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Control Wizard

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Control Wizard
Role: Controller
Striker
Ability Scores
Primary:
Secondary:
Control Wizard icon
Control Wizard artwork
Control Wizard banner

Icon Build Player Controller.png Control Wizards primarily focus on controlling the battlefield and dealing damage to a large number of creatures simultaneously. Because of the wizard's role as a controller, they possess more crowd control options than any other class. Their ability to deal high amounts of damage gives them the secondary role of striker. They wield a magical orb and are capable of unleashing torrents of damage on enemy parties. They can only wear cloth armor.

Ability Scores[edit | edit source]

Intelligence is the Control Wizard's primary Ability Score. Wisdom and Charisma are secondary.

Statistic Effect of Ability Score on stat per point over 10
Strength Constitution Dexterity Intelligence Wisdom Charisma
Damage bonus 1%
Critical Strike 1%
Combat Advantage damage 1%
Hit Points 2%
Damage Over Time (DoT) resistance 1%
Area of Effect damage resistance 1%
Deflection chance .5%
Control Bonus 1%
Control Resistance 1%
Stamina Regeneration 1%
Recharge Speed 1% 1%
Action Points gain 1%
Companion stat bonus 1%

Paragon Path[edit | edit source]

The Paragon Paths available to Control Wizards are the Master of Flame and the Spellstorm Mage.

Class Icon Player Secondary Masterofflame Selected.png
Class Icon Player Secondary SpellstormMage Selected.png
Master of Flame Spellstorm Mage

Powers[edit | edit source]

Pts. Req. Type Path Icon Name Range Cooldown Effect
1
Tactical
Wizard Utility Teleport.png
Teleport Personal Quickly teleport out of the way of incoming attacks, moving you 25 feet in any direction.
2
Skill
Icon Power Skill Arcana.png
Arcana Personal You collect magic items to sell and you can interact with arcane objects, these interactions often give you a bonus to combat skills.
7
Mechanic
Icon Artifactgear Stats Controlbonus.png
Control Mastery Personal Your mastery of control is unparalleled. Certain Control effects are 2.5 times as effective against non-player enemies.

These Control effects include Stun, Immobilize, and Daze.
7
Mechanic
Wizard Skill Arcanemastery.png
Arcane Mastery Personal Casting Arcane based spells builds Arcane Mastery, which increases your damage by 4% per stack, up to 5 stacks.

These stacks lasts for 8 seconds and grant many of your Arcane powers additional effects.
7
Mechanic
Wizard Skill Chill.png
Chill Personal Cold based spells Chill your target, Slowing them and stacking up to 6 times.

Some Cold powers can freeze targets who are affected by max stacks, Stunning the target. Frozen targets recover sooner if they take enough damage.
7
Mechanic
Class Icon Player Secondary Masterofflame Selected.png
Status Masterofflame Smolder Display.png
Smolder Personal Many of the Master of Flame Paragon powers add Smolder to your target which deals damage over time. If the target is affected by Chill, it gains a Rimefire aspect, allowing its duration to be refreshed by Chill effects.
0
3
At-Will
Wizard 1 Atwill Magicmissile.png
Magic Missile 80' Blast your enemy with arcane damage. The third cast strikes 3 times and adds a stack of Arcane Mastery to you.
0
3
At-Will
Wizard 1 Atwill Rayoffrost.png
Ray of Frost 80' Channel a powerful beam of frost at your target, continuously adding Chill stacks, and eventually Freezing them when you reach 6 stacks.
0
4
Encounter
Wizard 1 Encounter Chillstrike.png
Chill Strike 80' 15s Hurl a powerful icicle at your enemy, briefly Stunning them and adding Chill.

Spell Mastery: The icicle now shatters on impact, also damaging those around your target. (Only main target is Stunned.)
0
6
Daily
Wizard Daily Icestorm.png
Ice Storm Personal Unleash a massive wave of ice, Knocking away enemies leaving them briefly Prone, and adding 1 stack of Chill.
0
5
Class Feature
Wizard Classfeature Orbofimposition.png
Orb of Imposition Personal Increases the duration of your control powers by 5%.
5
4
Encounter
Wizard Encounter Conduitofice.png
Conduit of Ice 80' 13s Turn target enemy into a conduit for an icy storm, dealing damage to them and enemies around them for the next 6 seconds.

Damage is increased by 5% for every stack of Chill, and those effects are constantly refreshed.

Spell Mastery: Now adds a Chill effect to targets hit by Conduit of Ice, and increases the size of the area effect by 5'.
5
4
Encounter
Wizard Encounter Entanglingforce.png
Entangling Force 80' 20s Stun your target, pulling them into the air and choking them for 1.25 seconds. Each stack of Arcane Mastery increases the duration of Entangling Force by .1 seconds.

Spell Mastery: Effect Duration increased by 1 second and, when first cast, enemies near the target will be pulled towards them granting you a stack of Arcane Mastery for each target pulled.
10
7
Mechanic
Misc Book 01 Tome.png
Spell Mastery Personal Your mastery of the arcane arts allows you to place an additional Encounter power into your Tab slot. Encounter powers slotted in this way gain additional effects.
10
6
Daily
Wizard Daily Arcanesingularity.png
Arcane Singularity Personal Creates a powerful singularity that sucks in all enemies in a large area. When cast, you gain a stack of Arcane Mastery.
10
6
Daily
Wizard Daily Oppressiveforce.png
Oppressive Force Personal Create an oppressive magnetic force that Dazes nearby enemies, and then explodes after brief delay, Dazing them further. On cast you build a stack of Arcane Mastery.
15
4
Encounter
Wizard Encounter Repel.png
Repel 80' 11s With a forceful blast, Push your target away from you at high speeds, briefly Stunning them. Distance increased based on stacks of Arcane Mastery.

Spell Mastery: Now affects multiple targets.
15
5
Class Feature
Wizard Classfeature Arcanepresence.png
Arcane Presence Personal Arcane Mastery also increases the damage of your Cold, Fire, and Lightning based attacks by 1%, per stack.

Arcane Presence passively grants you 5% Recharge Speed.
15
5
Class Feature
Wizard Classfeature Chillingpresence.png
Chilling Presence Personal Increases the damage you deal by 1% for each stack of Chill on your target. This damage bonus is doubled on Frozen targets.
20
16
Unlock
Powers Rank Numeral Large 3 Idle.png
Rank 3 When you have spent enough points, you will have unlocked the third rank of all your powers. You will be able to spend points on any power to raise it to Rank 3 and unleash more of its potential.
20
3
At-Will
Wizard 1 Atwill Chillingcloud.png
Chilling Cloud 80' Attack your target with a swarm of ice crystals. The third hit of this power also damages enemies near your target, briefly reducing their attack damage, and adding Chill. The first two stacks of this attack will refresh the duration of Chill effects on the target.
20
4
Encounter
Wizard Encounter Shield.png
Shield Personal 20s Form a persistent shield that is diminished by incoming damage. Shield absorbs a large amount of damage if not diminished, and recovers if undamaged for 6 seconds.

Can be recast to pulse the shield outward, damagin and Pushing enemies away from you, but removing the shield's protection.

Push and cooldown improved based on stacks of Arcane Mastery.

Spell Mastery: Shield absorbs an even larger amount when not diminished at all and diminishes more slowly. In addition, the pulse will Push enemies farther away from you. While Shield is active from Spell Mastery it also grants you 5% Control Resistance.
[1]
4
Encounter
Wizard Encounter Shieldrelease.png
Shield Pulse Personal 20s Pulse the shield outward, damaging and Pushing enemies away from you, but removing the shields protection, requiring it to be recast.

Spell Mastery: Will Push enemies father away from you.
20
5
Class Feature
Wizard Classfeature Evocation.png
Evocation Personal Increases the damage of your Area of Effect powers by 10%.
30
4
Encounter
Class Icon Player Secondary Masterofflame Selected.png
Wizard Encounter Fanningtheflames.png
Fanning the Flame 80' 22s Deal fire damage to target enemy, apply Smolder to them, and apply a 6 second Damage Over Time burn. While burning, enemies within 15' who are affected by Smolder take additional damage and deal damage to the burning target.

If those Smolder targets are killed, they deal an additional burst of damage to the Fanning the Flame target.

Spell Mastery: Now also deals half the initial damage to enemies within 15' of your target and applies Smolder to them.
30
4
Encounter
Class Icon Player Secondary SpellstormMage Selected.png
Cleric 3 Encounter Splitthesky.png
Sudden Storm 30' 14s Refreshes Arcane Mastery and Chill stacks.

Call down the Spell Storm, releasing powerful bolts of lightning in front of you.

Spell Mastery: Gains a damage over time effect that arcs into other nearby enemies.
30
4
Encounter
Wizard Encounter Icyterrain.png
Icy Terrain Personal 19s Freeze the ground around you, briefly immobilizing targets hit by the initial freeze, then adding Chill to enemies while they remain on the ice. Foes who reach 6 Chill Stacks will Freeze.

Spell Mastery: Can now cast at target location.
30
5
Class Feature
Class Icon Player Secondary Masterofflame Selected.png
Wizard Classfeature Combustiveaction.png
Combustive Action Personal When one of your Smolder target is killed, gain 1% of your max Action points.

In addition, all your Daily powers now add Smolder to affected targets and those targets have their Damage Resistance reduced by 6% for 6 seconds.
30
5
Class Feature
Class Icon Player Secondary SpellstormMage Selected.png
Wizard Classfeature Storm Fury.png
Storm Fury Personal When attacked by an enemy, they are shocked with a bolf from the storm. The storm becomes more potent as you lose Hit Points, dealing up to 20% more damage.

This effect can only trigger on an enemy once a second.
35
3
At-Will
Class Icon Player Secondary Masterofflame Selected.png
Wizard Atwill Masterofflame.png
Scorching Burst 80' You unleash a column of fire at your targets location, dealing damage and adding Smolder.

Hold button down to increase the radius, and initial damage of your attack.
35
3
At-Will
Class Icon Player Secondary SpellstormMage Selected.png
Wizard Atwill Stormpillar.png
Storm Pillar 80' Refreshes Arcane Mastery and Chill stacks if at least half charged.

Hold button to charge, then release to call a bolt of lightning upon your target and those around them. With an extended charge, creates a pillar of lightning that electrocutes nearby foes for a short period.

If no target is selected when you release the spell, you will target your own location instead.
35
4
Encounter
Wizard Encounter Rayofenfeeblement.png
Ray of Enfeeblement 80' 18s Deal damage over time to target enemy, decrease target's damage dealt by 10% and increase target's damage taken by 10% for 8 secconds.

Spell Mastery: Doubles the effectiveness of the damage dealt and damage taken debuffs applied to the enemy.

Arcane Mastery increases the effectiveness of these debuffs by 1% per stack, this bonus is not doubled for Spell Mastery.
40
6
Daily
Wizard Daily Iceknife.png
Ice Knife 80' Summon and slam down a huge blade of ice into your foe leaving them Prone, and adding 3 stacks of Chill.
40
5
Class Feature
Class Icon Player Secondary Masterofflame Selected.png
Wizard Classfeature Criticalconflagration.png
Critical Conflagration Personal You gain 10% Crit Severity and whenever you critically strike with one of your powers you add Smolder to your target.
40
5
Class Feature
Class Icon Player Secondary SpellstormMage Selected.png
Wizard Classfeature Stormspell.png
Storm Spell Personal Shock your target 30% of the time on critical attacks.
45
4
Encounter
Wizard 3 Encounter Icyrays.png
Icy Rays 80' 20s Blasts one or two targets with icy beams, briefly Immobilizing them and adding Chill.

The first cast of this spell puts a rune mark over your target. The second cast will fire at both the rune marked target, and your current target. Spell effectiveness is increased if both beams are fired at one target.

Spell Mastery: Deals 50% more damage, Immobilizes for an additional second, and adds an extra stack of Chill.
45
4
Encounter
Wizard 3 Encounter Sleep.png
Steal Time Personal 18s Steal time from enemies around you, Slowing them by 20% for 2 seconds up to 4 times. Then, shatter the collected time to Stun them based on how much time was stolen.

Spell Mastery: You and allies near you receive Combat Advantage and an 80% Run Speed buff while casting this power and for 3 seconds afterward.

For both version of this power, the Stun, Slow, and Buff Duration are increased by 0.2 seconds for each Arcane Mastery stack you have.
50
4
Encounter
Wizard Encounter Shardeternalavalanche.png
Shard of the Endless Avalanche 30' 20s You conjure a boulder from the Elemental Chaos, and then use the followup power to hurl the boulder though your enemies, Knocking them Prone. Standing near the boulder will slowly build Arcane Mastery stacks.

Eventually after being created, shortly after being hurled, or after impacting two enemies, the boulder will shatter, dealing more damage than normal and Knocking back nearby enemies, leaving them Prone.

Spell Mastery: The Shard can now be dropped at target location, and will knock Prone targets it lands on. Once summoned, instead of pushing away from you, you can now propel it towards a target location.
[2]
4
Encounter
Wizard Encounter Shardeternalavalanche Push.png
Shard Push 30' 2s Propel your Shard of the Eternal Avalanche away from you, Knocking Prone any targets it impacts.

Being near the Shard increases your stacks of Arcane Mastery

Eventually after being created, shortly after being pushed, or after impacting two enemies, the boulder will shatter, damaging and Knocking back nearby enemies. Spell Mastery: Instead of pushing away from you, you can now propel it towards a target location.
50
6
Daily
Class Icon Player Secondary Masterofflame Selected.png
Wizard Daily Furiousimmolation.png
Furious Immolation Personal You summon a titanic column of flame at target location that draws nearby enemies towards its center, blasts them upwards, and applies Smolder to them.
50
6
Daily
Class Icon Player Secondary SpellstormMage Selected.png
Wizard Daily Maelstromofchaos.png
Maelstrom of Chaos Personal Refreshes Arcane Mastery and Chill stacks.

Choose a location to unleash a bolt of spell storm chaos that briefly Stuns targets. While casting the spell, you take greatly reduced damage, and are immune to control effects. When the bolt is cast, enemies around you will be Knocked to that location and left Prone.

Canceling this power early will cost half of your Action Points.
50
5
Class Feature
Class Icon Player Secondary Masterofflame Selected.png
Wizard Classfeature Swathofdestruction.png
Swath of Destruction Personal Increases Smolder damage, and targets affected by Smolder take slightly more damage.
50
5
Class Feature
Class Icon Player Secondary SpellstormMage Selected.png
Wizard Classfeature Eyeofthestorm.png
Eye of the Storm Personal Using an At-Will, Encounter, or Daily power grants you Eye of the Storm for 5 seconds. While active, Eye of the Storm grants you 100% Critical Chance.

This effect can only occur once every 20 seconds.
60
4
Encounter
Wizard Encounter Disintegrate.png
Disintegrate 80' 8s Deal arcane damage to target foe. If the target is below 25% life, an attempt to Disintegrate them is made increasing the damage dealt by 100%.

The damage bonus granted by Arcane Mastery stacks are twice as effective for Disintegrate.

Spell Mastery: The damage dealt, while the target is below the health threshold, is increased to 300%.
60
5
Class Feature
Wizard Classfeature ArcanePowerField.png
Arcane Power Field Personal When you activaate a Daily power you gain Arcane Power Field for 8 seconds.

Arcane Power Field doubles the damage bonus granted by stacks of Arcane Mastery and causes foes within 30' of you to take damage every 2 seconds.
65
4
Encounter
Wizard Encounter Imprisonment.png
Imprisonment 80' 40s Target foe is stunned by chains for up to 15 seconds (4 seconds on players). The target is immune to damage during this time, but the wizard may choose to end the spell early, releasing the target.

Grants the caster one stack of Arcane Mastery when used.

Spell Mastery: Grants one additional stack of Arcane Mastery and the cooldown time is halved.
65
5
Class Feature
Scourge Classfeature Dusttodust.png
Frost Wave Personal When you activate a Daily power you apply 6 stacks of Chill and Freeze foes within 30' of you.

Enemies that are already Frozen have their Freeze duration refreshed.

You are also refunded 5% of your Action Points over the next 10 seconds.
70
16
Unlock
Powers Rank Numeral Large 4 Idle.png
Rank 4 When you have spent enough points, you will have unlocked the fourth rank of all your powers. You will be able to spend points on any power to raise it to Rank 4 and unleash its maximum potential.
  1. Shield Pulse is available after Shield has been formed.
  2. Shard Push is available after a shard created by Shard of the Endless Avalanche.

Feats[edit | edit source]

Heroic Feats[edit | edit source]

Tier Max. Rank Icon Name Effect
1 5
Icons Powers Feat Leadership 01.png
Controlling Action Gain 2/4/6/8/10% additional Action Point when using powers on a controlled target.
1 3
Icons Powers Feat Assault 01.png
Weapon Mastery Increases your Critical Chance by 1/2/3%.
1 3
Icons Powers Feat Enduring 02.png
Toughness Increases your maximum Hit Points by 3/6/9%.
2 5
Icons Powers Feat Tactical 01.png
Fight On Encounter cooldowns reduced by 2/4/6/8/10%.
2 3
Icons Powers Feat Strategy 01.png
Battlewise You create 2/4/6% less threat.
2 3
Icons Powers Feat Intellect 02.png
Wizard's Wrath Your area effect powers deal 1/2/3% more damage.
3 3
Icons Powers Feat Agility 01.png
Blighting Power You Cold powers deal an additonal 2/4/6% damage to targets affected by Chill.
3 5
Icons Powers Feat Damage 01.png
Lightning Teleport When you kill a foe you restore 2/4/6/8/10% of your Maximum Stamina.
3 3
Icons Powers Feat Damage 01.png
Arcane Enhancement Your Arcane powers deal 1/2/3% more damage.
4 5
Icons Powers Feat Knowledge 01.png
Learned Spellcaster Increase the amount of bonus damage Intelligence gives you by 1/2/3/4/5%.
4 3
Icons Powers Feat Presence 01.png
Prestidigitation You and your allies gain 1/2/3% increased Stat Ratings.
4 3
Icons Powers Feat Agility 01.png
Focused Wizardy Your single target powers deal 10/20/30% more damage and your Area of Effect powers deal 30/20/10% less damage.

Paragon Feats[edit | edit source]

Oppressor[edit | edit source]

Icons Feats ShatterStrike.png

The Opressor exploits control powers to manipulate foes and arcane energy to increase survivability.


Tier Max. Rank Path Icon Name Effect
1 5
Icons Feats Reinforcedsurge.png
Severe Reaction When struck you have a 15% chance to repel your attacker 1/2/3/4/5 feet and restore 2/4/6/8/10% of your Stamina. This only works within 20 feet.
1 5
Icons Feats Damnation.png
Bitter Cold Targets take 1/2/3/4/5% more damage for 6 seconds after being affected by Chill. This effect does not stack.
2 5
Icons Powers Feat Surefooted 01.png
Brisk Transport When you Teleport your Run Speed is increased by 5/10/15/20/25% for 2 seconds.
2 5
Class Icon Player Secondary Masterofflame Selected.png
Icons Feats TwistingImmolation.png
Twisting Immolation Targets swept into the air by Furious Immolation are now briefly Dazed for .8/1.6/2.4/3.2/4s after landing.

The debuff from your Combustive Action class feature now lasts .5/1/1.5/2/2.5s longer as well.
2 5
Class Icon Player Secondary SpellstormMage Selected.png
Icons Feats ChillingControl.png
Chilling Control Sudden Storm now applies 1/2/3/4/5 stacks of Chill to targets hit by the primary strike.
3 5
Icons Feats PresstheAdvantage.png
Frigid Winds Foes who have been Frozen take 2/4/6/8/10% more Damage from all sources.
3 5
Icons Feats Whirlwindsneakattack.png
Icy Veins When you activate an Encounter power all foes within 15' of you have 1/2/3/4/5 stacks of Chill applied to them.
4 5
Feat Archer Elusivehunter.png
Cold Infusion Enemies deal 0.5/1/1.5/2/2.5% less damage for each stack of Chill on them.

Ray of Frost has a 10/20/30/40/50% chance to apply an additional stack of Chill.
4 5
Feat Archer Retreattechnique.png
Glacial Movement Whenever you apply Chill to an enemy you grant yourself, and allies within 50', 0.2/0.4/0.6/0.8/1% Run Speed for 6 seconds.

Orb of Imposition increases the duration of your Control powers by an additional 4/8/12/16/20%.
5 5
Icons Feats Benefitofforesight.png
Alacrity When you deal damage to an enemy afflicted by Chill you have a 10% chance to reduce the cooldown of Icy Terrain, Entangling Force, and Chill Strike by .5/1/1.5/2/2.5 seconds.
5 5
Icons Feats SeethingKnives.png
Controlled Momentum After using a Control Encounter power nearby allies within 30' of you deal 2/4/6/8/10% more damage for 6 seconds. This effect does not stack.
6 1
Icons Feats ShatterStrike.png
Shatter Strike Whenever you deal damage to a frozen target, you have a 20% chance to shatter them. Shattered Foes are stunned for 5 seconds and lose health equal to 250% of your weapon damage.

If a target is immune to being frozen, they will instead be affected by Frostbite. Frostbite consumes all stacks of chill to lower the amount of damage a foe deals by 25% and causes them to take damage as if they were controlled. Frostbite lasts for 8 seconds and can only be applied once every 12 seconds.

Additionally, your control powers deal 33% of your weapon damage against control immune targets and your Chill stacks have their duration increased by 2 seconds.

Thaumaturge[edit | edit source]

Icons Feats AssailingForce.png

The Thaumaturge is a master at harnessing arcane power to rain damage and destruction down on foes.


Tier Max. Rank Path Icon Name Effect
1 5
Feat Archer StormcallersArrow.png
Tempest Magic When your target is below 35% max Maximum Hit Points you deal an additional 1/2/3/4/5% damage.
1 5
Icons Powers Feat Cunning 01.png
Malevolent Surge When you kill a foe you gain 1/2/3/4/5% more damage. Lasts 15 seconds.
2 5
Feat Archer AgileHunter.png
Snap Freeze Your Cold based At-Will and Encounter powers deal an additional 2/4/6/8/10% damage to targets who are not affected by Chill.
2 5
Class Icon Player Secondary Masterofflame Selected.png
Icons Feats DriftingEmbers.png
Drifting Embers Targets affected by Fanning the Flame have a 8/16/24/32/40% chance when damaged by other attacks to spread Smolder to a nearby target.
2 5
Class Icon Player Secondary SpellstormMage Selected.png
Icons Feats DestructiveWizardry.png
Destructive Wizardry When you cast a fully charged Storm Pillar, you gain 1/2/3/4/5% additional damage for 20 seconds. This effect does not stack.
3 5
Icons Feats Fury.png
Elemental Reinforcement When you cast a Fire, Arcane, Cold or Lightning encounter power you gain 1/2/3/4/5% increased damage for 10 seconds. Each Element may apply this bonus separately.
3 5
Feat Archer Naturesfury.png
Spell Twisting Your Encounter Powers apply Spell Twisting for 10 seconds, which stacks up to 3 times. When you cast an At Will power, your stacks of Spell Twisting are consumed to reduce the cooldown time on recharging powers. Cooldown is reduced by 2/4/6/8/10% per stack.
4 5
Feat Archer Seeker.png
Power Surge Encounter powers have a 25% chance, and Daily powers have a 100% chance, to grant Power Surge for 4 seconds. Power Surge increases the Damage of your At-will powers by 20/40/60/80/100%.
4 5
Feat Archer Wardenscourage.png
Frozen Power Transfer Chilling Cloud now grants 1/2/3/4/5% bonus damage for every target you strike with its third strike. This bonus lasts for 20 seconds and stacks up to 3 times.
5 5
Icons Powers Feat Intellect 01.png
Transcended Master Shard of Endless Avalanche deals an additional 5/10/15/20/25% damage.

Icy Rays deals an additional 5/10/15/20/25% damage if cast on the same target twice.

Icy Rays has its cooldown reduced by 1/2/3/4/5 seconds if used on two different targets.
5 5
Icons Powers Feat Agility 01.png
Elemental Empowerment Dealing Cold or Arcane damage has a 25% chance to apply Creeping Frost or Warped Magics, respectively, for 12 seconds.

Creeping Frost deals 15/30/45/60/75% of your weapon damage as cold damage every 2 seconds.

Warped Magics deals 10/20/30/40/50% of your weapon damage as Arcane damage every 1.5 seconds.
6 1
Icons Feats AssailingForce.png
Assailing Force Dealing damage to foes has a chance to grant you Assailant. When you have Assailant your next Encounter power deals 15% of the target's max HP as unresistable damage (max 800% weapon damage). This will only affect one target when used in an AoE. This feat is half as effective and deflected when used on players. Assailing Force cannot perform a critical strike.

Renegade[edit | edit source]

Icons Powers Feat Chaoticgrowth 01.png

The Renegade knows when it is the right moment to strike, using smaller spells to outsmart the enemy and create opportunities for substantial damage.


Tier Max. Rank Path Icon Name Effect
1 5
Icons Feats OverrunCritical.png
Critical Power When you land a critical hit you gain 1/2/3/4/5% of your total Action Point. (10 second cooldown)
1 5
Icons Powers Feat Damage 01.png
Reaper's Touch Your at wills deal 2/4/6/8/10% more damage when you are within 20ft of your target.
2 5
Icons Feats CycleofChange.png
Energy Recovery The third strike of Chilling Cloud now has a 25% chance to give you 1/2/3/4/5% of your max Hit Points as Temporary Hit Points. This amount is increased by an additional .2/.4/.6/.8/1% of your max Hit Points for each target hit.
2 5
Class Icon Player Secondary Masterofflame Selected.png
Icons Feats Arcaneburst.png
Arcane Burst Each target hit by Scorching Burst has a 6/12/18/24/30% chance to add a stack of Arcane Mastery.
2 5
Class Icon Player Secondary SpellstormMage Selected.png
Icons Feats Unrestrainedchaos.png
Unrestrained Chaos Maelstrom of Chaos now also has a chance to apply 6 stacks of Chill to foes or 5 stacks of Arcane Mastery to you every second for 1/2/3/4/5 seconds.
3 5
Icons Feats Stayingpower.png
Uncertain Allegiance When you critically strike you grant yourself, and allies within 30', 1/2/3/4/5% Critical Chance for 10 seconds.
3 5
Icons Feats DominatingPresence.png
Abyss of Chaos When you strike a foe with an Encounter Power you mark them with Abyss. When an ally strikes that foe they consume Abyss to deal 12/24/36/48/60% of your weapon damage as unresistable damage. Abyss cannot perform a critical strike..
4 5
Icons Feats Devastatingshroud.png
Phantasmal Destruction When you deal Combat Advantage damage you have a 40% chance to gain 3/6/9/12/15% Critical Severity for 6 seconds.
4 5
Icons Powers Feat Presence 02.png
Nightmare Wizardy When you crit a foe you have a 4/8/12/16/20% chance for you and your allies to gain Combat Advantage against it for 12 seconds.
5 5
Icons Powers Feat Alchemy 01.png
Masterful Arcane Theft Steal Time and Ray of Enfeeblement deal 3/6/9/12/15% more damage to targets afflicted with Chill and an additional 1.2/2.4/3.6/4.8/6% for each stack of Arcane Mastery on you.
5 5
Icons Powers Feat Cunning 01.png
Uncontrolled Obliteration Your At-Will, Encounter, and Daily powers deal between 1/2/3/4/5% and 10/20/30/40/50% more damage. This value is randomized on every attack.
6 1
Icons Powers Feat Chaosmagic 01.png
Chaos Magic Atwill, Encounter, and Daily powers have a 5% chance to apply one of six Chaotic buffs to yourself and allies within 50'. Each buff has a cooldown of 20 seconds and a duration of 10 seconds.

Growth - Incoming Healing increased by 20% and you Heal for 10% of your max life every 2.5 seconds.
Nexus - Armor Penetration and Critical Strike Chance increased by 20%.
Fury - Damage dealt increased by 20% and Lifesteal Chance increased by 10%
Discipline - Recharge Speed and Action Point Gain increased by 20%.
Fortitude - Damage Resistance and Stamina Gain increased by 20%.
Speed - Movement Speed and Deflection Chacne increased by 20%.

Epic Gear[edit | edit source]

References[edit | edit source]