CloakedAscendancy.jpg

We have begun migration of most wikis to our new host, Amazon Web Services. All but the top 100 wikis are in read-only mode until the migration is complete. Estimated completion: TBD -- Update: Fri 10/20 11pm UTC - We have encountered some unexpected issues. Our staff is working around the clock to complete this process as quickly as possible. Thank you for your patience.

Known Foundry Bugs

From Neverwinter Wiki
Jump to: navigation, search

"We're looking at some of the most frustrating foundry bugs (creators can't test their content because of a bug with portals [#62 12-28-2015]), but we don't currently have plans to add anything new to the foundry this year." -- Scott Shicoff, Lead Designer, February 3rd, 2016.

Known Foundry Bugs[edit | edit source]

  1. 05-08-2013 [Foundry] Respec is impossible - Stuck with a character without powers
  2. 05-26-2013 (duplicate) Foundry Respec dont work.
  3. 07-01-2013 (duplicate) Foundry Bug: Cannot Properly respec Author character
  4. 01-02-2014 (duplicate) Cannot respec character in foundry - cannot allocate power/feat points
  5. 06-20-2013 [new] Dead Body - placed in random direction ignoring rotation property
  6. 08-16-2013 No alarms/timers and no OR logic
  7. 08-16-2013 Assigning a NPC to a Contact Story Objective loses existing Dialog Elements
  8. 08-22-2013 Foundry top-down 2-D view does not show rotated assets properly
  9. 09-02-2013 Interactive doors/gates/portcullis no longer open/close if component complete ref'd
  10. 09-04-2013 Multi-shot/single-shot arrow traps firing 5' above target markers
  11. 09-04-2013 Collision disabled if Visibility If Has Item or Has Skill is set
  12. 09-07-2013 Audio: Every audio effect on map plays upon entering 3D previewer
  13. 09-07-2013 FX fade to any-color effects have collision (except depthfade black 05)
  14. 09-07-2013 FX Depthfade Any-Color 02 And 04 Have No Icon Or Overlay In 2D Editor
  15. 09-09-2013 ***** Teleporter offsets still broken *****
  16. 09-11-2013 Dialogs: Required Has Item if failed states "You do not have this skill"
  17. 09-11-2013 Volume Gate Iron 01 - Opens opposite direction shown in 2D and 3D editor
  18. 09-11-2013 Confusing: "Fx - Falling Sparkles 01" and "FX - Falling Sparkles 01" (Fx vs FX)
  19. 09-11-2013 [intermittent] "FX - Falling Sparkles 02" displays both sparkles and a web projector
  20. 09-11-2013 Buffs/animations remains active during Free Camera mode
  21. 09-11-2013 Smoke added to respawn - prevents use in things like large fountains, crystals, etc.
  22. 09-22-2013 [partial] Fomorian "Solos" description encounter type shows (null) [Warrior only, not Totemist/Witch]
  23. 10-09-2013 Foundry Bugs search dialog NEVER returns any results no matter what is entered
  24. 10-20-2013 Old foundry quests being returned by search after new version is published
  25. 10-21-2013 Unique Item drop can prevent quest completion if item exists in players bank
  26. 11-03-2013 [intermittent] Patrol points/markers/trap emitters set to 0,0,0 when 3D edit enabled
  27. 11-12-2013 Foundry instability/data-corruption
  28. 11-12-2013 Foundry Properties UI unstable
  29. 11-12-2013 Foundry UI Properties fully selected field can crash program
  30. 11-13-2013 Foundry Quest Items are BOP - deters Group Friendly play
  31. 11-19-2013 Projectors by default project into sky
  32. 11-29-2013 Disappear When on multiple components fails when one is also in Appear When
  33. 12-12-2013 Select Component Dialog Sorted By ???
  34. 12-26-2013 ALL Bat Effects (burst, ring, arch, straight) are broken
  35. 12-29-2013 Animation Musician, Lute is playing Fife/Flute audio instead of LUTE
  36. 01-14-2014 Invisible walls left in map Sword Coast Farm Country
  37. 01-21-2014 Cannot place NPC in Elven Square Shaped Large Size Room
  38. 02-16-2014 Damage effects ignore Invisibility If property
  39. 03-26-2014 Friendly Encounters Become Hostile with Fight to Submission Behavior
  40. 04-26-2014 Module 3 added Foundry Music assets play in selector but not in 3D preview
  41. 05-02-2014 2-D maps not showing in foundry until after entering 3-D previewer
  42. 05-19-2014 Hundreds of weird, irrelevant icons added to Foundry Quest Item icon selection
  43. 05-20-2014 UNUSABLE Map - Terraced Detailed Snowy Extra Large - Floating Details
  44. 05-20-2014 Pre-Existing Foundry Costume Pieces missing, or changed radically
  45. 07-18-2014 Sparkly path passes/leads through collision mesh only on live server
  46. 07-18-2014 Setting "Y Relative To" in Layout for Encounter does not set in individual properties
  47. 07-23-2014 Behaviour: Fight to Submission encounter cannot Drop Item
  48. 07-24-2014 Loot window is empty when picking up Foundry Quest items
  49. 07-26-2014 Projectors project onto collision mesh not object
  50. 08-04-2014 Deleting Dialog does not show error tasks for missing Dialog Prompt Reached
  51. 08-04-2014 Encounter Spawn Set At -150' Y Relative to Zero spawns on Terrain at Y=0'
  52. 08-04-2014 3-D thumbnail preview does not render physics enabled objects or FX effects
  53. 08-14-2014 Foundry: Missing CotD ver 2 Encounter: Green Iron Golem
  54. 08-14-2014 Foundry: Missing Individual Beast Encounters: Dire Polar Bear; Polar Bear
  55. 08-17-2014 Has Skill not working in foundry quests for any class
  56. 10-27-2014 2d-editor placement of assets incorrect
  57. 12-22-2014 Dead Body - random face up placement has breathing animation and open eyes
  58. 01-19-2015 Dwarven Valley Part 1 - 2D Map Editor Unusable/Ghost Fire Effects
  59. 02-16-2015 Encounters revert to preset costumes (Foulspawn Berserker, Black Dragonwing)
  60. 04-09-2015 Spike Traps Cause Injury To Incorrect Body Location
  61. 04-20-2015 [MAJOR] Teleporters Corrupt 3D Preview Mode Instance
  62. 12-28-2015 Teleporters lose track of current objective in story playtests
  63. 12-28-2015 Respawn points not used when death occurs at cave floors after falls and even god mode/untargetable with free camera movement can't prevent need to leave and restart playtest in this scenario.

Detail Asset Issues[edit | edit source]

  • 09-22-2013 Mp Pouch anchor is .5 feet above bottom plane
  • 09-02-2013 Blacklake tar details no longer black - have become an ugly rusty brownish color
  • 10-08-2013 Picnic Table Arrangement 01 & 02 have changed (previous) (new) (Asset Detail window shows tables without large "stew" bowl- actual assets have stew bowl added)
  • 10-16-2013 Crypt Room - Huge Two Tier Chamber - Hanging Brazier bugs
  • 10-18-2013 Human interior: Small peasant house; Room Large L01
  • 10-20-2013 Fifteen errors in ONE room: Human Interior - Medium Peasant House
  • 10-20-2013 Bottle 05 is really a Silver Bowl
  • 10-25-2013 "Crystals" have no transparency and look like rocks
  • 10-31-2013 Hh Knight Suit of Armor 01 Black - anchor is about a foot above base of feet
  • 10-31-2013 Royal Crypts tagged "Crypt" are somehow different than normal "Crypt" tag rooms
  • 10-31-2013 Generic Box 01 - anchor at centerpoint instead of bottom plane
  • 10-31-2013 Cypress Tree 03 - anchor 10 feet offset from trunk
  • 10-31-2013 All "Ground Grass" details - anchor at centerpoint instead of bottom (or near) plane
  • 10-31-2013 Mp Bottle Round 01, Mp Bottle Skinny 01, Mp Bottle Tall 01 - all anchors are at centerpoint instead of base plane, and all seem to have invisible glass above liquid inside, Mp Bottle Skinny 01 liquid is hollow tube not filled cylinder.
  • 10-31-2013 RedCap Cage Closed Large, Small - anchor is midpoint - placing buries half in terrain
  • 10-31-2013 Mm Bandstage 01 description is "A pile of black sludge"
  • 12-21-2013 FX - Small Lightning Strikes anchor is 9' below effect
  • 12-28-2013 Dynamic Light - Mage Sun effect offset (x-28, y+45, z-100) from selector
  • 12-29-2013 Asset Misspellings which make finding/filtering difficult
  • 01-29-2014 Asset: FX - Water Fall 01 flow is -90 degrees off facing and mislabeled
  • 01-30-2014 [partial] Thin Arrow Details have collision - Thick Redcap spikes have no collision (Arrow 01 and Arrow Cluster 02 no longer have collision)
  • 02-12-2014 Room Builder has invisible wall @ 0y separating space -500y to 500y
  • 02-27-2014 ALL Blood Decals are grey and missing any red component
  • 04-21-2014 Floor Tiles Platform 01 overrides all Blood, Ground Debris, and Rope Decal assets
  • 05-10-2014 Audio Effects not removed when Details were to create IWD foundry maps
  • 05-10-2014 IWD module snowy maps practically unusable without winterized buildings
  • 12-09-2014 Foundry - EXISTING ASSET CHANGED - Torch - Tabletop 01
  • 01-02-2015 Human Interior - Hallway Straight Nook (floating candle flames and purple glow)
  • 04-09-2015 Asset: Hourglass Is Now Opaque Black
  • 04-22-2015 Blackdagger Floortiles collision mesh is now 6" above texture - looks like garbage
  • 12-28-2015 Human Unique Room - Orc Room (not Populated) requires a geometry patch for a door