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Mechanics are significantly connected with class abilities often providing an alternative form or additional features.
Example Mechanics[edit | edit source]
- Spell Mastery: Allows the Control Wizard to slot an additional Encounter Power into his Tab slot. Encounter powers slotted in this way gain additional effects.
- Channel Divinity: When used, puts the Cleric into Divine Mode, replacing his At-Wills with two new At-Wills and empowering his Encounter Powers. These Powers consume Divine Power, which is built by dealing damage.
- Unstoppable: Causes the Great Weapon Fighter to break free from Control Effects, and make him immune to them while affected by Unstoppable. Additionally, his At-Will attacks are much faster but slightly weaker, and he resists 25-50% of incoming damage based on how much Determination he had. Determination is built by taking damage or killing foes.
- Guard: Allows the Guardian Fighter to block incoming attacks. This consumes the Guardian's Guard Meter.
- Stealth: You move undetected for a short time. You have Combat Advantage against targets that aren't aware of you, and your encounter powers gain new effects.
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