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Lighting the Pass

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Lighting the Pass
Level: 70
Preceded by:
Followed by:
Given by: Aelred Windsinger
Starts in: Caer-Konig
Also occurs in: Icewind Pass
Ends in: Caer-Konig
Turn in to: Aelred Windsinger
Rewards:
1,510 XP
5 Silver, 51 Copper
1 Auril's Tear
100 Black Ice
Duration: {{{duration}}}


Lighting the Pass is a daily quest in the Icewind Dale Campaign. To receive this quest you must have a contract with the Ten-Towns.

Objective[edit | edit source]

Draw bile from the Dead Remorhaz near the yeti caves and use it light the Beacons along the Icewind Pass road.

Summary[edit | edit source]

Aelred Windsinger
The Icewind Pass is quite hazardous for travelers. Frequent blizzards have caused many a poor soul to be devoured by hungry beasts or die of exposure.

The dwarves who settled the region established a series of beacons along the main road to guide travelers in foul weather. Marvelous as they are, these beacons need to be refueled from time to time. We've learned the fiery bile of a creature known as a remorhaz makes an excellent, long-burning fuel for the beacons.

Luckily, a friendly Elk Tribe scout has reported a dead remorhaz in Icewind Pass. If you draw bile from the carcass, you can use it to refill the beacons. After filling a beacon, a simple push on the striker lever should ignite it.

Steps[edit | edit source]

  • Draw [Bile] from the Dead Remorhaz
  • Refuel and Relight Beacons Along Icewind Pass (8)
  • Return to Aelred Windsinger

Completion[edit | edit source]

Aelred Windsinger
We've received word from caravan drovers that the beacons in Icewind Pass are burning bright once again!

Thank you, <name>. You've helped secure a safer path for travelers and prevented many a needless death.