Ability Scores are general measures of a character's broadest abilities. Not counting bonuses or other modifiers, each score can be between 8 and 18. The six ability scores are:
- Strength measures a character's physical power.
- Constitution represents a character's health, stamina and vital force.
- Dexterity measures hand-eye coordination, agility, reflexes, and balance.
- Intelligence describes how well a character learns and reasons.
- Wisdom measures common sense, perception, self-discipline and empathy.
- Charisma measures force of personality, persuasiveness, and leadership.
Ability Scores are also frequently called "attributes" and involve character's statistics.
Initial Values[ | ]
On character creation, ability scores are "rolled" in arrays based on a point buy system.[1]
One or two ability scores selected by the player will also receive a permanent +2 racial bonus.
For instance, having an 18 in the main ability score (e.g. 18 wisdom for a cleric) comes at the expense of a lower overall point total than taking a more balanced approach (72 points in the 18 13 13 10 10 8 array versus 77 points in the 15 14 13 12 12 11 array).[1]
Class | Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|---|
[Barbarian] | 18 | 14 | 14 | 8 | 10 | 10 |
[Cleric] | 10 | 10 | 10 | 15 | 16 | 13 |
[Fighter] | 16 | 16 | 14 | 8 | 10 | 10 |
[Paladin] | 8 | 12 | 10 | 12 | 14 | 18 |
[Ranger] | 16 | 12 | 16 | 10 | 8 | 12 |
[Rogue] | 13 | 13 | 18 | 8 | 10 | 12 |
[Warlock] | 8 | 14 | 12 | 16 | 8 | 16 |
[Wizard] | 8 | 10 | 12 | 18 | 14 | 12 |
Advancement[ | ]
At levels 10, 20, 40, 50, 70 and 80, characters gain 2 points to add to their ability scores. At levels 30 and 60, all of a character's attributes are increased by 1.
Level | Change |
---|---|
10 | +2 points to add to abilities |
20 | +2 points to add to abilities |
30 | +1 to all attributes |
40 | +2 points to add to abilities |
50 | +2 points to add to abilities |
60 | +1 to all attributes |
70 | +2 points to add to abilities |
80 | +2 points to add to abilities |
Ability Scores Effect[ | ]
Statistic | Effect of Ability Score on stat | |||||
---|---|---|---|---|---|---|
Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma | |
Stamina Regeneration | 0.5% | |||||
Maximum Hit Points | 0.5% | |||||
Critical Severity | 0.5% | |||||
Control Bonus | 0.5% | |||||
Control Resist | 0.5% | |||||
Forte | 0.5% | |||||
Physical Damage Boost | 0.25% | |||||
Action Point Gain | 0.25% | |||||
Movement Speed | 0.25% | |||||
Magical Damage Boost | 0.25% | |||||
Outgoing Healing | 0.25% | |||||
Recharge Speed | 0.25% |
Class | StG | MHP | CrS | CtB | CtR | CpI | PDB | APG | Mvm | MDB | OGH | RcS |
---|---|---|---|---|---|---|---|---|---|---|---|---|
[Barbarian] | 9% | 7% | 7% | 4% | 5% | 5% | 4.5% | 3.5% | 3.5% | 2% | 2.5% | 2.5% |
[Cleric] | 5% | 5% | 5% | 7.5% | 8% | 6.5% | 2.5% | 2.5% | 2.5% | 3.75% | 4% | 3.25% |
[Fighter] | 8% | 8% | 7% | 4% | 5% | 5% | 4% | 4% | 3.5% | 2% | 2.5% | 2.5% |
[Paladin] | 4% | 6% | 5% | 6% | 7% | 9% | 2% | 3% | 2.5% | 3% | 3.5% | 4.5% |
[Ranger] | 8% | 6% | 8% | 5% | 4% | 6% | 4% | 3% | 4% | 2.5% | 2% | 3% |
[Rogue] | 6.5% | 6.5% | 9% | 4% | 5% | 6% | 3.25% | 3.25% | 4.5% | 2% | 2.5% | 3% |
[Warlock] | 4% | 7% | 6% | 8% | 4% | 8% | 2% | 3.5% | 3% | 4% | 2% | 4% |
[Wizard] | 4% | 5% | 6% | 9% | 7% | 6% | 2% | 2.5% | 3% | 4.5% | 3.5% | 3% |
Ability Scores Effect per point over 10 for each Class[ | ]
This is information before module 16.
Characters receive bonuses from each ability score, for each point over 10. The bonus depends on class and their primary and secondary ability scores provide better bonuses.
Class | Strength | Constitution | Dexterity | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|---|
Control Wizard | 1% Stamina Regeneration 1% DoT Damage Resist |
2% Maximum Hit Points | 1% AoE Damage Resist 0.5% Deflection Chance |
1% Damage Bonus 1% Recharge Speed Increase |
1% Recharge Speed Increase 1% Action Point Gain 1% Control Bonus 1% Control Resist |
1% Critical Chance 1% Companion Stat Bonus 1% Combat Advantage Damage |
Devoted Cleric | 1% Critical Chance 1% Stamina Regeneration 1% DoT Damage Resist |
2% Maximum Hit Points | 1% AoE Damage Resist 0.5% Deflection Chance |
1% Recharge Speed Increase | 1% Damage Bonus 1% Bonus Healing 1% Control Bonus 1% Control Resist |
1% Recharge Speed Increase 1% Action Point Gain 1% Companion Stat Bonus 1% Combat Advantage Damage |
Great Weapon Fighter | 1% Damage Bonus 1% Stamina Regeneration 1% DoT Damage Resist |
1% Resistance Ignored 2% Maximum Hit Points |
1% Critical Chance 1% AoE Damage Resist 0.5% Deflection Chance |
1% Recharge Speed Increase | 1% Control Bonus 1% Control Resist |
1% Companion Stat Bonus 1% Combat Advantage Damage |
Guardian Fighter | 1% Damage Bonus 1% Stamina Regeneration 1% DoT Damage Resist |
1% Action Point Gain 4% Maximum Hit Points |
1% Resistance Ignored 1% AoE Damage Resist 0.5% Deflection Chance |
1% Recharge Speed Increase | 1% Control Bonus 1% Control Resist |
1% Companion Stat Bonus 1% Combat Advantage Damage |
Hunter Ranger | 1% Resistance Ignored 1% Stamina Regeneration 1% DoT Damage Resist |
2% Maximum Hit Points | 1% Damage Bonus 1% AoE Damage Resist 0.5% Deflection Chance |
1% Recharge Speed Increase | 1% Critical Chance 1% Control Bonus 1% Control Resist |
1% Companion Stat Bonus 1% Combat Advantage Damage |
Oathbound Paladin | 1% DoT Damage Resist | 2.5% Maximum Hit Points 0.5% Damage Resistance |
1% AoE Damage Resist 0.5% Deflection Chance |
1% Recharge Speed Increase | 1% Bonus Healing 1% Critical Chance 1% Control Bonus 1% Control Resist |
1% Stamina Regeneration 1% Action Point Gain 1% Companion Stat Bonus 1% Combat Advantage Damage |
Scourge Warlock | 1% Stamina Regeneration 1% DoT Damage Resist |
1% Damage Bonus 2% Maximum Hit Points |
1% AoE Damage Resist 0.5% Deflection Chance |
1% Resistance Ignored 1% Recharge Speed Increase |
1% Control Bonus 1% Control Resist |
1% Critical Chance 1% Companion Stat Bonus 1% Combat Advantage Damage |
Trickster Rogue | 1% Damage Bonus 1% Stamina Regeneration 1% DoT Damage Resist |
2% Maximum Hit Points | 1% Critical Chance 1% AoE Damage Resist 1% Deflection Chance |
1% Recharge Speed Increase | 1% Control Bonus 1% Control Resist |
1% Deflection Chance 1% Companion Stat Bonus 1% Combat Advantage Damage |
Ability Scores |
---|
[Strength]
[Wisdom]
[Charisma]
|