# Epic Enchantments

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**Epic Armor & Weapon Enchantments**

These drop from the Epic dungeons. They drop as a Rare (Blue) Shard of _____.
It takes four Shards of the same type to be combined as any other Enchantment to make a Lesser ____ Enchantment.
You require 4 shards to make 1 Lesser Enchantment; however, you need 2 Lesser Enchantments to make 1 Normal, and 2 Normal Enchantments to make 1 Greater Enchantment, and 2 Greater Enchantments to make 1 Perfect Enchantment.
Each of these combines has a 1% chance of success. (So save your AD/ Zen for the Coalescent Ward, this ward guarantees a successful combine).

The Shards have a poor description: "This is an Enchantment shard. Combine 4 of them to create an Enchantment for your Armor or Weapon."

Both weapon and Armor enchants have a specific symbol that is shared with the shards. All Armor Enchants have a square outer border while all Weapon Enchants have a diamond border. Check the border of the shard and you can tell which enchant you will create.

## Contents

## Weapon Enchants[edit | edit source]

Since this guide was created there have been additional levels and additional enchants added. New levels are 'pure' and 'transcendant' at level 11 and 12 respectively. New enchantments include Dread for weapons, and Shadowclad for armor.

### Lesser[edit | edit source]

**Lifedrinker**: You deal an additional 4.4% of weapon damage as Necrotic damage with your powers, then heal yourself for that amount.

**Flaming**: You deal an additional 6% of weapon damage as Fire damage with your powers. Additionally you burn your foe for 2% of weapon damage as Fire damage every 1 seconds for 3 seconds. This effect stacks up to 3 times.

**Frost**: You deal an additional 5.5% of weapon damage as Cold damage with every swing and reduce your foe's Recovery by 13%. This lasts 4 seconds and cannot be applied more than once every 20 seconds.

**Bilethorn**: You deal an additional 3.8% of weapon damage as Poison damage with your powers. Your foe takes an additional 6.5% of weapon damage as Poison damage after 4 seconds.

**Lightning**: You deal an additional 10% of weapon damage as Lightning damage with every strike. This damage chains 0 times at a 50% chance for each chain,

**Vorpal**: You strike with an additional 12% Critical Severity. Critical Severity increases the damage your Critical strikes deal.

**Holy Avenger**: You deal an additional 9.4% of weapon damage as Radiant damage with your powers and have a 5% chance: on each swing to improve your allies damage resistance by 15% for 10 seconds. This effect can only activate every 60 seconds.

**Bronzewood**: DOES NOT EXIST. Enchantment is from the Feywild Lockbox and lowest version is the (NORMAL) version.

**Terror**: You deal an additional 6% of weapon damage as Necrotic damage with every swing and induce terror in your foe, reducing their Defense by 5%.

**Feytouched**: Your encounter powers siphon away 3% of your target's damage. This damage is converted into 3% more damage for you. This effect may only happen once every 20 seconds.

### Normal[edit | edit source]

**Lifedrinker**: You deal an additional 6.1% of weapon damage as Necrotic damage with your powers, then heal yourself for that amount.

**Flaming**: You deal an additional 7.5% of weapon damage as Fire damage with your powers. Additionally you burn your foe for 2.5% of weapon damage as Fire damage every 1 seconds for 3 seconds. This effect stacks up to 3 times.

**Frost**: You deal an additional 6.9% of weapon damage as Cold damage with every swing and reduce your foe's Recovery by 17%. This lasts 4 seconds and cannot be applied more than once every 20 seconds.

**Bilethorn**: You deal an additional 5.2% of weapon damage as Poison damage with your powers. Your foe takes an additional 8.1% of weapon damage as Poison damage after 4 seconds.

**Lightning**: You deal an additional 12% of weapon damage as Lightning damage with every strike. This damage chains 1 times at a 50% chance for each chain,

**Vorpal**: You strike with an additional 25% Critical Severity. Critical Severity increases the damage your Critical strikes deal.

**Holy Avenger**: You deal an additional 13% of weapon damage as Radiant damage with your powers and have a 10% chance: on each swing to improve your allies damage resistance by 15% for 10 seconds. This effect can only activate every 60 seconds.

**Bronzewood**: Targets struck with your Encounter powers become marked. While marked, your at will and encounter powers ignore -8% of the target's armor. Targets may not be marked more then once every 20 seconds.

**Terror**: You deal an additional 8.3% of weapon damage as Necrotic damage with every swing and induce terror in your foe, reducing their Defense by 10%.

**Feytouched**: Your encounter powers siphon away 6% of your target's damage. This damage is converted into 6% more damage for you. This effect may only happen once every 20 seconds.

### Greater[edit | edit source]

**Lifedrinker**: You deal an additional 7% of weapon damage as Necrotic damage with your powers, then heal yourself for that amount.

**Flaming**: You deal an additional 10% of weapon damage as Fire damage with your powers. Additionally you burn your foe for 3.5% of weapon damage as Fire damage every 1 seconds for 3 seconds. This effect stacks up to 3 times.

**Frost**: You deal an additional 9.6% of weapon damage as Cold damage with every swing and reduce your foe's Recovery by 20%. This lasts 4 seconds and cannot be applied more than once every 20 seconds.

**Bilethorn**: You deal an additional 6% of weapon damage as Poison damage with your powers. Your foe takes an additional 11% of weapon damage as Poison damage after 4 seconds.

**Lightning**: You deal an additional 18% of weapon damage as Lightning damage with every strike. This damage chains 2 times at a 50% chance for each chain,

**Vorpal**: You strike with an additional 38% Critical Severity. Critical Severity increases the damage your Critical strikes deal.

**Holy Avenger**: You deal an additional 15% of weapon damage as Radiant damage with your powers and have a 15% chance: on each swing to improve your allies damage resistance by 15% for 10 seconds. This effect can only activate every 60 seconds.

**Bronzewood**: Targets struck with your Encounter powers become marked. While marked, your at will and encounter powers ignore -12% of the target's armor. Targets may not be marked more then once every 20 seconds.

**Terror**: You deal an additional 9.5% of weapon damage as Necrotic damage with every swing and induce terror in your foe, reducing their Defense by 15%.

**Feytouched**: Your encounter powers siphon away 9% of your target's damage. This damage is converted into 9% more damage for you. This effect may only happen once every 20 seconds.

### Perfect[edit | edit source]

**Lifedrinker**: You deal an additional 8.8% of weapon damage as Necrotic damage with your powers, then heal yourself for that amount.

**Flaming**: You deal an additional 12% of weapon damage as Fire damage with your powers. Additionally you burn your foe for 4% of weapon damage as Fire damage every 1 seconds for 3 seconds. This effect stacks up to 3 times.

**Frost**: You deal an additional 11% of weapon damage as Cold damage with every swing and reduce your foe's Recovery by 30%. This lasts 4 seconds and cannot be applied more than once every 20 seconds.

**Bilethorn**: You deal an additional 7.5% of weapon damage as Poison damage with your powers. Your foe takes an additional 16% of weapon damage as Poison damage after 4 seconds.

**Lightning**: You deal an additional 20% of weapon damage as Lightning damage with every strike. This damage chains 3 times at a 50% chance for each chain,

**Vorpal**: You strike with an additional 50% Critical Severity. Critical Severity increases the damage your Critical strikes deal.

**Holy Avenger**: You deal an additional 19% of weapon damage as Radiant damage with your powers and have a 20% chance: on each swing to improve your allies damage resistance by 15% for 10 seconds. This effect can only activate every 60 seconds.

**Bronzewood**: Targets struck with your Encounter powers become marked. While marked, your at will and encounter powers ignore -16% of the target's armor. Targets may not be marked more then once every 20 seconds.

**Terror**: You deal an additional 12% of weapon damage as Necrotic damage with every swing and induce terror in your foe, reducing their Defense by 20%.

**Feytouched**: Your encounter powers siphon away 12% of your target's damage. This damage is converted into 12% more damage for you. This effect may only happen once every 20 seconds.

## Armor Enchants[edit | edit source]

### Lesser[edit | edit source]

**Bloodtheft**: When below 50% health you have a 5% chance upon receiving damage to deal Necrotic damage to your attacker and heal yourself for that amount. This damage is based on your level. This damage can only occur once every 60 seconds.

**Fireburst**: When you receive damage you have a 5% chance to release a fireball at your attacker that explodes, damaging all foes near it for Fire damage. The damage of this fireball scales with your level. This effect can only occur once every 60 seconds.

**Frostburn**: On receiving damage you have a 5% chance to deal frost damage and reduce your attacker's Recovery by 15%. This damage scales with your level. This effect lasts 4 seconds and can only occur once every 60 seconds.

**Briartwine**: You reflect 2% of the damage dealt to you back to your attacker.

**Thunderhead**: When you receive a Critical Strike your armor has a 10% chance to deal Lightning damage and Stun nearby foes. This damage scales with your level. This effect can only occur once every 60 seconds.

**Negation**: When receiving damage each hit stacks a 1% increase to your damage resistance for 6 seconds. This effect can stack a maximum of 10 times.

**Soulforged**: When below 25% health, upon receiving damage you become immune to all damage for 2 seconds. This effect can only trigger once every 60 seconds.

**Barkshield**: Every 8 seconds you armor receives a charge of Bolstered Bark up to a maximum of 3 charges. When you have one charge of Bolstered Bark your armors absorbes 324 damage. When you have two charges of Bolstered Bark your armors absorbs 648 damage. When you have three charges of Bolstered Bark your armors absorbes 972 damage. Whenever you take damage one charge of Bolstered Bark is consumed.

**Elven Battle**: You are 20% more resistant to slows and immobilizes. Their duration is reduced.

### Normal[edit | edit source]

**Bloodtheft**: When below 50% health you have a 10% chance upon receiving damage to deal Necrotic damage to your attacker and heal yourself for that amount. This damage is based on your level. This damage can only occur once every 60 seconds.

**Fireburst**: When you receive damage you have a 10% chance to release a fireball at your attacker that explodes, damaging all foes near it for Fire damage. The damage of this fireball scales with your level. This effect can only occur once every 60 seconds.

**Frostburn**: On receiving damage you have a 10% chance to deal frost damage and reduce your attacker's Recovery by 20%. This damage scales with your level. This effect lasts 4 seconds and can only occur once every 60 seconds.

**Briartwine**: You reflect 2.8% of the damage dealt to you back to your attacker.

**Thunderhead**: When you receive a Critical Strike your armor has a 20% chance to deal Lightning damage and Stun nearby foes. This damage scales with your level. This effect can only occur once every 60 seconds.

**Negation**: When receiving damage each hit stacks a 1.5% increase to your damage resistance for 7 seconds. This effect can stack a maximum of 10 times.

**Soulforged**: When you fall in combat your armor will resurrect you and heal you for 1416 and 236 for every second for 3 seconds. This effect can only trigger once every 90 seconds.

**Barkshield**: Every 8 seconds you armor receives a charge of Bolstered Bark up to a maximum of 3 charges. When you have one charge of Bolstered Bark your armors absorbes 486 damage. When you have two charges of Bolstered Bark your armors absorbes 972 damage. When you have three charges of Bolstered Bark your armors absorbes 1458 damage. Whenever you take damage one charge of Bolstered Bark is consumed.

**Elven Battle**: You are 100% more resistant to slows and immobilizes. Their duration is reduced.

### Greater[edit | edit source]

**Bloodtheft**: When below 50% health you have a 15% chance upon receiving damage to deal Necrotic damage to your attacker and heal yourself for that amount. This damage is based on your level. This damage can only occur once every 60 seconds.

**Fireburst**: When you receive damage you have a 15% chance to release a fireball at your attacker that explodes, damaging all foes near it for Fire damage. The damage of this fireball scales with your level. This effect can only occur once every 60 seconds.

**Frostburn**: On receiving damage you have a 15% chance to deal frost damage and reduce your attacker's Recovery by 25%. This damage scales with your level. This effect lasts 4 seconds and can only occur once every 60 seconds.

**Briartwine**: You reflect 3.2% of the damage dealt to you back to your attacker.

**Thunderhead**: When you receive a Critical Strike your armor has a 30% chance to deal Lightning damage and Stun nearby foes. This damage scales with your level. This effect can only occur once every 60 seconds.

**Negation**: When receiving damage each hit stacks a 2%(?) increase to your damage resistance for 8(?) seconds. This effect can stack a maximum of 10 times.

**Soulforged**: When below 25% health, upon receiving damage you become immune to all damage for 4 seconds. This effect can only trigger once every 60 seconds.

**Barkshield**: Every 8 seconds you armor receives a charge of Bolstered Bark up to a maximum of 3 charges. When you have one charge of Bolstered Bark your armors absorbes 648 damage. When you have two charges of Bolstered Bark your armors absorbes 1296 damage. When you have three charges of Bolstered Bark your armors absorbes 1944 damage. Whenever you take damage one charge of Bolstered Bark is consumed.

**Elven Battle**: You are 150% more resistant to slows and immobilizes. Their duration is reduced.

### Perfect[edit | edit source]

**Bloodtheft**: When below 50% health you have a 20% chance upon receiving damage to deal Necrotic damage to your attacker and heal yourself for that amount. This damage is based on your level. This damage can only occur once every 60 seconds.

**Fireburst**: When you receive damage you have a 20% chance to release a fireball at your attacker that explodes, damaging all foes near it for Fire damage. The damage of this fireball scales with your level. This effect can only occur once every 60 seconds.

**Frostburn**: On receiving damage you have a 20% chance to deal frost damage and reduce your attacker's Recovery by 30%. This damage scales with your level. This effect lasts 4 seconds and can only occur once every 60 seconds.

**Briartwine**: You reflect 4% of the damage dealt to you back to your attacker.

**Thunderhead**: When you receive a Critical Strike your armor has a 40% chance to deal Lightning damage and Stun nearby foes. This damage scales with your level. This effect can only occur once every 60 seconds.

**Negation**: When receiving damage each hit stacks a 3% increase to your damage resistance for 9 seconds. This effect can stack a maximum of 10 times.

**Soulforged**: When you fall in combat, your Soulforged armor will resurrect and heal you. This effect can only trigger once every 60 seconds.

**Barkshield**: Every 8 seconds you armor receives a charge of Bolstered Bark up to a maximum of 3 charges. When you have one charge of Bolstered Bark your armors absorbes 810 damage. When you have two charges of Bolstered Bark your armors absorbes 1620 damage. When you have three charges of Bolstered Bark your armors absorbes 2430 damage. Whenever you take damage one charge of Bolstered Bark is consumed.

**Elven Battle**: You are 200% more resistant to slows and immobilizes. Their duration is reduced.

## Special Enchantments[edit | edit source]

### Weapon Enchants[edit | edit source]

**Plague Fire** (LESSER) (Purple) : You deal an additional 3.5% of weapon damage as Fire damage with your powers. Additionally you burn your foe for 1.2% of weapon damage as Fire damage every 1 seconds for 3 seconds and induce terror in your foe, reducing their Defense by 5%. This effect stacks up to 3 times.
(This enchant comes from Lockboxes. There is a chance that is can also be a very rare drop.)

**Plague Fire** (MODERATE) (Purple) : You deal an additional 5.5% of weapon damage as Fire damage with your powers. Additionally you burn your foe for 1.8% of weapon damage as Fire damage every 1 seconds for 3 seconds and induce terror in your foe, reducing their Defense by 10%. This effect stacks up to 3 times.

**Plague Fire** (GREATER) (Purple) : You deal an additional 7.5% of weapon damage as Fire damage with your powers. Additionally you burn your foe for 2.5% of weapon damage as Fire damage every 1 seconds for 3 seconds and induce terror in your foe, reducing their Defense by 15%. This effect stacks up to 3 times.

**Brilliant Energy** (Green) : You have a 30% chance to deal 12.5% of weapon damage as Radiant damage with every strike. This damage ignores half of the targets damage resistance. (This is the enchant that comes with the level 60 Delzoun Epic weapon from the Delzoun Epic chest as part of the Founders pack.) (This item is UNIQUE, as such you can not aquire 4 of them so it is not possible to make upgraded versions)

### Armor Enchants[edit | edit source]

**Loamweave** (NORMAL) (Purple) : On receiving damage you have a 10% chance to deal Physical damage and root your attacker for 3 seconds (1 second on players). The damage scales with your level. This effect can only occur every 60 seconds. This enchantment is gained by purchasing the "Knight of the Feywild" pack.