Classes |
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[Bard]
[Cleric]
[Fighter]
[Paladin]
[Ranger]
[Rogue]
[Warlock]
[Wizard]
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Abbreviation: | BB |
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Role: | Tank DPS |
Ability Scores | |
Primary: | |
Secondary: |
The barbarian is an unstoppable warrior skilled with heavy weapons. Some barbarians hail from savage lands but all embrace their inner beast to become raging hurricanes on the battlefield. Upon reaching level 11 barbarians may specialize in either dealing damage or tanking.
Ability Scores[ | ]
- Primary
- Secondary
Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
18 | 14 | 14 | 8 | 10 | 10 |
Statistic | Effect of Ability Score on stat | |||||
---|---|---|---|---|---|---|
Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma | |
Stamina Regeneration | 0.5% | |||||
Maximum Hit Points | 0.5% | |||||
Critical Severity | 0.5% | |||||
Control Bonus | 0.5% | |||||
Control Resist | 0.5% | |||||
Forte | 0.5% | |||||
Physical Damage Boost | 0.25% | |||||
Action Point Gain | 0.25% | |||||
Movement Speed | 0.25% | |||||
Magical Damage Boost | 0.25% | |||||
Outgoing Healing | 0.25% | |||||
Recharge Speed | 0.25% |
Powers[ | ]
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
---|---|---|---|---|---|---|---|---|
1 | At-Will | Bounding Slam | Range 30' Radius 8'
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0.6 | Lunge at target enemy dealing physical damage to the target and nearby enemies. Magnitude: 40 | |||
1 | At-Will | Sure Strike | Range Melee
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0.45 | Delivers a fourfold attack to target enemy, dealing physical damage each hit. Magnitude: 60 | |||
1 | Mechanic | Sprint | Range Self
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0 | Increases your movement speed by 100% and drains your stamina. Added Effect: Control Immunity For the 1st 1s you are sprinting you gain immunity to most damage. This effect may not occur more than once every 3s. All effects end when sprint is released or stamina is depleted. | |||
1 | Skill | Dungeoneering | You can detect secret doors and triggers, see traps, and collect treasures from objects in the world to sell. | |||||
1 | Encounter | Not so Fast | Radius 15'
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0.7 | 12 | Deal physical damage to nearby enemies. Magnitude: 235 Added Effect: Slow Duration: 6s | ||
1 | Encounter | Bloodletter | Range Melee
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0.73 | 15 | Deal physical damage to target enemy. Magnitude: 520 Added Effect: Absorbs damage dealt as hit points. | ||
2 | Encounter | Mighty Leap | Range 50' Radius 12'
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0.4 | 18 | Leap to target location and deal physical damage to nearby enemies. Magnitude: 325 | ||
2 | Daily | Savage Advance | Range 82'
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1 | Lunge at target enemy dealing physical damage. Magnitude: 1800 Added Effect: Knocks back any nearby enemies. | |||
2 | Daily | Spinning Strike | Radius 12'
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1.3 | Deal physical damage to nearby enemies over 3 seconds. Magnitude: 1000 Added Effect: Control Immunity Added Effect: Increases movement speed by 100%. Added effects end when the power completes. | |||
2 | Mechanic | Battlerage | Range Self
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0 | Dealing damage, taking damage, and killing foes generates Rage. When the Rage meter reaches 50%, you may activate Battlerage. Activating Battlerage increases the speed of your at-will attacks and drains your Rage over time. Added Effect: Control Immunity Added Effect: Increases damage dealt by 20%. Added Effect: Decreases damage taken by 15%. | |||
3 | Class Feature | Bravery | Increases your movement speed in combat by 10% and your chance to deflect while moving in combat by 10%. | |||||
4 | Encounter | Indomitable Battle Strike | Range Melee
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1.1 | 12 | Deal physical damage to target enemy. Magnitude: 750 | ||
6 | Class Feature | Steady Rage | Generate Rage over time while in combat. | |||||
6 | Skill | Raging Criticals | Increases your critical severity by 10% when under the effect of Battlerage or Unstoppable. | |||||
7 | Encounter | Punishing Charge | Range 60'
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0.25 | 18 | Lunge at target enemy dealing physical damage. Magnitude: 650 Added Effect: Stun Duration: 3s | ||
8 | Daily | Crescendo | Range 30'
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0.25 | Deliver a multi-hit combo to target enemy, dealing physical damage. While attacking you are immune to control effects. Magnitude: 2000 Added Effect: Stun Duration: 3s | |||
9 | Class Feature | Trample the Fallen | Whenever you use a power with a control effect, your damage is increased by 5% for 10 seconds. Deal an additional 10% damage to controlled enemies. | |||||
9 | Class Feature | Mighty Vitality | Increases your maximum hit points by 10% and decreases your power by 5%. | |||||
9 | Skill | Marathon Runner | Increases your movement speed by 10% when out of combat. | |||||
9 | Skill | Persistent Rage | Increases the rate at which you generate Rage. |
Paragon Path[ | ]
Sentinel[ | ]
Barbarian Sentinel
Abbreviation: BB SN
Become an unstoppable force dedicated to the preservation of your allies.
Choose Sentinel to specialize in tanking. Tanks focus on keeping the enemy's attention while their party members attack and heal.
Once you choose a paragon path, you must switch to an empty loadout, pay astral diamonds or use a retraining token to change paths.
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
---|---|---|---|---|---|---|---|---|
11 | Tactical | Block | Range Self
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0 | Raise your shield, absorbing damage from the front of your character up to 40% of your total maximum hit points. Damage taken while blocking depletes your stamina. Added Effect: You are immune to most control effects. Effect ends when stamina is depleted. | |||
11 | Mechanic | Unstoppable | Range Self
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0 | Dealing damage, taking damage, and killing foes generates Rage. When the Rage meter reaches 50%, you may activate Unstoppable. Activating Unstoppable increases the speed of your at-will attacks and drains your Rage over time. Now block up to 60% of your maximum hitpoints. Added Effect: Automatically block all attacks as long as stamina remains. Stamina regeneration is reduced. Added Effect: Control Immunity | |||
11 | Mechanic | Path of the Sentinel | Increases threat generated. | |||||
11 | Mechanic | Forte | Your paragon path provides an increase to Defense and excels at Critical Severity and Awareness. | |||||
11 | At-Will | Sentinel's Slash | Radius 15'
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2.8 | Deal physical damage to all nearby enemies. Magnitude: 110 Added Effect: Automatically block all attacks from the front as long as stamina remains. Stamina does not regenerate while charging. Added Effect: Movement speed is reduced. Magnitude decreases when not fully charged. Added effects end upon activation. | |||
11 | Daily | Primal Instinct | Range Self
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1 | Grants 30% Awareness and 90% Critical Avoidance. Added Effect: Generate rage over time. Duration: 10s | |||
12 | Feat | Frustrating Slash | Whenever you hit an enemy with Sentinel's Slash your threat generation is increased for 10 seconds. | |||||
12 | Feat | Leap Into Action | Mighty Leap now increases your threat generation for 6 seconds. | |||||
13 | Encounter | Come and Get It | Radius 30'
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1 | 15 | Threaten nearby enemies, placing yourself at the top of their threat list. Added Effect: Draw In | ||
13 | Class Feature | Raging Bladeturn | Rage adds up to 10% Deflect. | |||||
14 | Feat | Indomitable Might | Indomitable Battle Strike now deals an additional 200 magnitude damage but decreases in magnitude as remaining hit points decrease. | |||||
14 | Feat | Sure Slam | Sure strike now has a 10% chance to increase the magnitude of your next Bounding Slam by 100. | |||||
15 | Encounter | Enduring Shout | Range Self
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1.15 | 30 | Increases your maximum hit points by 20% and restores the amount increased. Duration: 15s | ||
15 | Class Feature | Challenger's Charge | Punishing Charge now places you at the top of the target's threat list. Punishing Charge may now be charged, when fully charged it will not place you at the top of the threat list. | |||||
16 | At-Will | Challenger's Slash | Range Melee Arc 260°
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0.65 | Delivers a threefold attack to enemies in a cone before you, dealing physical damage each hit. Magnitude: 25 Added Effect: Increased Threat | |||
16 | Feat | Disarming Takedown | When used under the effect of Unstoppable, takedown now increases the target's damage taken from physical attacks by 10%. | |||||
16 | Feat | On the Move | Not So Fast now increases the movement speed of self and nearby allies by 20% for 4 seconds. | |||||
17 | Encounter | Takedown | Range Melee
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0.9 | 10 | Deal physical damage to target enemy. Magnitude: 400 Added Effect: Knock Down | ||
17 | Class Feature | Threatening Presence | Increases threat generation. | |||||
18 | Encounter | Ignore Weakness | Range Self
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0.7 | 24 | Instantly restore 50% of your stamina. More stamina is restored the lower your remaining hit points. | ||
18 | Feat | Crushing Advance | Savage Advance no longer knocks back enemies but does reduce the target's damage dealt by 5% for 10 seconds. | |||||
18 | Feat | Undying Instinct | Primal Instinct now prevents most attacks from reducing your hit points to less than 1 and has a 180 second cooldown. | |||||
19 | Encounter | Primal Fury | Radius 15'
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1 | 0.9 | Deal physical damage to nearby enemies. Magnitude decreases as remaining stamina increases. Magnitude: 750 Added Effect: Increased Threat | ||
19 | Class Feature | Furious Reaction | When your block is broken, you generate 15 Rage and your damage is increased by 5% for 20s. This effect may not occur if you are already under the effect of Furious Reaction. | |||||
20 | Daily | Battle High | Range Self
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1 | Increases your maximum hit points by 35% and restores the amount increased. Duration: 10s | |||
20 | Feat | Rage and Rally | Unstoppable now increases threat generated and restores up to 40% of your maximum stamina, based on the amount of Rage consumed, when the effect of Unstoppable ends. | |||||
20 | Feat | Blood Fury | While Unstoppable the Rage cost of Primal Fury is reduced to 0 and it now restores hit points equal to the amount of damage dealt. Using Primal Fury while under the effect of Unstoppable now ends the effect of Unstoppable immediately. |
Blademaster[ | ]
Barbarian Blademaster
Abbreviation: BB BM
Give into your rage and become the very embodiment of fury and steel.
Choose Swordmaster to play as a DPS. DPS are damage dealers who focus on dispatching foes while their party members keep the enemy's attention.
Once you choose a paragon path, you must switch to an empty loadout, pay astral diamonds or use a retraining token to change paths.
Level | Type | Path | Icon | Name | Range AoE |
Cast | Cooldown | Effect |
---|---|---|---|---|---|---|---|---|
11 | Mechanic | Forte | Your paragon path provides an increase to Power and excels at Critical Severity and Awareness | |||||
11 | At-Will | Relentless Slash | Range Melee Arc 240°
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0.8 | Delivers a twofold attack to enemies in a cone before you, dealing physical damage each hit. Magnitude: 55 Added Effect: Increase damage dealt by 5% Duration: 12s | |||
11 | Daily | Avalanche of Steel | Range 30'
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5 | Leap into the air avoiding most damage and control effects for 5 seconds before returning to the ground, dealing physical damage to all nearby enemies. Magnitude: 900 Added Effect: Knock Down | |||
12 | Feat | Relentless Speed | Relentless Slash gains a 5% chance to grant the effect of Relentless Speed for 6s, allowing the use of Not so Fast regardless of the power's cooldown and without triggering a cooldown. | |||||
12 | Feat | Mightier Leap | Whenever Mighty Leap hits no enemies, gain the effect of Mightier Leap for 6s, increasing the magnitude of Mighty Leap to 600 and allowing its immediate reuse. This effect may not trigger consecutively. | |||||
13 | Encounter | Hidden Daggers | Range 40'
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0.8 | 18 | Leap backward and deal projectile damage to enemies in a cone before you. Magnitude: 130 Added Effect: You gain the effect of Surprise Attack and deal additional physical damage after your next attack. Magnitude: 260 | ||
13 | Class Feature | Steel Blitz | Your at-will attacks now have a 20% chance to strike the target twice. | |||||
14 | Feat | Bloodspiller | Increases the magnitude of Bloodletter by 400, recovers from cooldown 3s faster, and causes Bloodletter to deal damage to you. | |||||
14 | Feat | Indomitable Rage | Increases the magnitude of Indomitable Battle Strike by up to 300 as your rage increases. | |||||
15 | Encounter | Roar | Range 30' Arc 45°
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0.61 | 13 | Unleash a mighty battle roar in front of you, interrupting your enemies, and building Rage for every target hit. Magnitude: 130 Added Effect: Stun Duration: 2s | ||
15 | Class Feature | Barbed Strikes | Adds 2.5% Critical Severity | |||||
16 | At-Will | Brash Strike | Range melee
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0.65 | Delivers a threefold attack to target enemy, dealing physical damage each hit. Magnitude: 140 | |||
16 | Feat | Overpenetration | If your Power Rating and Accuracy Ratings are capped, deal 5% more damage. | |||||
16 | Feat | Brutal Critical | Whenever your attacks deal critical damage, increase Rage by 2. | |||||
17 | Encounter | Frenzy | Range 17'
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1.1 | 16 | Deal physical damage to target enemy. Magnitude: 1275 | ||
17 | Class Feature | Raging Strikes | Rage increases the damage your attacks deal, up to a maximum of 5%. | |||||
18 | Encounter | Battle Fury | Radius 80'
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1.2 | 25 | Unleash your inner rage increasing your damage dealt by 10% and nearby allies damage dealt by 5%. These effects are reduced by 20% every 2 seconds. Duration: 10s | ||
18 | Feat | Steel Slam | Whenever you use Avalanche of Steel create a circle of unstable ground upon landing, dealing physical damage to enemies whithin. Magnitude: 250 Duration: 12s Added Effect: Slow Duration: 3s | |||||
18 | Feat | Unstoppable Spin | Whenever you use Spinning Strike, Battlerage activates automatically and the duration is increased by up to 6 seconds. | |||||
19 | Encounter | Axestorm | Range 50' Radius 10'
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2 | 16 | Deal projectile damage to enemies in a line before you. Magnitude: 400 | ||
19 | Class Feature | Impatience | Generate an escalating amount of Rage over time whenever you are in combat, up to a maximum of 5 Rage per second. Effect resets whenever you attack an enemy. | |||||
20 | Daily | Adamantine Strike | Range 25' Arc 180°
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1.3 | Deal physical damage to enemies in a cone before you. Magnitude: 1200 Added Effect: Increases targets damage taken by 5%. Duration: 10s | |||
20 | Feat | Relentless Battlerage | You build twice as much Rage but Battlerage now only increases damage dealt by 14%. | |||||
20 | Feat | Escalating Rage | Whenever you deal critical damage gain a stack of Escalating Rage. When you reach 10 stacks of Escalating Rage you gain the effect of Rampage for 20s. Rampage extends the duration of Battlerage by 8s. If Battlerage ends after Rampage dissipates you will be incapacitated for 3 seconds and unable to take action. You may not build Escalating Rage while under the effect of Battlerage |