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Drowned Orb

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Drowned Orb
Module: 16
Category: Artifact Weapon
Tag: Ranged
Orb
Implement
Weapon
Binding: Icons Inventory Binds.png Binds on Pickup
(Account)
Quality: Legendary
Requires class: Wizard
Requires race: {{{race}}}
Requires level: 70
Item level: 575
Damage:
2,077-2,538 Damage
Set Name: set Drowned Heart
Use: {{{use}}}
Quest: [[{{{quest}}}]]
Sell value: Gold3 Silver20 Copper86
Refinement point: Refinement Points46,467
Buy cost:
Inventory Primary Orb Elemental Water 02.png


The Drowned Orb is an artifact weapon for Wizards at Level 70. Its quality varies from uncommon to legendary with its rank. It was introduced in Strongholds.

It is obtainable through the quest Weapons of Water, or from an Icon Lockbox Shaundakul Elemental Choice Pack.png[Elemental Artifact Weapon Choice Pack].

It can form a set with Inventory Secondary Talisman Elemental Water 02.png[Drowned Talisman].

Artifact Powers[edit | edit source]

  • Magic Missile: Increase damage done by all casts of Magic Missile by 2/4/6/8%.
  • Chilling Cloud: Adds a 60% chance to apply a stack of chill to nearby targets on all casts of Chilling Cloud.
  • Storm Pillar: Increase damage done by the area lightning caused by Storm Pillar by 20%.
  • Ray of Frost: Adds an additional chill stack after 1 second and 4 seconds of continuous casting of Ray of Frost.
  • Scorching Burst: Increases the initial damage done by Scorching Burst by 3/6/9/12%.

Tooltip[edit source]

Drowned Orb
Item Level: 575
Icons Inventory Binds.png Binds on Pickup
(Account)

Inventory Elemental Water 02 Tooltip.png

Artifact Equipment
Rank: 60 (maximum)



Give yourself to the waves and let your wounds be washed clean.


2,077-2,538 Damage

+460 Combined Rating
+5,520 Power

+575 Critical Strike
+575 Accuracy
+1,150 Combat Advantage

Offense Slot: No Enchantment
Weapon Enhancement Slot: No Enchantment
Offense Slot: No Enchantment

Part of set Drowned Heart (0/2)
Drowned Orb
Drowned Talisman
2 of Set:
When you are struck, Heal for 50% of your Maximum Hit Points over the next 30 seconds, this effect may only occur once every 60 seconds.

Ranged, Orb, Implement, Weapon
Requires Class: Wizard
Requires Level: 70
Gold3 Silver20 Copper86
Refinement Points46,467


Elemental Weapons

Icon Name Collection Score Acquisition
Inventory Primary Orb Elemental Wind 02.png
[Howling Orb] Collection Score 2, 4, 6, 10 Weapons of Air, Artificing, Icon Lockbox Shaundakul.png[Shaundakul Lockbox]
Inventory Secondary Talisman Elemental Wind 02.png
[Howling Talisman] Collection Score 2, 4, 6, 10 Weapons of Air, Artificing, Icon Lockbox Shaundakul.png[Shaundakul Lockbox]
Inventory Primary Orb Elemental Earth 02.png
[Earthen Orb] Collection Score 2, 4, 6, 10 Weapons of Earth, Artificing, Icon Lockbox Shaundakul.png[Shaundakul Lockbox]
Inventory Secondary Talisman Elemental Earth 02.png
[Earthen Talisman] Collection Score 2, 4, 6, 10 Weapons of Earth, Artificing, Icon Lockbox Shaundakul.png[Shaundakul Lockbox]
Inventory Primary Orb Elemental Fire 02.png
[Burning Orb] Collection Score 2, 4, 6, 10 Weapons of Fire, Artificing, Icon Lockbox Shaundakul.png[Shaundakul Lockbox]
Inventory Secondary Talisman Elemental Fire 02.png
[Burning Talisman] Collection Score 2, 4, 6, 10 Weapons of Fire, Artificing, Icon Lockbox Shaundakul.png[Shaundakul Lockbox]
Inventory Primary Orb Elemental Water 02.png
[Drowned Orb] Collection Score 2, 4, 6, 10 Weapons of Water, Artificing, Icon Lockbox Shaundakul.png[Shaundakul Lockbox]
Inventory Secondary Talisman Elemental Water 02.png
[Drowned Talisman] Collection Score 2, 4, 6, 10 Weapons of Water, Artificing, Icon Lockbox Shaundakul.png[Shaundakul Lockbox]
Name CbR Dfn Pwr MHP AmP Crt CrA Acr Dfl CAB Awr Mvm Total
Howling Orb 460 5,520 575 575 1,150 8,280
Howling Talisman 460 5,520 575 575 1,150 8,280
Earthen Orb 460 5,520 575 575 1,150 8,280
Earthen Talisman 460 5,520 575 575 1,150 8,280
Burning Orb 460 5,520 575 575 1,150 8,280
Burning Talisman 460 5,520 575 575 1,150 8,280
Drowned Orb 460 5,520 575 575 1,150 8,280
Drowned Talisman 460 5,520 575 575 1,150 8,280

Set Bonus of Howling Weapons:

2 of Set:
When you dodge, block, sprint or shadow slip your Movement Speed is increased by 50% for 2 seconds, this effect may only occur once every 10 seconds.
3 of Set:
{{{setbonus3}}}
4 of Set:
{{{setbonus4}}}

Set Bonus of Earthen Weapons:

2 of Set:
When you stand still for 3 seconds, incoming damage is reduced by 5%. This effect stacks up to 5 times and is removed upon moving.
3 of Set:
{{{setbonus3}}}
4 of Set:
{{{setbonus4}}}

Set Bonus of Burning Weapons:

2 of Set:
When using a daily power, there is a chance 25% of your AP will be immediately restored.
3 of Set:
{{{setbonus3}}}
4 of Set:
{{{setbonus4}}}

Set Bonus of Drowned Weapons:

2 of Set:
When you are struck, Heal for 50% of your Maximum Hit Points over the next 30 seconds, this effect may only occur once every 60 seconds.
3 of Set:
{{{setbonus3}}}
4 of Set:
{{{setbonus4}}}


Forgotten Artificing Tasks[edit | edit source]

Level Req. Rarity Icon Name Requires / Consumes Opt. Asset Time Produces (Tier 1-3) Prof. XP Profession XP Prof. XP per Hour
25
1
Common
Inventory Primary Orb Elemental Water 02.png Drowned Orb Requires:Consumes: 3x Person or Tool 1h Tier 1:Tier 2:Tier 3: Profession XP1,500 1,500