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Hindering Shot (HR)

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Hindering Shot
Module: Maybe earlier than module 16
Class: Hunter Ranger
Paragon Path: [[]]
Unlocks: Unlocks at level
Minimum
Power Points:
5
Tier: 2
Max Rank: {{{maxrank}}}
Race: [[]]
Power Type: Encounter Power
Stance: Ranger Classmechanic Range.png[Ranged Stance]
Alternative power: Archer Encounter Hinderingstrike.png[Hindering Strike]
Physical Damage: {{{damage}}}
Damage type: Physical Damage
Healing: {{{heal}}}
Range: 80' range
Area of Effect: {{{aoe}}}
Cooldown: 3s
12s charge refill
Description: Fire two arrows into your enemy's shins, applying Weak Grasping Roots. This power has 3 charges.
Unlocks: Unlocks at rank {{{unlock}}}
Campaign: unknown
Requires: {{{requires}}}
Archer Encounter Hinderingshot.png

Tooltip[edit source]

Hindering Shot
Encounter
80' range
3s cooldown
12s charge refill
Physical Damage

Fire two arrows into your enemy's shins, applying Weak Grasping Roots. This power has 3 charges.

Rank 2
Damage: +10%

Rank 3

Damage: +10%

Rank 4

Damage: +10%


Melee Alternative: Archer Encounter Hinderingstrike.png[Hindering Strike]

Notes[edit | edit source]

  • Weak Feat Archer General Graspingroots.png[Grasping Roots] tethers the target such that they cannot move past ~30 feet away from the anchor point (where they were when hit with this ability).
  • The listed cooldown is the time it takes before another charge can be used. The recharge time for each charge is 15 seconds.

Former Bugs[edit | edit source]

  • Feat Archer General Graspingroots.png[Grasping Roots] ignores all forms of control immunity. ***This bug has since been fixed.***