Manaseeker's Orb
Manaseeker's Orb
The Manaseeker's Orb is a Wizard's artifact weapon. Its quality varies from uncommon to legendary with its rank.
It can be ...
It forms the set Weapons of the Manaseeker with [Manaseeker's Talisman].
Artifact Powers[edit | edit source]
Tooltip
Manaseeker's Orb
Item Level: 675

(Character)
Artifact Equipment
Rank: 60 (maximum)
Left to ruin in the cold north, this weapon has been found and restored to its former glory.
2,437-2,978 Damage
+540 Combined Rating
+6,480 Power
+675 Critical Strike
+675 Accuracy
+1,350 Combat Advantage
Offense Slot: Empty
Weapon Enhancement Slot: Empty
Offense Slot: Empty
Part of set Weapons of the Manaseeker (0/2)
Manaseeker's Orb
Manaseeker's Talisman
2 of Set:
If you dodge, block, sprint or shadow slip, you gain Overcharge: Defense, which decreases your Incoming Damage by 10% and increases your Movement Speed by 15% for 10 seconds.
If you use an Encounter power, you gain Overcharge: Attack, which increases your Outgoing Damage by 10% and heals you 15% of your health over 10 seconds.
You can only activate an Overcharge power once every 30 seconds.
If you use an Encounter power, you gain Overcharge: Attack, which increases your Outgoing Damage by 10% and heals you 15% of your health over 10 seconds.
You can only activate an Overcharge power once every 30 seconds.
Ranged, Implement, Weapon, Orb
Requires Class: Wizard
Requires Level: 70
Cannot sell
Weapons of the Manaseeker Set
The title given is "Manaseeker".
Icon | Name | Collection Score | Acquisition |
---|---|---|---|
[Fractured Manaseeker's Orb] | ![]() |
Royal Allies | |
[Manaseeker's Orb] | ![]() |
||
[Frayed Manaseeker's Talisman] | ![]() |
Royal Allies | |
[Manaseeker's Talisman] | ![]() |
Name | CbR | Dfn | Pwr | MHP | AmP | Crt | CrA | Acr | Dfl | CAB | Awr | Mvm | Total |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Manaseeker's Orb | 540 | 6,480 | 675 | 675 | 1,350 | 9,720 | |||||||
Manaseeker's Talisman | 540 | 6,480 | 675 | 675 | 1,350 | 9,720 |
2 of Set: If you dodge, block, sprint or shadow slip, you gain Overcharge: Defense, which decreases your Incoming Damage by 10% and increases your Movement Speed by 15% for 10 seconds.
If you use an Encounter power, you gain Overcharge: Attack, which increases your Outgoing Damage by 10% and heals you 15% of your health over 10 seconds. You can only activate an Overcharge power once every 30 seconds. |
Artifact weapons |
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Lvl 60
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Lvl 70 (Elemental Evil)
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Lvl 70 (Strongholds)
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Lvl 70 (Underdark)
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Lvl 70 (Storm King's Thunder)
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Lvl 70 (The Cloaked Ascendancy)
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Lvl 70 (Shroud of Souls)
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Lvl 70 (Tomb of Annihilation)
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Lvl 70 (Lost City of Omu)
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Lvl 70 (Ravenloft)
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Lvl 80 (Undermountain)
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