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Grasping Roots (HR)

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Grasping Roots
Module: Maybe earlier than module 16
Class: Hunter Ranger
Paragon Path: [[{{{paragonpath}}}]]
Unlocks: Unlocks at level {{{level}}}
Minimum
Power Points:
Tier:
Max Rank: {{{maxrank}}}
Race: [[]]
Power Type: Mechanic
Stance: unknown
Alternative power: unknown
Damage: {{{damage}}}
Damage type: {{{damagetype}}} Damage
Healing: {{{heal}}}
Range: Personal
Area of Effect: {{{aoe}}}
Cooldown: {{{cooldown}}}
Description: Some of your abilities apply Grasping Roots, rooting your enemy at their current location. Strong Grasping Roots lasts 3 seconds. Weak Grasping Roots lasts 1.5 second. These duration are reduced by 50% on players.
Unlocks: Unlocks at rank {{{unlock}}}
Campaign: unknown
Requires: {{{requires}}}
Feat Archer General Graspingroots.png

Grasping Roots is a Hunter Ranger Class Mechanic. Certain powers will apply either Strong or Weak Grasping Roots to the Hunter Ranger's targets.

Hunter Ranger's which specialize in the Trapper Feat Tree will be able to apply Thorned Roots instead of Grasping Roots.

Grasping Roots do not actually root the target. Targets become entangled and have their movement disrupted in a manner which is a mixture between a leash and a rubber band effect.

Tooltip[edit source]

Grasping Roots
Mechanic
Personal

Some of your abilities apply Grasping Roots, rooting your enemy at their current location. Strong Grasping Roots lasts 3 seconds. Weak Grasping Roots lasts 1.5 second. These duration are reduced by 50% on players.