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Hindering Shot

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Archer Encounter Hinderingshot.png
Hindering Shot
Class: Hunter Ranger
Paragon Path: [[]]
Minimum Power Points: 5
Tier: 2
Max Rank: {{{maxrank}}}
Race: [[{{{race}}}]]
Power Type: Encounter Power
Stance: Ranged Stance
Alternative power: Hindering Strike
Physical Damage: {{{damage}}}
Damage type: Physical Damage
Healing: {{{heal}}}
Range: 80' range
Area of Effect: {{{aoe}}}
Cooldown: 3s
12s charge refill
Description: Fire two arrows into your enemy's shins, applying Weak Grasping Roots. This power has 3 charges.
Unlocks: Unlocks at rank {Unlock
Campaign: unknown
Requires: {{{requires}}}

Tooltip[edit source]

Hindering Shot
Encounter
80' range
3s cooldown
12s charge refill
Physical Damage

Fire two arrows into your enemy's shins, applying Weak Grasping Roots. This power has 3 charges.

Rank2
Damage: +10%

Rank3

Damage: +10%

Rank4

Damage: +10%


Melee Alternative: Hindering Strike

Notes[edit | edit source]

  • Weak Grasping Roots tethers the target such that they cannot move past ~30 feet away from the anchor point (where they were when hit with this ability).
  • The listed cooldown is the time it takes before another charge can be used. The recharge time for each charge is 15 seconds.

Ranks[edit | edit source]

  • Rank 2: +10% damage
  • Rank 3: +10% damage
  • Rank 4: +10% damage

Former Bugs[edit | edit source]

  • Grasping Roots ignores all forms of control immunity. ***This bug has since been fixed.***