.
Video volume Range 0 to 100% Volume for full motion video.
Output device User dependent Choose the output device. Default is first in user dependent list of audio output devices.
Digital signal processing On or Off Improves the quality of audio. This may effect game performance negatively, especially on single-core machines. Default On.
Mute Voice After Dialog check box Mute voice after dialog with an NPC ends. Default unchecked.
Voice Chat Voice chat options.
Disable Voice Chat check box Disable voice chat system entirely. Default unchecked.
Mute Out of Focus check box Mute microphone and voice chat volume when the game is out of focus. Default checked.
Voice Volume Range 0 to 100% Modifies overall volume of voice chat (not game voice).
Microphone Volume Range 0 to 100% Sets microphone record level.
Voice Transmission Open Microphone or Push to Talk Open microphone enables continious transmission of voice. Push to talk only transmits when the button is held down. Default Open Microphone.
Multi-channel Volume One Audible
Lower Inactive Volume
Same Volume
Determines volume for non-primary channels. Default ?.
Input Device User dependent. Determines device for voice input. Default is first in user dependent list of audio input devices.
Output Device User dependent. Determines device of voice chat output. Default is first in user dependent list of audio output devices.
Test Microphone This button opens the test microphone window. Press and hold the 'Start Recording' button and speak into your microphone. The green bar below should move as you speak. When you release the button you should hear your voice played back to you.

Video[edit | edit source]

Option Value Description
Display Mode Windowed
Fullscreen
Windowed Maximized
Fullscreen mode allows you to run at a different resolution than your desktop and has the best performance.

Windowed mode treats the game like nay other application.

Windowed Maximized mode can be use if Fullscreen mode causes problems or you want acdess to a second monitor while player, but it is fixed to the desktop resolution.

This option is updated as you change it.

Default Fullscreen.

Command /togglefullscreen

After you select Windowed Maximized, press the window maximize button to resize the window to fill your monitor.
Fullscreen resolution User dependent Specifies what resolution your monitor is set at while playing the game.

This option is updated as you change it.

This options is not available in windowed mode.

Default is the best in a user dependent list of available monitor resolutions. Typical choices are '1920 x 1080', etc.
Fullscreen refresh rate User dependent Specifies the desired refresh rate for your monitor while running in full screen mode.

This option is updated as you change it.

This options is not available in windowed mode.
Default is the default refresh rate for your monitor. Typical choices are '50Hz', '59Hz', '60Hz'.
Brightness Range from 0 to 100% Adjusts brightness (gamma) on your monitor with no affect on performance.

This options is updated as you change it.

Default 100%.
Aspect ratio Auto
Normal (4:3)
Widescreen 16:9 (TVs)
Wdiescreen 16:10 (Monitors)
Changes the width vs. height display ratio of your monitor. Auto will use the screen resolution to decide

Common values are 4:3 (traditional monitors/TVs), 16:9 (widescreen TVs), and 16:10 (widescreen monitors).

This option is updated as you change it.

Default Auto.
Monitor vertical sync On or Off Synchronizes drawing with the monitor's vertical refresh.

Disabling this option may increase frame rate but will cause some tearing of the image while moving

This option is updated after selecting OK or Apply.

Default Off.
Brightness Calibration Screen This button displays a monitor brightness test pattern. You may use your monitor's brightness control, and the game brightness control to pick an optimal brighness level for the game.
Render Scale
Range from Speed to Quality Renders the game world (not the game interface) at a lower resolution.

This will improve performance but reduce visual quality.

This option is updated as you change it.

Default is the Recommended value.
Graphics
Range from Speed to Quality Automatically changes graphics settings based on your hardward.

This option is updated as you change it.

Default is the recommended value.
Show Advanced video settings Checkbox Editing these values is intended for advanced users only. Default unchecked.

Checking this option will display the following option sections.
Performance Controls parameters which have a large impact on the framerate.
Antialiasing None
2x (medium quality)
4x (high quality)
8x (very high quality)
Specifies the amount of smoothing of objects in the world.

Setting this to higher settings improves visual quality, may decrease performance, and requires more video memory.

Lowering this option increases performance, but leave objects with more pixelated edges.

This option is updated as you change it.
Dynamic lighting On or Off Changes lighting based on the environment.

This will look better at the cost of performance, but it will stall on some video cards.

This option is updated as you change it, but will only be noticeable when powers of special effects are crating dynamic lights.

Default On.
Lighting quality Low
High
Changes the shader lighting quality level.

High will look much better. Low uses simplified lighting and disables normal mapping and some other effects. Lower settings will increase performance.
Choosing Low here disables Medium and High quality options for Shadows.

This option is updated as you change it, but may take up to a minute to apply.
Shadows Off
Low
Medium
High
Changes the kinds of shadows rendered.

Lower options (off, low) will significantly increase performance.

Medium and High options are not available if Lighting Quality is set to Low.

This options is updated as you change it, but may take up to a minute to fully apply.
Max lights per object Range 2 to 5 Changes how many lights will affect each object.

Setting this to less than 2 will look significantly worse than higher settings. Lower values will increase performance.

This option is updated as you change it.

Default 5.
Max shadowed lights Range 1 to 2 Changes how many lights are allowed to cast shadows.

Lower values will increase performance.

This option is updated as you change it.

Default 1.
Texture anisotropic filtering Range Off, 2x, 4x, 8x, 16x Enables anisotropic filtering on textures.

Higher settings yield a crisper image but may result in flickering or decrease performance on some cards.

This options is updated as you change it.

Default 4x.
Max Shader Quality Range LOW, MID, HIGH, VERY_HIGH Sets the engine to use a shader of the specified quality of lower.
Detail Alters the fidelity and amount of objects drawn in the world.
World texture quality Range Changes the quality for textures in the game world.

Lower settings may increase performance if either your computer has 768 MB of RAM or less, or video card has 256 MB of RAM or less.

This option is updated as you change it.

Default 100%.
Character texture quality Range Changes the quality for textures on characters.

Lower settings may increase performance if either your computer has 768 MB of RAM or less, or video card has 256 MB of RAM or less.

This option is updated as you change it.

Default 100%.
World detail distance Range Affects how far you can see details on things like buildings.

Lower values will yield increased performance.

This option is updated as you change it.

Default 100%.
Terrain detail distance Range Affects how far you can see details of the terrain.

Lower values will yield increased performance.

This option is updated as you change it.

Default 100%.
Character detail distance Range Affects how far you can see high resolution versions of characters such as other players or enemies.

Lower values will yield increased performance.

This option is updated as you change it.

Default 100%.
Show high detail objects On or Off Shows a more detailed world.

Disabling this will increase performance.

This option is updated as you change it.

Default On.
Max physics debris objects Range Affects how many physically simulated debris objecs are allowed.

Lowering this may increase performance in some situations, expecially on systems with a single core/CPU.

This option is updated as you change it.

Default 100.
Raise settings in character creator On or Off If available, raise the setting to use High lighting quality when in the character creator.
Turning this on may decrease performance while in the character creator, but should have no effect during general gameplay.

This option is updated as you change it.

Default On.
Effects Graphical features that improve visuals but do not influence gameplay.
Postprocessing On or Off Enables various full-screen postprocessing effectgs.

Disabling this option will increase performance.

This option is updated as you change it.

Default On.
Visual fx quality Low
Medium
High
Affects the quality of visual special effects.

Lower settings (low, medium) will significantly increase performance.

This option is updated as you change it.

Default ?
Soft particles On or Off Removes edges and artifacts from things like smoke.

Disabling this will increase performance, significantly in some circumstances.

This option is updated as you change it.

Default On.
Bloom quality Off
On
Changes the quality of bloom effects.

Lower settings (off, low) will increase performance slightly.

This option is updated as you change it.

Default On.
Bloom intensity Range ? to 100% Changes the brightness of bloom effectgs.

This option is updated as you change it.

Default 100%.
Screen-space ambient occlusion On or Off Provides subtle lighting differences along creases and in shadows.

Disabling this will increase performance.

This option is updated as you change it.

Default On.
Cinematic focus (depth of field) On or Off Enable or disable depth of field postprocessing effects.

Disabling this will increase performance.

This option is updated as you change it.

Default On.
Underwater view On or Off Shows water postprocessing effects when your camera is submerged in water.

Disabling this will increase performance.

This option is updated as you change it.

Default On.
Reflection quality Off
Low
High
Affects the quality of reflections everywhere.

Turning this low or off may increase performance, especially on video cards with limited memory.

This option is updated as you change it.

Default ?.
Lens Flare quality Off
Low
High
Affects the quality of lens flare effects. Low eneables lens flares on lights without regards to occlusion. High enables lens flares and occludes them appropriately.

Lower settings will increase performance.

This option is updated as you change it.

Default ?.
Troubleshooting Troubleshooting settings should be set to optimal values by default. However, these options might need to be changed if problems occur.
Render scale Range ? to ? Renders the game world (not the game interface at a lower resolution.

This will improve performance but reduce visual quality.

This option is updated as you change it.

Default ?.
Video card (restart required) User dependent. Specifies which video card or monitor the game runs on.

Also in this list may be a Direct3D 11 device which will enable the beta of our Direct3D 11 renderer if your system is capable of using it.

This option is updated as you change it.

Default is a user dependent list of available video chars.
Antialiasing None
2x (medium quality)
4x (high quality)
8x (very high quality)
Specifies the amount of smoothing of objects in the world.

Setting this to higher settings improves visual quality, may decrease performance, and requires more video memory.

Lowering this option increases performance, but leave objects with more pixelated edges.

This option is updated as you change it.

Default ?.
World Texture quality Percentage Changes the quality for textures in the game world.

Lower settings ma increase performance if either your computer has 768 MB of RAM or less, or video card has 256 MB of RAM or less.

This option is updated as you change it.

Default 100%.
Max Shader Quality Range LOW, MID, HIGH, VERY_HIGH Sets the engine to use a shader of the specified quality of lower if possible.

Default ?.
Framerate stabilizer On or Off Hides graphics driver stalls, crating a smoother framerate, at a (sometimes significant) cost to performance.

This can provide a smoother experience on systems which encounter these stalls.

To determine if your system is affected, run the command /fpsgraph 1 and you will see a signifcant reduction in purple spikes inthe graph when this option is toggled on if you are experiencing these stalls.

if the option below is set, this will be auto-enabled when consistent large stalls are detected.

This option is updated as you change it.

Default Off.
Auto-stabilize framerate On or Off Automatically enable framerate stabilization if a large number of stalls are detected over a short period of time.

This option is updated as you change it.

Default Off.

Command is /autoEnableFrameRateStabilizer <int>.
Limit CPU usage when inactive On or Off Puts a limit on the framerate the game will run at when it is not in the foreground in order to make other programs more responsive.

This option is updated as you change it.

Default ?.
Multi-core rendering (requires restart) On or Off Enables or disables multi-core rendering.

This option significantly increases performance on dual-core or dual-CPU machines. It should be off on single core machines.

This option is updated as you change it.

Default ?.
Use full detail character animations On or Off Renders in full detail instead of a simpler method that may cause some characters or animations to look worse.
Turning this off may increase performance.

This option is updated as you change it.

Default ?.
GPU-accelerated particles On or Off Enables running particle systems on the GPU instead of the CPU.

Turning this off will increase performance on systems with a fast CPU (Dual-Core 2Ghz or more) and slower GPU (integrated, laptops, older video cards). On single-core machines or those with fast video cards, turning this on may increase performance.

This option is updated as you change it.

Default ?.
Reduced file streaming On or Off Reduces streaming of data off disk by keeping it loaded into RAM.

Turning this off on systems with low amounts of RAM could lead to crashes.

This option is updated as you change it.

Default ?.
Software cursor On or Off Use a software cursor instead of hardware cursors (fixes issues with disappearing cursors on some video card configurations, but is less responsive).

This option is updated as you change it.

Default ?.
Minimum shadow buffer bias On or Off Add a bias to shadow drawing to account for some multisampling artifacts.

Default ?.
Reduce CPU/GPU usage On or Off Artificially slow down the application (sleeps 10ms per frame) to reduce CPU/GPU usage. If your system has insufficient cooling and is experiencing overheating problems, this may alleviate them.
Turning this off will increase performance.

This option is updated as you change it.

Default Off.
Limit Frame Rate Off
30
60
120
Limits the application's frame rate to not exceed this amount. Setting this to lower values may help prevent overheating in systems with insufficient cooling.

Turning this off may increase measured performance for benchmarking but should have no visual effect if this is set at or above your monitor's refresh rate (typically 60hz).

This option is updated as you change it.

Default ?.
Video memory limit Auto
128 MB
256 MB
512 MB
768 MB
1023+ MB
Sets the targetted amount of video memory to use. Selecting Auto will base this on your video card's reported memory capacity.

Manually overriding this to lower values may increase performance if running either multiple clients at once or other video memory intensive applications.

This option is updated as you change it.

Default Auto.

Interface[edit | edit source]

On this tab, two additional buttons are available.

  • Save UI - Saves UI layout, keybinds, and chat settings.
  • Load UI - Loads UI layout, keybinds, and chat settings.
These buttons allow you to save and restore some UI settings around experimental changes to the settings.
Option Value Description
General General UI options.
Non-instant tooltip delay Range Some tooltips will always display instantly, but other tooltips (usually help-related tooltips) will appear after hovering over something for the number of seconds specified here.

This option is updated as you change it.

Default 0.50 seconds.
Interface scale Range Adjust the scaling of the UI.

This option is updated after selecting OK or Apply.

Default 1.00.
HUD HUD options.
Show player titles with name On or Off Show optional player titles.
Show player's damage floaters On or Off Visually represent damage as rising text when you are the source or target of the damage.
Show companion damage floaters On or Off Visually represent damage as rising text when a companion is the source or target of the damage.
Show Party Damage Floaters On or Off Visually represent damage as rising text when any {k:team} member is the source or target of the damage.
Show Player Damage Floaters On or Off Visually represent damage as rising text when any player is the source or target of the damage.
Show others' damage floaters On or Off Visually represent damage as rising text when you are not the source or target of the damage.
Show enemy healing floaters On or Off Visually represent damage as rising text when an enemy is healed.
Show created-entity floaters On or Off Visually represent damage as rising text when involving an entity you own or have created.
Show interaction icons On or Off Show icons above some characters with important functions.
Show Player Triggered Power Names On or Off Show the name of special powers the player triggers as text.
Hide Tray Tooltips On or Off If this option is set, tooltips for the ability tray will be disabled.

You might want to set this option if you regularly activate powers using the mouse instead of the keyboard, and find the tooltips distracting.
Enemies Enemy NPC options
Show enemy name Mouse Over
Targeted
Target Of Target
Recently Damaged
Show names of hostile non-player characters. Default Mouse Over+Targeted+Recently Damaged.
Show enemy life Mouse Over
Targeted
Target Of Target
Recently Damaged
Show life bars of hostile non-player characters. Default Targeted+Recently Damaged
Friendly Non-Player Characters Friendly NPC options.
Show friendly NPC name Mouse Over
Targeted
Target Of Target
Recently Damaged
Always Show For Contacts
Default Mouse Over+Targeted
Show friendly NPC life Mouse Over
Targeted
Target Of Target
Recently Damaged
Show life bars of friendly non-player characters. Default Never (non checked).
Friends Friend options.
Show friend name Mouse Over
Targeted
Target Of Target
Recently Damaged
Always
Show names of people in your friends list. Default Always.
Show friend life Mouse Over
Targeted
Target Of Target
Recently Damaged
Always
Show life bars of people in your friends list. Default Mouse Over+Targeted.
Guild {k:guild_title} options.
Show guild name Mouse Over
Targeted
Target Of Target
Recently Damaged
Always
Show names of people in your {k:guild}. Default Always.
Show guild life Mouse Over
Targeted
Target Of Target
Recently Damaged
Always
Show life bars of people in your {k:guild}. Default Mouse Over+Targeted.
Party Members {k:team_title} Member options.
Show party name Mouse Over
Targeted
Target Of Target
Recently Damaged
Always
Show names of {k:team} members. Default Always.
Show party life Mouse Over
Targeted
Target Of Target
Recently Damaged
Always
Show life bars of {k:team} members. Default Mouse Over+Targeted.
Your Companions Companion options.
Show companion name Mouse Over
Targeted
Target Of Target
Recently Damaged
Always
Show names of companions. Default Mouse Over+Targeted
Show companion life Mouse Over
Targeted
Target Of Target
Recently Damaged
Always
Show life bars of companions. Default Mouse Over+Targeted
Other Players Player options.
Show player name Mouse Over
Targeted
Target Of Target
Recently Damaged
Always
Show names of other players. Default Always.
Show player life Mouse Over
Targeted
Target Of Target
Recently Damaged
Always
Show life bars of other players. Default Targeted.
Enemy Players Enemy Player options
Show Enemy Player Name Mouse Over
Targeted
Target Of Target
Recently Damaged
Always
Show names of hostile players. Default Always.
Show Enemy Player Life Mouse Over
Targeted
Target Of Target
Recently Damaged
Always
Show life bars of hostile players. Default Targeted+Recently Damaged.
Yourself Your Self.
Show your name Mouse Over
Recently Damaged
Always
Show your own name. Default Never (non checked).
Show your life Mouse Over
Recently Damaged
Always
Show your own lifebar. Default Never (non checked).
Chat Chat options.
Show Dates On or Off Show sent date for each message in the chat log. Default Off.
Show Times On or Off Show sent time for each message in the chat log. Default Off.
Show Channel Names On or Off Show channel name for each message in the chat log. Default On.
Show System Message Types On or Off Show message type for each system message in the chat log. Default Off.
Show account names On or Off Show account handles for each message in the chat log. Default Off.
Profanity filter On or Off Filter profanity from messages in the chat log. Default ?.
Show name source in autocomplete On or Off Show how you know each user in the chat autocomplete suggestions. Default Off.
Font Scale Range 0.50 to 2.00 Scale the font used for the chat messages. Default 1.00.
Active window opacity Range 0.00 to 1.00 The opacity of the chat window when it is active. Default 1.00.
Inactive window opacity Range 0.00 to 1.00 The opacity of the chat window when it is inactive. Default 0.00.
Time until text fades out Seconds until the chat text starts to fade from active to inactive. Default 30.
Text fade out duration Seconds to face from active to inactive. Default 0.