Hunter Ranger should stay on ledge at the entrance and avoid red zones. When there are HRs in the party, the other character should keep the Boss within firing range of the ledge - staying on the closer half of the room.
Boss summons shadow wolves for each player that is hit by it's melee sword swing. 2 per player hit.
All DPS should turn and kill the shadow wolves immediately if they spawn.
Never stand still. You can avoid nearly every pounce by the boss if you are always moving.
If you do get caught, you are knocked prone, and usually the boss takes a free swing at you, which then causes 2 shadow wolves to spawn.
At intervals of 75% health and 30% health, the boss will summon much harder melee and ranged adds.
Avoid boss AoE "Hands"
Note: If you're having a tough time dealing with 2 waves of stronger adds, CW can kite the boss with adds until the rest of the group respawns. When they are ready, try to lead the boss + adds to the furthest corner of the boss room and run to the door(The purple thingy on the ground). If you're lucky, you'll get to the room with the boss already down to ~70/30% HP. WARNING: CW needs a lot of health potions to sustain the ranged adds!!
This page was last edited on 20 June 2018, at 09:00.
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