Astral Shield
Module: | Maybe earlier than module 16 |
---|---|
Class: | Devoted Cleric |
Minimum Power Points: |
50 |
Power Type: | Encounter Power |
Range: | Personal |
Area of Effect: | 20' Burst |
Cooldown: | 20s |
Description: | Create a 20' protected area enhancing allies within for 8 seconds, decreasing damage taken by 10%. Empowered Bonus: Consume all stacks of empowered, increasing each target's incoming healing by 10% per stack. Divine Astral Shield: Grant target ally temporary hit points. |
Astral Shield is an Encounter power usable by Devoted Clerics. It is available to them after spending 50 power points.
Tooltip[]
Astral Shield
Encounter
Personal
20' Burst
20s cooldown
Personal
20' Burst
20s cooldown
Create a 20' protected area enhancing allies within for 8 seconds, decreasing damage taken by 10%.
Empowered Bonus: Consume all stacks of empowered, increasing each target's incoming healing by 10% per stack.
Divine Astral Shield: Grant target ally temporary hit points.
Empowered Bonus: Consume all stacks of empowered, increasing each target's incoming healing by 10% per stack.
Divine Astral Shield: Grant target ally temporary hit points.
Rank 2
- Damage Taken: -10%
Divine Astral Shield
Temporary Hit Points: +15%
Rank 3
- Damage Taken: -10%
Divine Astral Shield
Temporary Hit Points: +15%
Rank 4
- Damage Taken: -10%
Divine Astral Shield
Temporary Hit Points: +15%
Divinity Effects[ | ]
Allies receive Temporary Hit Points.
Empowered[ | ]
Astral Shield now consumes all stacks of Empowered to absorb a fixed amount of damage on each attack. This absorb is equal to 3% of your Maximum Hit Points for each stack consumed.
Affecting Feats[ | ]
- Invigorated Healing: [Sun Burst], [Bastion of Health], and [Astral Shield] apply Invigorated Healing to affected targets. After 6 seconds, Invigorated Healing expires and the target is healed for .5/1/1.5/2/2.5% of their Max Hit Points.
- Linked Spirit: First tick of heal over time from a Divine (blue)[Astral Shield] applies Linked Spirit to affected targets.
Additional Notes[ | ]
- The shield lasts 10 seconds.
OUTDATED :
- NOTE: The +10% from the tooltip is multiplicative rather than additive. Therefore for actual Damage Resist buff values are 20% * 1.1 for Rank 2, and (20% * 1.1) * 1.1 for Rank 3. Thus:
- Rank II: Total Damage Resist Buff 22% (effective +2%)
- Rank III: Total Damage Resist Buff 24.2% (effective +2.2%)
- The Regeneration in divine mode is unaffected by [Righteousness]