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Summary[ | ]

Professions are the crafting skills in Neverwinter. Professions provide a way to make armor and/or earn currency, items, and experience. Unlocked at level 20, the profession system involves hiring Craftsmen and sending them out to perform tasks. A single craftsman for each profession can be acquired by performing a simple five-second task. These tasks take up a certain amount of time, though there is an option of spending Astral Diamonds to complete a task instantly. All of this is done through the Professions window, which is normally bound to the "N" key.

Many tasks also require Resources, which are consumable items most often collected by using Skills and Kits on various nodes throughout the world. Tools are also available which can be used to increase the chance of greater rewards, and assigning higher-quality craftsmen, or more craftsman, to a task will reduce the time required to complete the task. Both craftsmen and tools are known as Assets, neither of which are consumed when performing tasks.

Unlike in most other MMOs, professions do not have to be learned by speaking to a trainer and characters are not limited to a specific number of professions. Instead, they have between one to nine slots for performing tasks; a character can only perform an available task if they have an open slot. Additionally, most tasks have a minimum profession level requirement; characters gain profession levels by performing tasks that award experience for that profession.

Upon acquiring Level 20 Sergeant Knox will give you the quest A True Professional which directs you to the Profession Supplies Merchant in the middle of the Seven Suns Coster Market in Protector's Enclave.


Profession Typical Task Time Description
Crafting Profession Alchemy Alchemy 15-30 minutes Directs alchemists in creating potions and dyes.
Crafting Profession Artificing Artificing 15-30 minutes Directs artificers in creating weapons for Devoted Clerics, Control Wizards, and Scourge Warlocks.
Crafting Profession Jewelcrafting Jewelcrafting 15-30 minutes Directs jewelcrafters in creating accessories (rings, necklaces and belts).
Crafting Profession Leadership Leadership 2-8 hours Directs mercenaries in performing tasks that award Experience, Gold, random items and various types of refinement stones.
Crafting Profession Leatherworking Leatherworking 15-30 minutes Directs leatherworkers in creating armor for Hunter Rangers, Trickster Rogues and Scourge Warlocks.
Crafting Profession Medarmoring Mailsmithing 15-30 minutes Directs mailsmiths in creating armor for Devoted Clerics and Great Weapon Fighters.
Crafting Profession Hvyarmoring Platesmithing 15-30 minutes Directs platesmiths in creating armor for Guardian Fighters and Oathbound Paladins.
Crafting Profession Tailoring Tailoring 15-30 minutes Directs tailors in creating armor for Control Wizards.
Crafting Profession Weaponsmithing Weaponsmithing 15-30 minutes Directs weaponsmiths in creating weapons for Great Weapon Fighters, Guardian Fighters, Hunter Rangers, Trickster Rogues, and Oathbound Paladins.


Limited Professions[ | ]

A Limited Profession is one that is not available to all players or at all times. The level 20 requirement to undertake the profession is still present, and the interface is the same. These typically do not employ a full range of task levels and are only available during a specific range of dates or when certain areas of the game are unlocked.

Profession Typical Task Time Description
Crafting Profession Blackice Black Ice Shaping 1 hour Directs Black Ice Shapers in refining Black Ice and making Black Ice armor, weapons, and related items.
Task Level Range: 1-5. Must have access to the Icewind Dale Campaign.
Crafting Profession Summer Forgotten Summer Provisioning 1 hour Directs Sunite acolytes in cooking, gathering, and crafting related to the Summer Festival.
Task Level Range: 1-3. Only visible during the event.
Crafting Profession Event Siege DefenseEffort Forgotten Siege Defense Effort 6 hours Directs Siege Masters in creating Defense Supplies which can be turned in for currencies related to the Siege of Neverwinter.
Task Level Range: 1. Only visible during the event.
Crafting Profession Winterevent Simril Lightcrafting 2 minutes Directs Master of Lights in refining, gathering, and crafting related to the Winter Festival.
Task Level Range: 1-3. Only visible during the event.

Additional Event Tasks[ | ]

Instead of having their own event-related profession, during certain events (Alchemical Extravaganza, Wonders of Gond) additional tasks appear in some of the regular professions or some tasks run at an accelerated rate. These are tasks related to the event.

Profession Mechanics[ | ]

Slots[ | ]

Professions Window (overview)

The overview tab of the Professions Window

Characters can unlock up to nine slots for performing profession tasks. The slots are arranged in 3-by-3 grid such as the following, and each is unlocked by achieving the indicated milestone:

Reach level 20 Reach level 30 Reach level 60
Get any Profession to Level 3 Get any Profession to Level 10 Get any Profession to Level 20
Get any 3 Professions to Level 20 Complete a task with at least a 100% speed bonus Complete a task and earn the Tier 3 result

Assets[ | ]

Each profession requires Assets. Assets include both Craftsmen hired by your character and the Tools they use. Assets are distinguished from Resources in that Assets are not consumed during the course of a crafting task. The exceptions are tasks that produce better assets, essentially upgrading the assets and, in some professions, certain tasks related to increasing profession level.

Craftsmen[ | ]

Profession Rank 1 common Rank 2 common Rank 3 common Rank 3 uncommon Rank 3 rare Rank 3 epic
Alchemy [Apothecary] [Mixologist] [Assistant Alchemist] [Alchemist] [Master Alchemist] [Grandmaster Alchemist]
Artificing [Carver] [Engraver] [Assistant Artificer] [Artificer] [Master Artificer] [Grandmaster Artificer]
Black Ice Shaping [Chillwright] [Black Ice Smith] [Assistant Cryomancer] [Cryomancer] [Master Cryomancer] [Grandmaster Cryomancer]
Jewelcrafting [Polisher] [Gem Setter] [Assistant Jewelcrafter] [Jewelcrafter] [Master Jewelcrafter] [Grandmaster Jewelcrafter]
Leadership [Mercenary] [Guard] [Footman] [Man-at-Arms] [Adventurer] [Hero]
Leatherworking [Skinner] [Tanner] [Assistant Leatherworker] [Leatherworker] [Master Leatherworker] [Grandmaster Leatherworker]
Mailsmithing [Prospector] [Blacksmith] [Assistant Mailsmith] [Mailsmith] [Master Mailsmith] [Grandmaster Mailsmith]
Midsummer Provisioning [Sunite Acolyte] N/A N/A N/A N/A N/A
Platesmithing [Miner] [Armorer] [Assistant Platesmith] [Platesmith] [Master Platesmith] [Grandmaster Platesmith]
Forgotten Siege Defense Effort [Siege Master] N/A N/A N/A N/A N/A
Simril Lightcrafting [Master of Lights] N/A N/A N/A N/A N/A
Tailoring [Weaver] [Outfitter] [Assistant Tailor] [Tailor] [Master Tailor] [Grandmaster Tailor]
Weaponsmithing [Smelter] [Grinder] [Assistant Weaponsmith] [Weaponsmith] [Master Weaponsmith] [Grandmaster Weaponsmith]

NOTE: You cannot upgrade from Common to Uncommon. Only through the ranks. i.e. Assistant Platesmith will never become a Platesmith

Acquiring Craftsmen[ | ]

The first craftsman for each profession can be acquired by performing the following tasks:

Level Req. Rarity Icon Name Requires / Consumes Opt. Asset Time Produces (Tier 1-3) Prof. XP Profession XP Prof. XP per Hour
0
1
Common
Noicon Hire your first Apothecary Requires:
Nothing
None 5s Tier 1: Profession XPNone 0
0
1
Common
Noicon Hire your first Carver Requires:
Nothing
None 5s Tier 1: Profession XPNone 0
0
1
Common
Noicon Hire your first Mercenary Requires:
Nothing
None 5s Tier 1: Profession XPNone 0
0
1
Common
Noicon Hire your first Skinner Requires:
Nothing
None 5s Tier 1: Profession XPNone 0
0
1
Common
Noicon Hire your first Polisher Requires:
Nothing
None 5s Tier 1: Profession XPNone 0
0
1
Common
Noicon Hire your first Prospector Requires:
Nothing
None 5s Tier 1: Profession XPNone 0
0
1
Common
Noicon Hire a Sunite Acolyte Requires:
Nothing
None 5s Tier 1: Profession XPNone 0
0
1
Common
Noicon Hire your first Miner Requires:
Nothing
None 5s Tier 1: Profession XPNone 0
0
1
Common
Noicon Hire a Siege Master Requires:
Nothing
None 5s Tier 1: Profession XPNone 0
0
1
Common
Noicon Hire a Master of Lights Requires:
Nothing
None 5s Tier 1: Profession XPNone 0
0
1
Common
Noicon Hire your first Weaver Requires:
Nothing
None 5s Tier 1: Profession XPNone 0
0
1
Common
Noicon Hire your first Smelter Requires:
Nothing
None 5s Tier 1: Profession XPNone 0

Note: Hiring craftsmen or upgrading them after the first is a process which takes 18 hours. Upgrading craftsmen requires 4 of the lower level which are consumed in the creation of one of the higher level.

Bonus to Speed[ | ]
Speed Bonus Example
Bonus Time factor Example time
none
100%
8h
+5%
95%
7h 37m
+10%
91%
7h 16m
+25%
80%
6h 24m
+50%
67%
5h 20m
+75%
57%
4h 34m
+100%
50%
4h
+150%
40%
3h 12m
+200%
33%
2h 40m
+250%
29%
2h 17m
+300%
25%
2h

The higher the quality of the craftsman, the less time they take to perform a given task as determined by their bonus to speed. The time taken is determined by dividing the standard time for a given task by the sum of 100% and all relevant speed bonuses. The figure to the right shows examples of results to this equation for different bonus assuming a task that normally takes eight hours.

The bonus for a given quality of craftsman is:

Quality of Craftsman Common
(Optional Asset Slot)
Uncommon Rare Epic
Speed Bonus none (+5%) +10% +25% +50%

Tools[ | ]

Quality Bonus Example
Bonus Reward Tier chances
none
100% of Tier 1
0% of Tier 2
+8%
92% of Tier 1
8% of Tier 2
+16%
84% of Tier 1
16% of Tier 2
+24%
76% of Tier 1
24% of Tier 2
+40%
60% of Tier 1
40% of Tier 2
+100%
0% of Tier 1
100% of Tier 2
0% of Tier 3
+160%
0% of Tier 1
40% of Tier 2
60% of Tier 3
Profession(s) Tool Common Uncommon Rare Epic Legendary
Alchemy Crucible [Worn Crucible] [Iron Crucible] [Steel Crucible] [Mithral Crucible] [Adamantine Crucible]
Mortar [Worn Mortar] [Iron Mortar] [Steel Mortar] [Mithral Mortar] [Adamantine Mortar]
Philosopher's Stone [Worn Philosopher's Stone] [Iron Philosopher's Stone] [Steel Philosopher's Stone] [Mithral Philosopher's Stone] [Adamantine Philosopher's Stone]
Alembic [Alembic] none none [Masterwork Alembic] none
Artificing Crucible [Worn Crucible] [Iron Crucible] [Steel Crucible] [Mithral Crucible] none
File [Worn File] [Iron File] [Steel File] [Mithral File] none
Mallet [Worn Mallet] [Iron Mallet] [Steel Mallet] [Mithral Mallet] none
Artificer's Picatrix [Artificer's Picatrix] none none [Masterwork Artificer's Picatrix] none
Black Ice Shaping Gauntlets [Worn Gauntlets] [Iron Gauntlets] [Steel Gauntlets] [Mithral Gauntlets] none
Iron Graver none [Iron Graver] [Steel Graver] [Mithral Graver] none
Jewelcrafting Crucible [Worn Crucible] [Iron Crucible] [Steel Crucible] [Mithral Crucible] none
Jeweler's Loupe [Worn Jeweler's Loupe] [Iron Jeweler's Loupe] [Steel Jeweler's Loupe] [Mithral Jeweler's Loupe] none
Bezel Pusher [Worn Bezel Pusher] [Iron Bezel Pusher] [Steel Bezel Pusher] [Mithral Bezel Pusher] none
Grinding Wheel [Grinding Wheel] none none [Masterwork Grinding Wheel] none
Leadership Infantry Armor [Worn Infantry Armor] [Basic Infantry Armor] none none none
Infantry Weaponry [Worn Infantry Weaponry] [Basic Infantry Weaponry] none none none
Leatherworking Awl [Worn Awl] [Iron Awl] [Steel Awl] [Mithral Awl] none
Shears [Worn Shears] [Iron Shears] [Steel Shears] [Mithral Shears] none
Swivel Knife [Worn Swivel Knife] [Iron Swivel Knife] [Steel Swivel Knife] [Mithral Swivel Knife] none
Round Knife [Round Knife] none none [Masterwork Round Knife] none
Mailsmithing Chisel [Worn Chisel] [Iron Chisel] [Steel Chisel] [Mithral Chisel] none
Hammer [Worn Hammer] [Iron Hammer] [Steel Hammer] [Mithral Hammer] none
Tongs [Worn Tongs] [Iron Tongs] [Steel Tongs] [Mithral Tongs] none
Mailler's Lathe [Mailler's Lathe] none none [Masterwork Mailler's Lathe] none
Platesmithing Anvil [Worn Anvil] [Iron Anvil] [Steel Anvil] [Mithral Anvil] none
Bellows [Worn Bellows] [Iron Bellows] [Steel Bellows] [Mithral Bellows] none
Hammer [Worn Hammer] [Iron Hammer] [Steel Hammer] [Mithral Hammer] none
Doming Hammer [Doming Hammer] none none [Masterwork Doming Hammer] none
Forgotten Siege Defense Effort Cart none [Pushcart] [Cart] [Large Cart] none
Tailoring Awl [Worn Awl] [Iron Awl] [Steel Awl] [Mithral Awl] none
Needle [Worn Needle] [Iron Needle] [Steel Needle] [Mithral Needle] none
Shears [Worn Shears] [Iron Shears] [Steel Shears] [Mithral Shears] none
Spinning Wheel [Spinning Wheel] none none [Masterwork Spinning Wheel] none
Weaponsmithing Anvil [Worn Anvil] [Iron Anvil] [Steel Anvil] [Mithral Anvil] none
Grindstone [Worn Grindstone] [Iron Grindstone] [Steel Grindstone] [Mithral Grindstone] none
Hammer [Worn Hammer] [Iron Hammer] [Steel Hammer] [Mithral Hammer] none
Striker's Sledge [Striker's Sledge] none none [Masterwork Striker's Sledge] none
Bonus to Quality[ | ]

Tools provide a quality bonus, which increases the chances of receiving an award from a higher tier for that task. It does not necessarily mean that a task normally awarding a green item now has a chance of awarding a blue, though that may be true. It depends on what rewards are in each tier, so the quality bonus does not directly relate to item quality, though in practice this may often be the case.

The probabilities are determined as follows:

  • Every 100% of quality bonus increases the base tier of rewards for a crafting task.
    • With no quality bonus, a crafting task could only possibly grant rewards from Tier 1, but a 100% quality bonus would mean the crafting task could only award from Tier 2.
  • The leftover bonus is then the chance of acquiring rewards from the next tier up.
    • For example, if your total quality bonus is 130%, you have a 30% chance of receiving Tier 3 rewards and a 70% chance of receiving Tier 2 rewards.

Quality bonuses are determined by the quality of each Tool used in a task. The quality bonus for a given quality of Tool is:

Quality of Tool Common Uncommon Rare Epic Legendary Mythic
Quality Bonus +8% +16% +24% +40% +50% +55%
  • Mythic tools are not available as such in the game, but there is an Artifact called "Icon Inventory Artifacts ForgeHammerofGond[Forgehammer of Gond]" which lets the user summon a tool, also called [Forgehammer of Gond], of the same quality the artifact has at the time. The artifact can be refined and upgraded to legendary and mythic quality and the tool summoned then has the stated quality bonus. The tool can be used in any profession with any Task that allows for more than one Tool. It cannot be used to start a task, but may be used to modify the quality of the result.

Resources[ | ]

Actually creating items or performing most tasks requires various resources. These are stored in a special tab in your inventory and do not take up general inventory space.

  • Common resources can be purchased from merchants.
  • Gathering and refinement tasks are available that acquire resources.
  • High-quality resources are available randomly through asset packs on the Zen Market.
  • 'Basic' (ore, pelts, scraps, wood) common resources and the crafting of them are available in 4 tiers through the different levels of profession tasks.
  • 'Supplies' (e.g. solvent, rock salt, charcoal, etc) are available for Gold at a Profession Supplies Merchant or by completing Skill Checks.
  • Supplies are available in 2 qualities. Common supplies are used together with 'Basic' resource tiers 1 and 2, Uncommon supplies are used together with 'Basic' resource tier 3 and 4.
  • 'Uncommon', 'Rare' and 'Epic' resources are used only with certain tasks, usually related to the creation of specialized gear.
  • The Alchemy profession supplies tasks to transmute most Uncommon and some Rare resources into each other, at a conversion rate.
  • There are tasks that allow the player to 'Trade' Bags of Jewels, Crystals, and Gems for 'Basic' resources and profession XP.
  • Some 'Special' resources are only used in a single profession (e.g. Icons Inventory Misc Scroll 01 Red[Basic Alchemical Knowledge], in Alchemy) for very specific tasks.

Experience[ | ]

Each profession requires the same amount of experience to increase each level:

Level Total Experience To Next Level Notes
1 0 100 Hire first craftsmen to reach Level 1. Access to tier 1 resources.
2 100 200 Gain ability to hire additional rank 1 craftsmen
3 300 300 Gain ability to hire additional rank 1 Mercenary (Leadership)
Gain ability to turn 4 uncommon craftsmen into 1 rare craftsman
Gain ability to upgrade Tool Assets to Tool Assets
4 600 300 Gain ability to turn 4 rare craftsmen into 1 epic craftsman
Gain the ability to upgrade Tool Assets to Tool Assets
5 900 400
6 1,200 600
7 1,800 600 Gain ability to turn 4 rank 1 craftsmen into 1 rank 2 craftsmen. Access to tier 2 resources.
8 2,400 1,200
9 3,600 1,200
10 4,800 2,400
11 7,200 2,400
12 9,600 4,800
13 14,400 4,800 Gain ability to turn 4 rank 2 craftsmen into 1 rank 3 craftsmen
14 19,200 9,600 Access to tier 3 resources.
15 28,800 9,600
16 38,400 19,200
17 57,600 19,200
18 76,800 38,400
19 115,200 38,400
20 153,600 40,000
21 193,600 40,000 Access to tier 4 resources.
22 233,600 40,000
23 273,600 40,000
24 313,600 40,000
25 353,600
  • Note: Experience is cumulative from Level 0 - Level 25. A total of 353,600 experience is needed for each profession.
  • Note: The Leadership common Rank 1 and Rank 3 are at different levels from the other crafts.

Masterwork Professions[ | ]

After reaching level 25 in Alchemy, Artificing, Jewelcrafting, Leatherworking, Mailsmithing, Platesmithing, Tailoring or Weaponsmithing you can talk to The Artisan in your Guild Stronghold (Requires Guild Hall rank 10 or higher) to take a quest that will unlock new masterwork tasks.

See Forgotten Masterwork Professions for more information.

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