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Gauntlgrym PvP session
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Gauntlgrym PvP session
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== Gameplay == === Gameplay changes === Inside [[{{PAGENAME}}|Gauntlgrym]], there are a few gameplay changes: * [[Companion]]s cannot be summoned * [[Active Bonus|Companion Active Bonus]] don't work * All tiered [[Boon#PvP_Campaign|PvP Boons]] are active * Players cannot get [[Injury|injured]] ==== Penalize ==== Leaving [[{{PAGENAME}}|Gauntlgrym]] until the match is over, unlike [[Domination#Penalize|Domination]], is not penalized at all. <!--Leaving [[{{PAGENAME}}|Gauntlgrym]] until the match is over is penalized and forbids leaving player to use any queue for 30 minutes. [[{{PAGENAME}}|Gauntlgrym]] match can be left without being penalized when there are 8? or fewer players left in a team.--> ==== [[Tenacity]] ==== Players benefits from [[PvP]] [[Statistics#PvP|statistics]] insreased by [[Tenacity]] [[Rating]]: * [[Damage Resistance (PvP)|Damage Resistance]] * [[Armor Penetration Resistance]] * [[Critical Strike Resistance]] * [[Control Resistance]] ==== Items ==== On [[{{PAGENAME}}|Gauntlgrym]], players cannot use some items, like most Healing potions. On the other hand, on [[{{PAGENAME}}|Gauntlgrym]] players can use some items that are unusable outside of [[PvP]]. ===== PvP Potions ===== PvP Potions are usable while flagged for [[PvP]] only, thus available on [[{{PAGENAME}}|Gauntlgrym]]. {| class="wikitable" |- ! Potion !! Cost |- | {{common|[[Battle Potion of Minor Healing]]}} || style="text-align:right;" | 1 {{glory}} |- | {{common|[[Battle Potion of Lesser Healing]]}} || style="text-align:right;" | 4 {{glory}} |- | {{common|[[Battle Potion of Healing]]}} || style="text-align:right;" | 7 {{glory}} |- | {{common|[[Battle Potion of Greater Healing]]}} || style="text-align:right;" | 11 {{glory}} |- | {{common|[[Battle Potion of Major Healing]]}} || style="text-align:right;" | 15 {{glory}} |- | {{common|[[Battle Potion of Superior Healing]]}} || style="text-align:right;" | 35 {{glory}} |} ===== Poking Stick ===== {{item|uncommon|Poking Stick}} is a [[PvP]] only item. While usable everywhere, takes effect on [[PvP]] only, including [[{{PAGENAME}}|Gauntlgrym]]. === Overview === [[File:Collection_Content_Foreground_Accessories_Pvp.png|thumbnail|Node point]] The match takes place beetween two teams of 10 players and lasts until one of them wins. Wins the first team that reaches 2000 node points. ==== Nodes ==== There are 3 '''nodes''' on the map. Every node can be captured by one of the two teams. To start contesting the point, one must stand on the node and wait until the node gets captured. To rush and capture enemy node, players have to stand on the node. Capturing can be done only while there are more teammates than foes on the node. Captured nodes generates 1 node point per second. === Locations === There is only 1 [[PvP]] location available for [[{{PAGENAME}}|Gauntlgrym]]. === Consumables === ==== PvP Boost Health ==== {{IconBorder|PvP_Boost_Health.png|common}} '''PvP Boost Health''' are a potions available on [[{{PAGENAME}}|Gauntlgrym]] map. Once the [[character]] runs into it, they are consumed and will heal the player over time. '''PvP Boost Healths''' respawns after a short period of time in the very same place. ===== Known Bugs ===== '''PvP Boost Health''' becomes unable to get consumed once invisible entity runs through it. ==== PvP Boost Speed ==== {{IconBorder|PvP_Boost_Speed.png|common}} '''PvP Boost Speed''' are a buffs available on [[{{PAGENAME}}|Gauntlgrym]] map. Once the [[character]] runs into it, they are consumed and will give player temporary [[Run Speed Bonus]]. '''PvP Boost Speed''' respawns after a short period of time in the very same place. ===== Notes ===== '''PvP Boost Speed''' are unavailable on Dragon, Mimic and Owlbear servers. === Scoring === While node points determines which team wins, there are also individual player points that determines amount of [[Glory|{{Common|Glory}}]] and {{item|epic|Grym Coin}}s reward for each player. {| class="wikitable sortable" |- ! class="unsortable"| Text !!Points !!Objective |- | Kill<ref name="killer">Rewarded only for the killer<sup><span id="cite_ref-0-0">[[{{PAGENAME}}#cite_note-0|[0]]]</span></sup></ref> | align="right"|50 | Kill a foe |- | Assist<ref>Rewarded only for players who has recently damaged a killed foe, but not for its killer<sup><span id="cite_ref-0-1">[[{{PAGENAME}}#cite_note-0|[0]]]</span></sup></ref> | align="right"|25 | Assist in killing a foe |- | Tower Rush<ref name="killer"/><ref>Rewarded only for killing while capturing node</ref> | align="right"|50 | Kill a foe while capturing a node |- | Tower Defender!<ref name="killer"/><ref>Rewarded only for killing while defending node</ref> | align="right"|100 | Kill a foe while defending a node |- | Point Captured!<ref>Rewarded only for those players who was capturing the node at the moment when it has been captured</ref> | align="right"|300 | Capture a node |} <ol><li value="0"><span id="cite_note-0">↓ <sup>[[{{PAGENAME}}#cite_ref-0-0|0.0]] [[{{PAGENAME}}#cite_ref-0-1|0.1]]</sup> Killer is a player who made the last hit on a killed foe</span></li></ol> <references/>
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