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Dungeon

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Dungeons are player-vs-environment private instances that (so far) take place in indoor environments and which are balanced for groups of three or five characters. They are similar to Skirmishes, but usually longer, involving exploring some kind of structure and facing several bosses.

To enter a dungeon you must use the queue system. Leveling dungeons require 3 players and Epic dungeons require 5 players. All dungeons have a minimum level required, and epic dungeons have an item level requirement. Epic dungeons require 1 Tank, 1 Healer, and 3 DPS characters to queue if you join a public queue, private queues bypass this restriction.

Dungeons[edit | edit source]

Type Name Zone Players Estimated
Play Time
Level Minimum
Total Item Level[1]
Leveling The Cloak Tower Tower District 3 30min 12-70
Leveling Cragmire Crypts Blackdagger Ruins 3 30min 19-70
Leveling Gray Wolf Den Vellosk 3 30min 36-70
Leveling Pirate King's Retreat Pirates' Skyhold 3 30min 40-70
Leveling The Frozen Heart Icespire Peak 3 30min 44-70
Leveling Spellplague Caverns The Chasm 3 30min 47-70
Leveling Temple of the Spider Rothé Valley 3 30min 50-70
Leveling Caverns of Karrundax Mount Hotenow 3 30min 54-70
Tier 1 Lair of Lostmauth Tyranny of Dragons 5 30min 70-70 7,500
Tier 1 Malabog's Castle Sharandar 5 30min 68-70 7,500
Tier 1 Valindra's Tower Dread Ring 5 30min 70-70 7,500
Tier 2 Cragmire Crypts (Master) Blackdagger Ruins 5 30min 70-70 8,400
Tier 2 Gray Wolf Den (Master) Vellosk 5 30min 70-70 8,400
Tier 2 Temple of the Spider (Master) Rothé Valley 5 30min 70-70 8,400
Tier 2 Castle Never 5 30min 70-70 8,400
Tier 3 Fangbreaker Island 5 30min 70-70 11,000
Tier 3 Spellplague Caverns (Master) The Chasm 5 30min 70-70 11,000
Tier 3 Tomb of the Nine Gods 5 30min 70-70 12,000
removed[2] Lair of the Mad Dragon Helm's Hold
removed[2] Throne of Idris Ebon Downs
removed[2] The Dread Vault Whispering Caverns
removed[2] Fardelver's Crypt Gauntlgrym
removed[2] Dwarf King Crypt Gauntlgrym
  1. Required Item Level is 1,000 lower for private queues
  2. 2.0 2.1 2.2 2.3 2.4 This dungeon was removed in Module 6: Elemental Evil.


Dungeon Chest drop rates[edit | edit source]

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These are rough drop rates estimates observed from running 75+ dungeons, and observing all party members loot. The figures won't be exact, but it should be useful to players to get an idea of where it's best to farm for each item.

  • Tier 1 dungeon delve chests:
    • 10% - drops the T1 set armor/weapon piece the in game description says (note each class has 3 sets)
    • 40% - drops the other T1 ring/necklace/belt piece the in game description says
    • 45 % - drops a random junk piece of purple loot - usually matching what the final boss can drop
    • 5% - drop a random junk piece of blue loot
  • Tier 2 dungeon delve chests:
    • 10% - drops the T2 set armor/weapon piece the in game description says (note each class has 3 sets)
    • 20% - drops the other T2 ring/necklace/belt piece the in game description says
    • 50% - drops a random T1 piece your class can use (armor, weapon or otherwise)
    • 20% - drops a random usually junk purple from the endboss in the area
  • Tier 2.5 (Castle Never, Malabog's Castle, Valindra's Tower) dungeon delve chest:
    • 60% - drops a random T1 piece your class can use (armor, weapon or otherwise)
    • 40% - drops a random T2 piece your class can use (armor, weapon or otherwise)
      • Note the chest will not contain any of the boss loot - no ancient quality gear.
  • Tier 3 (Lair of Lostmauth) dungeon delve chest:
    • 60% - drops a random T2.75? Necklace or Ring
    • 40% - drops a random T3? Necklace or Ring
    • 1% - drops a random Artifact Belt (Uncommon, Rare, or Legendary)
      • Note there are 2 chests at the end, a normal delve chest, and a special chest that can only be opened with an Arcane Dragon Key.