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Daunting Light

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Cleric Encounter Dauntinglight.png
Daunting Light
Class: Devoted Cleric
Paragon Path: [[{{{paragonpath}}}]]
Minimum Power Points: 20
Tier: 5
Max Rank: {{{maxrank}}}
Race: [[{{{race}}}]]
Power Type: Encounter Power
Stance: unknown
Alternative power: unknown
Radiant Damage: {{{damage}}}
Damage type: Radiant Damage
Healing: {{{heal}}}
Range: Personal
Area of Effect: {{{aoe}}}
Cooldown: 14s
Description: After a brief delay, summon a powerful column of light that burns the targeted area.

Divinity: Now instantly strikes targeted location in a larger area.

Empowered: Daunting Light now consumes all stacks of Empowered to deal 33% more Damage per stack consumed.
Unlocks: Unlocks at rank {{{unlock}}}
Campaign: unknown
Requires: {{{requires}}}
Cleric Encounter Dauntinglight.png

Daunting Light is a Encounter power usable by Devoted Clerics. It is available to them at level 20.

Tooltip[edit source]

Daunting Light
Encounter
Personal
14s cooldown
Radiant Damage

After a brief delay, summon a powerful column of light that burns the targeted area.

Divinity: Now instantly strikes targeted location in a larger area.

Empowered: Daunting Light now consumes all stacks of Empowered to deal 33% more Damage per stack consumed.

Rank2
Damage: +10%

Rank3

Damage: +10%

Rank4

Damage: +10%


Ranks[edit | edit source]

  • Rank I: After a brief delay, summon a powerful column of light that burns the targeted area.
  • Rank II: Damage +10%
  • Rank III: Damage +10%
  • Rank IV: Damage +10%

Divinity Effect[edit | edit source]

Now instantly strikes targeted location in a larger area.

Empowered[edit | edit source]

Daunting Light now consumes all stacks of Empowered to deal 33% more Damage per stack consumed.

Affecting Feats[edit | edit source]

Nimbus of Light: Daunting Light affects the target with Nimbus of Light, a debuff that reduces the targets defense by 2/4/6/8/10%. Lasts 5 seconds.


Additional Notes[edit | edit source]

  • The cast delay for the non-divine version is around 2 seconds.
  • The AoE is doubled for the divine version (9')
  • Damage is reduced for each target affected beyond the first.
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