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Marauder's Escape

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Marauder's Escape
Module: 16
Class: Ranger
Paragon Path: [[Ranger#{{{paragonpath}}}|{{{paragonpath}}}]]
Unlocks: Unlocks at level 5
Minimum
Power Points:
Tier: {{{tier}}}
 -->
Max Rank: {{{maxrank}}}
Race: [[]]
Power Type: Encounter Power
Stance: Noicon.png[Ranged Stance]
Alternative power: Archer Encounter Maraudersrush.png[Marauder's Rush]
Damage: {{{damage}}}
Damage type: {{{damagetype}}} Damage
Healing: {{{heal}}}
Range: 50' range
Area of Effect: {{{aoe}}}
Cooldown: 14.5
Description: Dash backward 50 feet, firing off 3 quick arrows as you fall back and confusing your enemies.
Unlocks: Unlocks at rank {{{unlock}}}
Campaign: unknown
Requires: {{{requires}}}
Archer Encounter Maraudersescape.png

The Marauder's Escape is a Ranger Encounter power and is unlocked at level 5.

Tooltip[edit source]

Marauder's Escape
Encounter
Range 50'

Cast
1.3s
Cooldown
14.5s



Dash backward 50 feet, firing off 3 quick arrows as you fall back and confusing your enemies.
Magnitude: 420
Added Effect: Confusion
Duration: 1s


Notes[edit | edit source]

  • Confirmed with +3% Recharge Speed (Charisma 12 only).

Known Bugs[edit | edit source]