Into the Tower
|Followed by:||A Cantrip Trip|
|Given by:||Assistant Lugan|
|Starts in:||Tower District|
|Also occurs in:|
|Ends in:||Tower District|
|Turn in to:||Assistant Lugan|
Requirements[edit | edit source]
- Class: Control Wizard only.
Objective[edit | edit source]
- Speak to the Ghostly Archmage within the Fallen Tower.
Summary[edit | edit source]
You see I am looking for an arcane caster to collaborate with on a resesarch project. Specifically, the alterations in magic caused by the Spellplague. This district once housed Neverwinter's guild of magicians. I'm not quite sure where to start, however. As you can see there is something of an orc problem.
The top of the fallen tower appears to have a great deal of risidual (sic) energy pouring out of it. But the damn orcs have blocked the path up there.
Steps[edit | edit source]
- Climb the Fallen Tower and Investigate.
- Leap into the Ruined Tower and Speak to the Ghostly Archmage.
- Return to Assistant Lugan.
Dialogue[edit | edit source]
Atop the Fallen Tower[edit | edit source]
I accidentally fell down this hole once. Thought I was going to die! I didn't though. I landed on a pile of dust and bones and stood face to face with an old Archmage's ghostly form. Just about messed in me pants! The old ghost was pretty kind, though. As a matter of fact, he helped me get back out.
If you're looking to talk to the old ghost, you'll have to jump.
After leaping into the Fallen Tower[edit | edit source]
(Escape: dialogue option 1)
(Non Quest: dialogue option 2)
But... it is not your time to die yet. I will help you leave this place.
(Quest: dialogue option 3)
Fragments of the weave remain in some places. I will show you a cantrip of the old ways, a simple spell we called Ghost Sound. I will mark on your map the places where you may still work its magic to some effect. Old spellbooks and other arcane relics may yet contain secrets of the past as well.
(End conversation: option 4)
Completion[edit | edit source]
We must study the effects of this lost magic!