Great Weapon Fighter
"The Great Weapon Fighter is an unstoppable force of damage and steel, skilled in using the weight of a greatsword to dispatch those that stand in the way. The epitome of strength, the Great Weapon Fighter is also resilient enough to defend allies in need."
This class relies on brute strength alone to overcome the enemies. They are warriors who sacrifice shields in favor of large two-handed weapons. While mainly being an offensive class, Great Weapon Fighters still have considerable defense by carrying scale armor. Additionally, Great Weapon Fighters have a natural +6 Armor Class.
Ability Scores[edit | edit source]
|Statistic||Effect of Ability Score on stat per point over 10|
|Combat Advantage damage||1%|
|Damage Over Time (DoT) resistance||1%|
|Area of Effect damage resistance||1%|
|Companion stat bonus||1%|
Paragon Path[edit | edit source]
Mechanic[edit | edit source]
- Useable at 50% or more Determination
- With grim resolve you break free from control effects, and steel yourself for the challenge ahead.
- While active, you are immune to control effects, your At-Will attacks are much faster but slightly weaker, you gain 10-20% of your max hit points as temporary hit points based on how much Determination you had, and you resist 15-30% of incoming damage based on how much Determination you had.
- While Unstoppable is active, you gain drastically fewer Action Points with At-Will powers.
- Determination is built primarily by taking damage or killing foes. Certain powers and/or class features will also build Determination under different circumstances.
- With the Destroyer capstone feat Destroyer's Purpose, dealing damage in general will also build small amounts of Determination.
- Determination drains at roughly 12.5% per second while Unstoppable is on.
- Mark provides 20% increased damage on the target for the Great Weapon Fighter.
- Mark effects will now taunt foes briefly as well as place the player at the top of the threat list and are no longer removed when damage is received.
- The duration of the Mark is 20 seconds.
Powers[edit | edit source]
|0||Tactical||Sprint||Enhance your Run Speed allowing you to rush targets or avoid attacks. While Sprinting you temporarily ignore speed reducing effects.|
|0||Skill||Dungeoneering||You can detect secret doors and triggers, see traps, and collect artifacts to sell.|
|0||At-Will||Reaping Strike||Hold the button to prepare a powerful sweeping strike that grows in strength the longer you charge it up. While charging your swing, you take less damage, and gain more Determination from taking damage.|
|0||At-Will||Sure Strike||Swing your blade in a series of narrow slashes, followed by a powerful downward slam.|
|0||Encounter||Not so Fast||Release a fast spinning slice to the legs of enemies around you, briefly Slowing them. Damage is slightly reduced for every target you hit beyond the first.|
|0||Daily||Spinning Strike||Using the weight of your body against it, you swing the sword around you multiple times, cutting into the foes around you. While active, you have control immunity, guaranteed deflection and increased Run Speed.|
|0||Class Feature||Destroyer||Your huge swipes strike deep, increasing your damage by 3% every time you hit more than 3 enemies with a single attack. Stacks up to 3 times.|
|5||Encounter||Mighty Leap||Leap to target location, dodging enemy attacks and damaging those around the impact.|
|5||Encounter||Restoring Strike||You slice through a single target in front of you with merciless satisfaction, Healing yourself based on the damage dealt and restoring Stamina.|
|10||Mechanic||Unstoppable||Useable at 50% or more Determination.
While active, you are immune to control effects, and your At-Will attacks are much faster but slightly weaker. Additionally, based on how much Determination you had, you resist 15-30% of incoming damage and you gain 8-16% of your Maximum Hit Points as Temporary Hit Points. The amount of Temporary Hit Points you gain scales with your damage bonuses, up to a maximum of 200%.
Determination is built by taking damage, or killing foes.
|10||Daily||Avalanche of Steel||Leap into the air and come down with a crushing force that leaves your enemies Prone.|
|10||Daily||Slam||Smash the ground, causing the earth to temporarily shake beneath you, damaging the enemies around you and reducing their damage and Slowing them.
The initial ground slam will also interrupt enemies who are trying to cast, and damage from Slam builds twice as much threat against enemies.
|15||Encounter||Takedown||Smash into your foe with your hilt, knocking your target Prone. If you fail to hit, the cooldown is reduced. This power Stuns players instead of knocking them Prone.|
|15||Class Feature||Bravery||Increase your Deflect Chance by 4% and Run Speed by 10%.|
|15||Class Feature||Steadfast Determination||Steadily gain Determination while in combat.|
|20||Unlock||Rank 3||When you have spent enough points, you will have unlocked the third rank of all your powers. You will be able to spend points on any power to raise it to Rank 3 and unleash more of its potential.|
|20||At-Will||Wicked Strike||Deals damage in a wide arc around you. The third hit deals additional damage.
Affected targets deal slightly reduced damage for a brief period. (Stacks up to 3 times)
Feats[edit | edit source]
Heroic Feats[edit | edit source]
|1||5||Unstoppable Action||You gain 5/10/15/20/25% bonus Action Points for dealing damage while you are Unstoppable.|
|3||Disciple of Strength||Increase the amount of bonus damage Strength gives you by 2/4/6%|
|3||Toughness||Increases your maximum Hit Points by 3/6/9%.|
|2||5||Fast Runner||Decrease Stamina drain while Sprinting by 3/6/9/12/15%.|
|3||Endless Assault||Your encounters deal 2/4/6% more damage.|
|3||Armor Specialization||Increases the effectiveness of Armor Class and Defense by 5/10/15%.|
|3||5||Steely Defense||Grants you Power equal to 4/8/12/16/20% of your Defense.|
|3||Constitution Focus||Increase the effectiveness of Constitution by 5/10/15%|
|3||Grit||Gain 1/2/3% of your Max Hit Points in Temporary Hit Points when you are Healed by a power. (40 second cooldown)|
|4||3||Weapon Mastery||1/2/3% greater chance to land a critical hit.|
|3||Devastating Critical||Increases Critical Severity by 5/10/15%|
|5||Ubiquitous Shield||Reduce the damage effects of Combat Advantage against you by 5/10/15/20/25%.
Paragon Feats[edit | edit source]
Instigator Feats[edit | edit source]
"The Instigator combines cunning and strength to harnesses the ferocity of battle into precision attacks and tatical maneuvers."
|1||Student of the Sword|
|Fleet Footed||Whenever you Control a target, you gain an additional 3/6/9/12/15% Run Speed for 3s.|
|2||Vicious Advantage||Combat Advantage now grants you an additional 1/2/3/4/5% Damage and Crit Chance.|
|Flourish has an extra 1/2/3/4/5% chance to crit and stuns for (0.2/0.4/0.6/0.8/1) seconds on last hit.|
|Frontline Surge now leaves targets Prone for an additional 0.1/0.2/0.3/0.4/.5 second and deals 1/2/3/4/5% more damage.|
|3||Warrior's Rush||Your Mighty Leap now cools down 5/10/15/20/25% faster and silences foes for 1 second on impact.|
|Flanking Maaneuvers||When you critically strike a foe from behind you knock them Prone for 1.2/1.4/1.6/1.8/2 seconds. This power Stuns players instead of knocking them Prone.|
|4||Nimble Runner||Sprint and Punishing Charge grant 2/4/6/8/10% Deflect chance.|
|Allied Opportunity||Mighty Leap and Not so Fast deal an additional 6/12/18/24/30% damage and you and your allies gain Combat Advantage against the damaged targets for 1.5/3/4.5/6/7.5s.|
|5||Group Assault||Wicked Strike now deals an additional 2/4/6/8/10% for each target hit.|
|Crippling Strike||Spinning Strike and Avalanche of Steel now Slow your targets by 10/20/30/40/50% for 5s.|
|6||Instigator's Vengeance||Your damage is increased by 10%. This value is increased by 10% each time you are struck in combat, up to a total maximum bonus of 50%. Instigator's Vengeance expires after 6 seconds of not getting hit.|
Destroyer Feats[edit | edit source]
"The Destroyer is a torrent of unfettered rage and anger that deals a crushing amount of damage no foe is likely to survive."
|1||Great Weapon Focus||Increase the damage of your At-Will powers by 2/4/6/8/10%.|
|Deep Gash||Your critical strikes cause your target to Bleed, taking 4/8/12/16/20% of your Power as Damage over 6 seconds.|
|2||Disciple of War||Grants you Power equal to 5/10/15/20/25% of your Recovery and Armor Penetration.|
|Weapon Master's Strike now also reduces your target Mitigation to your Encounter powers 2/4/6/8/10%.|
|Ferocious Reaction Heals you for an additional 2/4/6/8/10% of your max Hit Points.|
|3||Mighty Blade||Your AoE Damage is increased by 2.5/5/7.5/9/12.5%.|
|Unfettered Strikes||Successful Melee attacks increase your Run Speed by 1/2/3/4/5% for 4 seconds. This effect stacks 4 times.|
|4||Executioner's Style||Indomitable Battle Strike and Sure Strike now deal 6/12/18/24/30% bonus damage as target's health diminishes.|
|Relentless Battle Fury||Reduces the Cooldown of Roar, Takedown, and Battle Fury by 10/20/30/40/50%. The damage of Roar and Takedown are increased by 5/10/15/2/25% and the duration of Battle Fury is increased by 5/10/15/20/25%.|
|5||Focused Destroyer||Destroyer now has a 5/10/15/20/25% chance to grant a stack when hitting any number of targets. Additionally Destroyer grants you .7/1.4/2.1/2.8/3.5% bonus damage per stack.|
|Battle Awareness||Savage Advance grants you 5/10/15/20/25% shorter cooldowns for 15 seconds and Slam grants you 5/10/15/20/25% more Power while it is active.|
|6||Destroyer's Purpose|| You now gain Determination by dealing damage, and Unstoppable also increases your Encounter power damage by 20%.
When you deal damage while Unstoppable, you gain a stack of Destroyer's Purpose (max 10). Each stack of Destroyer's Purpose increases your damage by 5%. Destroyer's Purpose lasts 25 seconds.
Sentinel Feats[edit | edit source]
"The Sentinel uses innate strength to entice the aggression of monster and mitigate blows that would otherwise devastate allies."
Activating Unstoppable now Heals you for 1/2/3/4/5% of your maximum Hit Points.
You gain 1/2/3/4/5% chance to Deflect attacks.
You deal an additional 3/6/9/12/15% damage to Marked targets.
Crescendo reduces the damage your target deals to you by 3/6/9/12/15% for 10 seconds.
When Trample the Fallen would cause you to deal more damage, you also gain 5/10/15/20/25% of your weapon damage in threat and deal 5/10/15/20/25% of your weapon damage as Physical Damage.
Allies within 30' of you take 1/2/3/4/5% less Damage. If they stand directly behind you this bonus is doubled.
Each time you are struck you gain 1% Damage Resistance for 6 seconds. This effect can stack 3/6/9/12/15 times.
Sure Strike now has an extra 1/2/3/4/5% chance to Crit and both Sure Strike and Reaping Strike generate an additional 10/20/30/40/50% Threat.
Daring Shout and Come and Get It now deal 25/50/75/100/125% of your weapon damage, and generates twice that value as threat. In addition, affected become Intimidated and all of your attacks build 100/200/300/400/500% more threat against them.
|Master at Arms||5|
Furthering your ability to use your weapon defensively, each stack of Weapon Master now also grants .4/.8/1.2/1.6/2% Deflect Chance. Having Weapon Master slotted increases your AC by 1/2/3/4/5 and increases your threat generation by 10/20/30/40/50%.
Slam and Spinning Strike generate 5/10/15/20/25% additional threat and your Defense is increased by 5/10/15/20/25% while they are active.
Increases the effectiveness of your Defense stat by 20% and causes Restoring Strike to Heal an additional 50% over 3 seconds. Unstoppable now grants 40-80% Damage Resistance when activated. Threat Generation is passively increased by 250%.
Epic Gear[edit | edit source]
References[edit | edit source]