Forge Away (Weaponsmithing)
|Preceded by:||Don't Say His Name|
|Followed by:||Strike While the Iron is Hot (Weaponsmithing)|
|Given by:||The Artisan|
|Also occurs in:|
|Turn in to:||The Artisan|
Forge Away (Weaponsmithing) is a Masterwork Professions quest that unlocks Weaponsmithing recipes. Your Weaponsmithing must be rank 25 and your Stronghold Guild Hall must be at least rank 10 to take this quest.
Objective[edit | edit source]
- Complete Weaponsmithing Tasks for The Artisan.
Once training begins you may not begin training another profession until it is complete. Training can be time consuming and expensive, do not begin training unless you are certain of your choice.
Summary[edit | edit source]
What, I said this was going to be time consuming didn't I? Consistency is paramount, bring the materials and we'll go from there.
Steps[edit | edit source]
- Deliver Blades and Hafts to the Artisan
- Deliver Weapons to the Artisan
Dialogue[edit | edit source]
After turning in first materials:
Ah yes, not bad, Adventurer, the temper on these blades is first rate, they're quite sturdy. I can see you've earned your reputation. Don't get your head in the clouds though, you've still got a long way to go.
Regardless, this should cover The Steward's orders for the next few months. What, you didn't think I'd get nothing out of this for myself, did you?
For your next task, I want you to pour your heart into a finished product, three finished products to be precise. Bring me a [Gemmed Guardian's Elemental Longsword], a [Gemmed Hunter's Elemental Longbow], and a [Gemmed Champion's Elemental Greatsword].
We'll talk again when you have those items.
Completion[edit | edit source]
In fact, it is often the very impurities themselves that will help shape a material into the sharpest edge or the strongest limb. The right tool for the right job doesn't hurt either.
You've earned this striker's sledge, it's served me for many years. Now let's see what your smiths can do with it.