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Hindering Shot

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Hindering Shot.PNG
Class: Hunter Ranger
Paragon Path:
Minimum Power Points: 5
Power Type: Encounter Power
Damage type: Damage
Range: 80' range
Area of Effect:
Cooldown: 3 seconds (15s charge refill)
Description: Fire two arrows into your enemy's shins, applying Weak Grasping Roots. This power has 3 charges.

Melee Alternative: Hindering Strike

Melee Alternative: Hindering Strike

Notes[edit | edit source]

  • Weak Grasping Roots tethers the target such that they cannot move past ~30 feet away from the anchor point (where they were when hit with this ability).
  • The listed cooldown is the time it takes before another charge can be used. The recharge time for each charge is 15 seconds.

Ranks[edit | edit source]

  • Rank 2: +10% damage
  • Rank 3: +10% damage
  • Rank 4: +10% damage

Former Bugs[edit | edit source]

  • Grasping Roots ignores all forms of control immunity. ***This bug has since been fixed.***