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Disheartening Strike

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Icons Powers Trickster Dishearteningstrike.png
Disheartening Strike
Class: Trickster Rogue
Paragon Path: Whisperknife
Minimum Power Points: 35
Tier: 8
Max Rank: {{{maxrank}}}
Race: [[{{{race}}}]]
Power Type: At-Will Power
Stance: unknown
Alternative power: unknown
Physical Damage: {{{damage}}}
Damage type: Physical Damage
Healing: {{{heal}}}
Range: 60' range
Area of Effect: {{{aoe}}}
Cooldown: {{{cooldown}}}
Description: You spitefully fling a dagger at your target's head, dealing damage over time and temporarily reducing the damage they deal to you. This power deals less damage in PVP.
Unlocks: Unlocks at rank {{{unlock}}}
Campaign: unknown
Requires: {{{requires}}}

Tooltip[edit source]

Disheartening Strike
At-Will
60' range
Physical Damage

You spitefully fling a dagger at your target's head, dealing damage over time and temporarily reducing the damage they deal to you. This power deals less damage in PVP.

Rank2
Damage: +10%
Debuff -5%

Rank3

Damage: +10%
Debuff -5%

Rank4

Damage: +10%
Debuff -5%


Ranks[edit | edit source]

  • Rank 2: +10% damage, -5% debuff
  • Rank 3: +10% damage, -5% debuff

Notes[edit | edit source]

  • Disheartening Strike lasts for ~8 seconds. The damage is dealt over 6 ticks, with the first occurring immediately upon the dagger hitting the target.
  • Spamming Disheartening Strike allows it to hit and deal damage once per second, so constantly targeting a single person will result in more damage than letting the DoT tick naturally.
  • When striking the same target with Disheartening Strike multiple times, the most recent Disheartening Strike is used as the damage over time effect.
  • Disheartening Strike only procs on-hit effects on the initial, immediate first tick of damage from the ability: the subsequent ticks of damage proc nothing.
  • If the first, immediate damage tick of Disheartening Strike critically hits, so too do the other 5 ticks. This is the only way the ability critically strikes.
  • If the first, immediate damage tick of Disheartening Strike is deflected, so too are all the others.
  • The damage over time ticks have the same value as the initial hit/tick.
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