Don't Say His Name
|Preceded by:||Meet the Team|
|Given by:||Master of Coin|
|Also occurs in:|
|Turn in to:||Master of Coin|
Don't Say His Name is the introductory quest to Masterwork Professions
Requirements[edit | edit source]
Objective[edit | edit source]
- Speak to The Artisan on The Master of Coin's behalf.
Summary[edit | edit source]
I thought he seemed familiar, so I did a little digging. It turns out he's the famed... He's the famed artisan—drat, not in earshot of The Steward, Adventurer. I can't tell you his name—I wish I could—if only I could! His work is lauded the world over, he’s established guilds in countless trades, everything he touches might as well turn to gold.
And he’s here! Right here. This is a gold mine, or it would be if he’d listen to a word I say. The mule insists he’s just a bumpkin who's handy with a hammer. You lead a group of skilled artisans, maybe he’ll listen to you.
Convince him to put his skills to use beyond just mending fences and we could be set for life!
Steps[edit | edit source]
- Speak to the Artisan
- Return to the Master of Coin
- Return to the Artisan
Dialogue[edit | edit source]
- I'm here on the Master of Coin's behalf.
Now if you'll excuse me, I offered to help The Builder with some fence repairs.
- I'll tell her, but she won't give up that easily.
The Builder tells me you’re a competent craftsman, and that you’ve many and more under your employ. I imagine that’s why the harpy sent you. None of that changes that I can't be someone I'm not. But I have travelled a bit, picked a few tricks up here and there. Convince the harpy to leave me be and I’ll teach you what I know.
- That seems fair, I'll see if I can't convince her.
Completion[edit | edit source]
Hmm... I'll admit, it's not what I had in mind but it is a clear step up from my spurned advances. Alright, so be it. I'll give him peace, for now. You just keep working on cracking that nut.
You're the envy of the crafting world now Adventurer, take those lessons to heart.