Fighter
Classes |
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Abbreviation: | FT |
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Role: | Tank DPS |
Ability Scores | |
Primary: | |
Secondary: |

The fighter is a warrior who places themselves in harm's way to protect their allies. Sword in hand and shield held steady, the fighter shrugs off devastating attacks and retaliates with a vengeance. Upon reaching level 30 fighters may specialize in either tanking or dealing damage.
Ability Scores[edit | edit source]
- Primary
- Secondary
Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma |
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16 | 16 | 14 | 8 | 10 | 10 |
Statistic | Effect of Ability Score on stat | |||||
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Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma | |
Stamina Regeneration | 0.5% | |||||
Maximum Hit Points | 0.5% | |||||
Critical Severity | 0.5% | |||||
Control Bonus | 0.5% | |||||
Control Resist | 0.5% | |||||
Companion Influence | 0.5% | |||||
Physical Damage Boost | 0.25% | |||||
Action Point Gain | 0.25% | |||||
Movement Speed | 0.25% | |||||
Magical Damage Boost | 0.25% | |||||
Outgoing Healing | 0.25% | |||||
Recharge Speed | 0.25% |
Powers[edit | edit source]
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
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1 | At-Will | Cleave | Range Melee Arc 200°
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0.5 | Delivers a threefold attack to enemies in a cone before you, dealing physical damage each hit. Magnitude: 25 | |||
1 | Tactical | Block | Range Self
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0 | Raise your shield, absorbing damage from the front of your character up to 50% of your total maximum hit points. Damage taken while blocking depletes your stamina. Stamina does not regenerate while blocking. Added Effect: You are immune to most control effects. Effect ends when stamina is depleted. | |||
1 | Dungeoneering | You can detect secret doors and triggers, see traps, and collect artifacts to sell. | ||||||
2 | At-Will | Brazen Slash | Range Melee
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0.5 | Delivers a threefold attack to target enemy, dealing physical damage each hit. Magnitude: 55 Added Effect: Stamina Restoration | |||
3 | Encounter | Shield Slam | Range 30' Radius 10'
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0.7 | 13.6 | Deal physical damage to enemies in a line before you. Magnitude: 200 Added Effect: Knock Back | ||
4 | Daily | Earthshaker | Range 20'
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1.6 | Deal physical damage to nearby enemies. Magnitude: 580 Added Effect: Stun Duration: 3s | |||
5 | Encounter | Knee Breaker | Range Melee
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0.55 | 20.4 | Deal physical damage to target enemy. Magnitude: 500 Added Effect: Slow Duration: 8s | ||
6 | Class Feature | Greater Endurance | Increases movement speed by 10% whenever your stamina gauge is full. Effect decreases as remaining stamina decreases. | |||||
8 | Encounter | Bull Charge | Range 60'
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0.65 | 11.7 | Lunge at target enemy dealing physical damage. Magnitude: 400 Added Effect: Knock Back | ||
10 | At-Will | Shield Bash | Range Melee Radius 5'
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0.7 | Deal physical damage to enemies in a line before you. Magnitude: 20 | |||
10 | At-Will | Guarded Strike | Range Melee
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0.8 | Deal physical damage to target enemy. Magnitude: 60 | |||
10 | Mechanic | Dig In | Range Self
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0.1 | Take up a defensive position behind your shield, absorbing damage from all directions up to 75% of your total maximum hit points. Damage taken while blocking depletes your stamina. You may not move or attack while under the effect of dig in and stamina regenerates at a diminished pace. Added Effect: You take no additional damage from combat advantage. Added Effect: You are immune to most control effects. Effect does not end when stamina is depleted. | |||
10 | Class Feature | Vigorous Strikes | Increases critical hit rate by 10% whenever your stamina gauge is full. Effect decreases as remaining stamina decreases. | |||||
12 | Daily | Second Wind | Range Self
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1.1 | Increases your maximum hit points by 20%, restore the amount increased, and recover a portion of damage dealt by most attacks as hit points. Duration: 10s | |||
14 | Skill | Unshakable Shieldarm | Increases your critical avoidance by 10% while blocking. | |||||
16 | Encounter | Shield Throw | Range 50'
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0.65 | 11.7 | Deal projectile damage to target enemy. Magnitude: 350 Added Effect: Stun Duration: 3s | ||
18 | Class Feature | Combat Superiority | Whenever you activate an encounter or daily power, increase the damage dealt by your at-will attacks by 10%. Duration: 10s | |||||
18 | Skill | Tactician's Edge | Increases your combat advantage damage by 10% whenever your stamina is full. This effect decreases as stamina decreases. | |||||
20 | Daily | Determination | Range Self
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0.8 | Dispels and grants immunity to most control effects, and increases damage dealt by 10%. Duration: 10s | |||
24 | Encounter | Anvil of Doom | Range Melee
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0.86 | 17.5 | Deal physical damage to target enemy. Magnitude: 680 | ||
25 | Skill | Marathon Runner | Increases your movement speed by 10% when out of combat. | |||||
26 | Class Feature | Shield Talent | Increases stamina regeneration. |
Paragon Path[edit | edit source]
Vanguard[edit | edit source]
Fighter Vanguard
Abbreviation: FT VG
Become a stalwart defender of the weak who holds fast in the face of deadly foes.
Choose Vanguard to specialize in tanking. Tanks focus on keeping the enemy's attention while their party members attack and heal.
Once you choose a paragon path, you must switch to an empty loadout, pay astral diamonds or use a retraining token to change paths.
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
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30 | Mechanic | Path of the Vanguard | Increases threat generated, increases maximum hit points by 40%, and decreases damage dealt by 10%. | |||||
32 | At-Will | Tide of Iron | Range Melee
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1 | Deal physical damage to target enemy. Magnitude: 80 Added Effect: Your actions generate more threat. Duration: 10s | |||
32 | Daily | Bladed Rampart | Range Selft
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1 | Decreases damage taken by 30% and deal physical damage to attackers whenever you take damage. Magnitude: 200 Duration: 10s | |||
34 | Encounter | Enforced Threat | Range 30'
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0.55 | 13.6 | Threaten nearby enemies, placing yourself at the top of their threat list. Added Effect: Disorient Duration: 10s | ||
36 | Class Feature | Ferocious Reaction | Deal physical damage to attackers whenever you deflect an attack. Magnitude: 25 | |||||
41 | Feat | Shieldthrower | Shield Throw now generates additional threat, its cooldown is reduced to 6s, it magnitude is reduced to 250, and it no longer stuns targets. | |||||
41 | Feat | Staying Power | Enforced Threat now grants the added effect of increasing threat generated by at-wills for 6 seconds. | |||||
44 | Encounter | Knight's Challenge | Range Self
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0.75 | 23.4 | Instantly restore 50% of your stamina. Added Effect: Deal physical damage to attackers whenever you block. Magnitude: 80 Duration: 8s | ||
47 | Class Feature | Steel Recovery | Whenever you use an encounter or daily power, restore 5% of your stamina. | |||||
50 | Feat | Rising Tide | Tide of Iron now grants the effect of Rising Tide, causing you to deal additional physical damage whenever an attack strikes multiple enemies. Magnitude: 25 Duration: 3s | |||||
50 | Feat | Cleaving Bull | Bull Charge no longer knocks back targets and now grants the effect of Cleaving Bull, causing you to deal additional physical damage whenever an attack strikes multiple enemies. Magnitude: 40 Duration: 6s | |||||
53 | Encounter | Linebreaker | Range 60' Arc 90°
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0.7 | 15.6 | Lunge at target enemy dealing physical damage to enemies in a cone before you. Magnitude: 160 Added Effect: Increased Threat | ||
56 | Class Feature | Anvil of Challenge | Anvil of Doom now places you at the top of the target's threat list. | |||||
59 | Feat | Critical Deflection | Whenever you deflect an attack recover up to 10 stamina if your critical strike rating matches or exceeds your deflect rating. Stamina recovered decreases as critical rate decreases. This effect may not occur when blocking and may only occur once every 5 seconds. | |||||
59 | Feat | Combat Balance | whenever you are not blocking decrease damage taken by up to 10% if your critical avoidance rating, deflect rating, and awarness rating are equal. This effect decreases the farther apart the ratings. | |||||
62 | Encounter | Iron Warrior | 1.2 | 23.4 | Decreases damage taken by 20%. Duration: 8s | |||
65 | Class Feature | Enduring Warrior | Take 5% less damage when you are below 25% of your maximum hit points. | |||||
68 | Feat | Sharpened Senses | Bladed Rampart now negates the effect of combat advantage gainst you. | |||||
68 | Feat | Perfect Block | Determination now allows the blocking of most attacks without the use of stamina but a 180 second cooldown is imposed on Determination. | |||||
71 | At-Will | Threatening Rush | Range 28'
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0.8 | Lunge at target enemy dealing physical damage. Magnitude: 60 Added Effect: Increased Threat Cannot be executed while rooted. | |||
71 | Daily | Phalanx | Radius 16'
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2 | You gain immunity to most control effects and erect a barrier around you decreasing the damage taken by allies within by 20%. Duration: 14s Effect ends early upon guarding. | |||
74 | Encounter | Knight's Valor | Radius 25'
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0.2 | 17.5 | Cover the nearest party member, intercepting all damage that would be dealt to them. Added Effect: All threat generated by the covered target is transferred to you. Duration: 10s | ||
77 | Feat | Shake It Off | Increases the magnitude of Retaliate by up to 300 based on your remaining stamina. Damage decreases as remaining stamina decreases. | |||||
77 | Feat | Deep Breathing | Whenever you are under the effect of Dig In you gain the effect of Deep Breathing every 3 seconds. Deep Breathing Effect: Damage is increased by 4% and healing received is increased by 4%. Duration: 10s This effect may stack up to 3 times. |
Dreadnought[edit | edit source]
Fighter Dreadnought
Abbreviation: FT DN
Give in to the burning desire to take vengeance on your foes.
Choose Dreadnought to play as a DPS. DPS are damage dealers who focus on dispatching foes while their party members keep the enemy's attention.
Once you choose a paragon path, you must switch to an empty loadout, pay astral diamonds or use a retraining token to change paths.
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
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32 | At-Will | Heavy Slash | Range Melee
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1 | Deal physical damage to target enemy. Magnitude: 100 Added Effect: Increases damage dealt by 5% Duration: 12s | |||
34 | Encounter | Commander's Strike | Range Melee
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0.8 | 20.4 | Deal physical damage to target enemy. Magnitude: 400 Added Effect: Increases target's vulnerability to physical damage by 5% Duration: 10s | ||
36 | Class Feature | Momentum | Bull Charge no longer knocks targets, but deals an additional 200 magnitude damage. Increases movement speed by 20% after running for 2s. Effect ends when movement stops. | |||||
38 | Daily | Shockwave | Range 50' Radius 5'
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1.2 | Deal physical damage to enemies in a line before you. Magnitude: 620 Added Effect: Knockback | |||
41 | Feat | Heavier Slash | Grants your at-will attacks a 20% chance that your next heavy slash will deal an additional 200 magnitude damage. Duration: 12s | |||||
41 | Feat | Weight of Vengeance | Grants Anvil of Doom the effect of dealing an additional 300 magnitude damage and consuming 25 vengeance. No effect if your Vengeance Gauge is below 25. | |||||
44 | Encounter | Tremor | Range 15'
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0.8 | 15.6 | Deal physical damage to nearby enemies. Magnitude: 250 | ||
47 | Class Feature | Heated Vengeance | Increases the rate at which stamina is converted into vengeance while under the effect of Seethe. | |||||
50 | Feat | Ricochet | Shield Throw now bounces to up to three nearby enemies dealing 30% less damage to the second target, 60% less damage to the third target, and 70% less damage to the fourth target. | |||||
50 | Feat | Prepared Slam | Whenever you are under the effect of Heavy Slash your encounter powers which deal damage to multiple enemies consume the effect of Heavy Slash to deal an additional 200 magnitude damage. | |||||
53 | Encounter | Into the Fray | Radius 50'
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0.9 | 19.5 | Increases the movement speed of self and nearby allies by 20%. Duration: 8s Added Effect: Instantly restore 100% of your stamina. | ||
56 | Class Feature | Steady Vengeance | Whenever you are under the effect of block and in combat, your Vengeance Gauge will not deplete. | |||||
59 | Feat | Crushing Blows | Whenever you attack you have a chance to deal a crushing blow consuming 5 vengeance to deal an additional 100 magnitude damage. Your chance to deal a crushing blow is 20% when your armor penetration is equal to your power and decreases the lower your armor penetration. | |||||
59 | Feat | Roiling Hatred | Whenever you critically strike and your Vengeance Gauge is at least 50% full, restore 5 vengeance. | |||||
62 | Encounter | Griffon's Wrath | Range Melee
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0.55 | 15.6 | Delivers a threefold attack to target enemy, dealing physical damage each hit. Total Combo Magnitude: 840 | ||
65 | Class Feature | Enduring Vengeance | Every 10 seconds your Vengeance Gauge is above 50%, you gain a stack of Enduring Vengeance increasing your damage dealt by 1%. This effect may stack up to 5 times. Effect ends when your Vengeance Gauge drops below 50%. | |||||
68 | Feat | Landwaster | Grants Earthsaker the effect of applying Landwaster when the Vengeance Gauge is above 90%. Landwaster Effect: Allows the execution of Shockwave with no action points by activating Earthsaker again. Doing so fully depletes the Vengeance Gauge. Duration: 5s | |||||
68 | Feat | Striker's Mark | Grants Mow Down the effect of dealing 2000 magnitude damage if the target is affected by Commander's Strike. Commander's Strike is removed from the target in this case. | |||||
71 | At-Will | Reave | Range 45' Radius 4'
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0.4 | Delivers a twofold ranged attack to enemies in a line before you, dealing physical damage each hit. Magnitude: 30 | |||
74 | Encounter | Onslaught | Range Melee Radius 20'
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1.1 | 17.5 | Deal physical damage to target and enemies near the target. Magnitude: 300 Added Effect: Stun Duration: 1s | ||
77 | Feat | Bloody Reprise | Whenever your Vengeance Gauge drops below 50% you receive the effect of Bloody Reprise. Duration: 2s Bloody Reprise Effect: Whenever you use an encounter power, set your Vengeance Gauge to 75. | |||||
77 | Feat | Executioner's Cut | Whenever you attack an enemy with less than 30% hit points, deal 50 magnitude additional damage and restore 3 vengeance. | |||||
80 | Daily | Mow Down | Range Melee
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1.5 | Delivers a twofold attack to target enemy, dealing physical damage each hit. Total Combo Magnitude: 1600 Added Effect: Knock |