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Enchantment and Runestone tables are separated other pages.

Overview[edit | edit source]

Enchantments and Runestones are magic stones that can be placed in slots on equipment or companions and they grant additional stats and effects depending on the rank and type of stone. Enchanting an item is done with an Enchantment and enchanting a companion is done with a Runestone. Stones are obtained as loot, as rewards for zone events and purchased from Astral Diamond merchants or the Auction House.

All normal stones are ranked from 1 to 14 and all epic stones ranked as Shards, Lesser, Moderate, Greater, Perfect, Pure , Transcendent and Unparalleled.

Enchantments have a round shape and Runestones are hexagonal.

Usage[edit | edit source]

Slots[edit | edit source]

A weapon and armor enchantment can only be slotted into either the weapon enhancement slot of weapon or the armor enhancement slot of a body armor. The weapon and armor enhancement slots are the pink colored slots. Weapon or armor enchantments will not fit into ordinary enchantment or runestone slots.

Overload enchantments can only be slotted in an overload slot on certain armors. The overload slot is the blue colored slot. Overload enchantment will not fit into ordinary enchantment slots, runestone slots, weapon enhancement slots or armor enhancement slots.

The other slots, defense, offense, and utility, fit regular enchantments if they have a matching effect. For possible options see the pages about Offense enchantments, Defense enchantments, or, Utility enchantments.

Offense Slot and Weapon Enhancement Slot
Armor Enhancement Slot and Defense Slot

Enchanting[edit | edit source]

Enchant Item[edit | edit source]

To enchant an item it needs an enchantment slot. There are two ways of enchanting. Both starts with Right clicking the item, select Manage Item Enchantments... Then you can either drag and drop a stone from Inventory or click Slot button to select from a list. Then click Enchant. A dialog will warn you that you will have to pay an amount in gold if you later decide to Unbind (Remove into your Inventory) the stone from the slot.

Note: You can drag and drop a new stone over an occupied slot, this destroys and replaces the original stone that is placed in a slot. This would save the cost of gold spent on Unbinding.

Note: Enchantments stored in the bank can be added to items, even though they are not in your inventory.

1. Click on the item button and select Manage Item Enchantments...
2a. Click on slot button and select an enchantment or
2b. Drag an enchantment to the slot
3. Click on the Enchant button
4. Click on the Ok button

Enchant Companion[edit | edit source]

Each Companion has three Runestone slots which unlock at Lvl 1, Lvl 5 and Lvl 15. To enchant a companion open the companion window (=) and drop a Runestone into one of its slots.

Companion slots

Unbinding[edit | edit source]

Unbinding a stone from a slot returns the stone to your inventory. Bring up the Item Menu on item with stone and select Enchant Item. Left-click a stone in a slot to bring up Unbind button. Press Unbind button to bring up confirmation dialog. Press Remove to pay the fee and unbind stone.

Press Remove to pay the fee and Unbind stone

Unbinding costs fee in gold, and the cost varies based on the Rank of the Enchant/Runestone and the Quality of the item. Costs range from 62 Copper up to 2.5 Gold. Epic gear with any rank enchants have a capped cost of 2 Gold 50 Silver. Level 60 Rare stones with rank 5 and above enchants have an unbinding cost of 1 Gold 50 Silver. Costs are based on the level of the item that will have the enchantment removed from it.

Stone Rank Unbind cost
1 62 Copper
2 62 Copper
3 62 Copper
4 62 Copper
5 62 Copper
6 2 Gold 50 Silver  0 Copper
7 2 Gold 50 Silver  0 Copper
8 2 Gold 50 Silver  0 Copper
9 2 Gold 50 Silver  0 Copper
10 2 Gold 50 Silver  0 Copper
11 2 Gold 50 Silver  0 Copper
12 2 Gold 50 Silver  0 Copper
Epic Stone Rank Unbind cost
Lesser 2 Gold 50 Silver
Normal 2 Gold 50 Silver
Greater 2 Gold 50 Silver
Perfect 2 Gold 50 Silver
Pure 2 Gold 50 Silver
Transcendent 2 Gold 50 Silver

Fusion (Replaced)[edit | edit source]

The fusion system is outdated since Module 2: Shadowmantle and replaced with the refining system.

Refining[edit | edit source]

The refinement system was introduced in Module 2: Shadowmantle as a replacement for the fusion system.

Upgrading[edit | edit source]
Enchantment Total RP RP to upgrade Required Reagents Success Rate
Rank 1 0 2 [Minor Mark of Potency] 100%
Rank 2 2 5 2 [Minor Mark of Potency] 90%
Rank 3 7 25 [Lesser Mark of Potency] 80%
Rank 4 32 75 2 [Lesser Mark of Potency] 70%
Rank 5 107 300 [Moderate Mark of Potency] 60%
Rank 6 407 1,200 2 [Moderate Mark of Potency] 50%
Rank 7 1,607 5,000 [Greater Mark of Potency] 40%
Rank 8 6,607 15,000 2 [Greater Mark of Potency] 30%
Rank 9 21,607 30,000 2 [Greater Mark of Potency] + 3 [Greater Enchanting Stone] 20%
Rank 10 51,607 40,000 [Superior Mark of Potency] 10%
Rank 11 91,607 50,000 2 [Superior Mark of Potency] + 3 [Superior Enchanting Stone] 5%
Rank 12 141,607 55,000 [Ultimate Mark of Potency] 3%
Rank 13 196,607 60,000 2 [Ultimate Mark of Potency] + 3 [Ultimate Enchanting Stone] 1%
Rank 14 256,607
Shard of Epic Enchantment 0 0 9 identical Shards 1%
Lesser Epic Enchantment 0 5,000 5 [Greater Mark of Potency] 1%
Moderate Epic Enchantment 5,000 15,000 10 [Greater Mark of Potency] + 3 [Greater Enchanting Stone] 1%
Greater Epic Enchantment 20,000 30,000 15 [Greater Mark of Potency] + 6 [Greater Enchanting Stone] 1%
Perfect Epic Enchantment 50,000 40,000 10 [Superior Mark of Potency] + 3 [Superior Enchanting Stone] 1%
Pure Epic Enchantment 90,000 50,000 15 [Superior Mark of Potency] + 6 [Superior Enchanting Stone] 1%
Transcendent Epic Enchantment 140,000 55,000 10 [Ultimate Mark of Potency] + 3 [Ultimate Enchanting Stone] 1%
Unparalleled Epic Enchantment 195,000

For artifact RP and upgrade requirements, see Artifact. For artifact equipment RP and upgrade requirements, see Artifact equipment and the specific articles for items (Artifact belt, Artifact cloak, Artifact off-hand, and Artifact weapon).

Refinement Points[edit | edit source]
item Refinement PointsRP value
Rank 1 Enchantment / Runestone 0
Rank 2 Enchantment / Runestone 2
Rank 3 Enchantment / Runestone 5
Rank 4 Enchantment / Runestone 25
Rank 5 Enchantment / Runestone 100
Rank 6 Enchantment / Runestone 400
Rank 7 Enchantment / Runestone 1,000
Rank 8 Enchantment / Runestone 2,500
Rank 9 Enchantment / Runestone 7,500
Rank 10 Enchantment / Runestone 12,500
Rank 11 Enchantment / Runestone 25,000
Rank 12 Enchantment / Runestone 50,000
Rank 13 Enchantment / Runestone 75,000
Rank 14 Enchantment / Runestone 100,000
Shard of Epic Enchantment (Rank 6) 100
Lesser Epic Enchantment (Rank 7) 1,000
Moderate Epic Enchantment (Rank 8) 2,500
Greater Epic Enchantment (Rank 9) 7,500
Perfect Epic Enchantment (Rank 10) 12,500
Pure Epic Enchantment (Rank 11) 25,000
Transcendent Epic Enchantment (Rank 12) 50,000
Unparalleled Epic Enchantment (Rank 13) 75,000
[Quartz] 1
[Lumen] 5
[Faintly Glowing Citrine] 10
[White Pearl] 10
[Amethyst] 25
[Bright Lumen] 25
[Peridot] 50
[Brilliant Lumen] 75
[Black Pearl] 100
[Spirit of Simril] 100
[Aquamarine] 150
[Blinding Lumen] 150
[Resplendent Citrine] 180
[Dravite] 250
[Emerald] 250
[Dread Spinel] 250
[Flawless Sapphire] 500
[Black Opal] 1,000
[Amnian Jadeite] 2,500
[Jadeite] 2,500
[Blood Ruby] 5,000
[Alexandrite] 10,000
[Brilliant Diamond] 25,000
[Violet Diamond] 50,000
[Teal Diamond] 100,000
[Minor Mark of Potency] 0
[Lesser Mark of Potency] 5
[Lesser Mark of Power] 50[1]
[Lesser Mark of Stability] 50[1]
[Lesser Mark of Union] 50[1]
[Moderate Mark of Potency] 50
[Mark of Power] 250[1]
[Mark of Stability] 250[1]
[Mark of Union] 250[1]
[Greater Mark of Potency] 100
[Greater Mark of Power] 750[1]
[Greater Mark of Stability] 750[1]
[Greater Mark of Union] 750[1]
[Superior Mark of Potency] 500
[Ultimate Mark of Potency] 1,000
[Moderate Enchanting Stone] 25
[Greater Enchanting Stone] 150
[Superior Enchanting Stone] 400
[Ultimate Enchanting Stone] 1,000
Minor Stone (Power, Resonance, Stability, Thaumaturgic, Union) 50
Lesser Stone (Power, Resonance, Stability, Thaumaturgic, Union) 250
Normal Stone (Power, Resonance, Stability, Thaumaturgic, Union) 500
Greater Stone (Power, Resonance, Stability, Thaumaturgic, Union) 1,250
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Infomation on preview server NW.90.20171009a.10
External Tools[edit | edit source]

How or Where to get Refinements[edit | edit source]

NOTE: White Pearl, Peridot, Aquamarine, Flawless Sapphire, Black Opal, Minor Thaumaturgic Stone, Lesser Thaumaturgic Stone, Thaumaturgic Stone and possibly other refinement stones can all drop as rewards from the Wanderer's Fortune mount insignia Bonus.

Gemstones[edit | edit source]

Marks and Enchanting Stones[edit | edit source]

Refining Stones[edit | edit source]

NOTE: Refining Stones are outdated as of Module 12b.

Wards[edit | edit source]

Wards are used to guarantee upgrade success, or to keep from losing reagents if the upgrade process fails. They are found in the celestial coin reward [Coffer of Celestial Enchantments], [Coffer of Celestial Artifacts], and [Coffer of Celestial Artifact Equipment], purchased in the Zen Market, or with Astral Diamonds in the Auction House.

Enchantments[edit | edit source]

Enchantments will grant a bonus depending on the type of slot it is placed into and there are five types of slots: Offensive, Defensive, Utility, Weapon and Armor. Some enchantments (e.g. Savage) will provide multiple bonuses at one time depending on slot.

Standard Enchantments[edit | edit source]

See Enchantment.

Non-standard Enchantments[edit | edit source]

See Enchantment.

Epic Enchantments[edit | edit source]

Epic enchantments are ranked Lesser, Moderate, Greater, Perfect, Pure, Transcendent and Unparalleled.

Shards are fragments of Epic enchantments that can be upgrade into Lesser enchantments when you have ten of them.

Shards drop in Epic dungeons or from Campaign Chest at the end of a Sharandar dungeon lair. They drop as a Shard of _____.

Both Weapon and Armor enchantments have a specific symbol that is shared with the shards. All Armor enchantments have a square outer border while all Weapon enchantments have a diamond border.

Note: Save AD/Zen for the [Coalescent Ward], this ward guarantees a 100% successful upgrade attempt.

Weapon Enchantments[edit | edit source]

See Weapon enchantment.

Armor Enchantments[edit | edit source]

See Armor enchantment.

Overload Enchantments[edit | edit source]

See Overload enchantment.

Runestones[edit | edit source]

Runestones are augments for Companions. Each Companion has three Runestone slots which unlock at Lvl 1, Lvl 5 and Lvl 15. Runestones can give an Offense or Defense bonus. The type of bonus is determined by the type of slot of the companion it is placed in.

See Runestone.

Gallery[edit | edit source]

  • Enchanting Gallery can be found Enchanting/Gallery. This has all images for Enhancement, Enchanting, Runestone, Grey, HotN, etc. and every rank.