Encounter powers serve as the main attacks for each class. They are generally used in situations that require more than a basic attack.
Encounter powers usually have longer cooldowns often ranging from 7 to 20 seconds. Cooldown time can be decreased by stating into Recovery, by certain pieces of equipment, and by some Rank 4 power features. These powers often provide more effects than At-Will powers; such as stuns, roots, snares, and prones.
A character has 3 slots in their Action Bar reserved for Encounter Powers (default keys Q, E and R).
- The Control Wizard has the ability to slot an additional Encounter Power on their Tab key due to their Spell Mastery Mechanic
- The Hunter Ranger's Tab Mechanic switches the Encounter Power tray to a second set of powers.
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