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Neverwinter Wiki
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==Structures== [[Guild Hall]]<br> Every Stronghold starts with a rank 1 Guild Hall. Upgrading the Guild Hall increases the [[Coffer]] capacity, unlocks more plots to build on, and increases the maximum rank to which other structures can be upgraded. [[Great Hall]]<br> The Great Hall is the building at the heart of your Stronghold. Inside is a large meeting area with 4 tables and 40 sittable chairs. You can donate [[Decoration]]s to [[The Decorator]] and place them at over 90 locations in the Great Hall. The Great Hall is available at Guild Hall Rank 1 and does not need to be built. [[Marketplace]]<br> The marketplace is located inside the Stronghold Keep, and consists of 4 NPC stores:<br> * [[Marketplace#The Generalist|The Generalist]] is a standard NPC vendor and sells various potions and other items.<br> * [[Marketplace#The Gemmonger|The Gemmonger]] sells [[Overload enchantment#Slayer Enchantments|Slayer]] and [[Overload enchantment#Ward Enchantments|Ward]] Overload enchantments.<br> * [[Marketplace#The Barmaid|The Barmaid]] sells various Food buffs<br> * [[Marketplace#The Outfitter|The Outfitter]] sells Guild, Dragonflight, and Lionsmane equipment, artifacts and accessories. The marketplace is available after the Stronghold Guild Hall is upgraded to Level 2 and as the Marketplace structures are upgraded, more and better goods can be purchased. (i.e.: armor and equipment cannot be purchased from the Outfitter until the Marketplace is upgraded to at least Level 2) ===Production Structures=== Production structures automatically generate resources over time. Each structure has a maximum capacity and must be tended by a character to transfer the resources to the coffer. The structure can then continue to generate resources. The resources are required for the construction of many structures (for example, higher ranks of the Marketplace and the Guild Hall require Stone). Each structure has a corresponding Support structure that increases the rate of production. [[Farm]]<br> A Farm produces Food over time. An [[Animal Pen]] can increase the rate of production. [[Lumberyard]]<br> A Lumberyard produces Wood over time. A [[Milling Yard]] can increase the rate of production. (*Requires 50 [[Building materials|Building Materials]]) [[Mine]]<br> A Mine produces Metal over time. A [[Smelter's Yard]] can increase the rate of production. [[Quarry (Stronghold Structure)|Quarry]]<br> A Quarry produces Stone over time. A [[Masonry Guild]] can increase the rate of production. (*Requires Level 3 Guild Hall) [[Warehouse]]<br> A Warehouse does not produce any resources, but increases the maximum capacity of the Stronghold's [[Coffer]] instead. ===Support Structures=== Support structures increase the rate of production of the Stronghold's Production structures, or increase the effectiveness of PvP towers. [[Animal Pen]]<br> An Animal Pen increases the production of Food, and maximum storage capacity of a [[Farm]]. [[Masonry Guild]]<br> A Masonry Guild increases the production of Stone, and maximum storage capacity of a [[Quarry (Stronghold Structure)|Quarry]]. [[Milling Yard]]<br> A Milling Yard increases the production of Wood, and maximum storage capacity of a [[Lumberyard]]. [[Siege Smithy]]<br> A Siege Smithy increases the effectiveness of your catapults in [[Stronghold Siege]] PvP battles. Unlocks the [[Enhance Overload: Stamina Drain Ward]] Boon at Rank 3, and the [[Enhance Overload: PvP Ward]] Boon at Rank 5. [[Siege Workshop]]<br> A Siege Workshop increases the effectiveness of your ballista emplacements in [[Stronghold Siege]] PvP battles. Unlocks the [[Enhance Overload: PvP Slayer]] Boon at Rank 3, and the [[Enhance Overload: Stamina Drain]] Boon at Rank 5. [[Smelter's Yard]]<br> A Smelter's Yard increases the production of Metal, and maximum storage capacity of a [[Mine]]. ===Boon Structures=== Boon structures unlock boons for members of the guild. Constructing the first boon structure requires a Guild Hall of Rank 5 or higher. Upgrading the boon structures unlocks more boons, and increases their effectiveness. An NPC at each Boon Structure also gives a daily quest. [[Barracks]]<br> At rank 1 unlocks the [[Experience Points Bonus]] Boon<br> At rank 3 unlocks the [[Power Bonus]] Boon<br> At rank 5 unlocks the [[Incoming Healing Bonus (Boon)|Incoming Healing Bonus]] Boon [[Explorer's Guild]]<br> At rank 1 unlocks the [[Treasure Hunter]] Boon<br> At rank 3 unlocks the [[Control Resist Bonus]] Boon<br> At rank 5 unlocks the [[Group Stat Bonus]] Boon [[Mercenary Outpost]]<br> At rank 1 unlocks the [[Enhance Overload: Companion Ward and Slayer]] Boon<br> At rank 3 unlocks the [[Critical Hit Resistance Bonus]] Boon<br> At rank 5 unlocks the [[Critical Severity Bonus]] Boon [[Stable]]<br> At rank 1 unlocks the [[Defense Bonus]] Boon<br> At rank 3 unlocks the [[Armor Penetration Bonus]] Boon<br> At rank 5 unlocks the [[Mount Speed Bonus]] Boon [[Temple]]<br> At rank 1 unlocks the [[Lifesteal Bonus]] Boon<br> At rank 3 unlocks the [[Revive Sickness (Boon)|Revive Sickness]] Boon<br> At rank 5 unlocks the [[Group Heal Potion Bonus]] Boon [[Training Yard]]<br> At rank 1 unlocks the [[Enhance Overload: Slayer]] Boon<br> At rank 3 unlocks the [[Glory Bonus (Boon)|Glory Bonus]] Boon<br> At rank 5 unlocks the [[AoE Resistance Bonus]] Boon [[Wizard's Workshop]]<br> At rank 1 unlocks the [[Hit Points Bonus]] Boon<br> At rank 3 unlocks the [[Healing Potion Bonus]] Boon<br> At rank 5 unlocks the [[Enhance Overload: Ward]] Boon ===PvP Structures=== [[Archer Tower]]<br> The Archer Tower will attack nearby enemies in a Stronghold Siege, damaging and slowing them. [[Sorceror's Tower]]<br> The Sorceror's Tower will attack nearby enemies in a Stronghold Siege, damaging and draining their action points. [[Underdark Spore Tower]]<br> The tower generates powerful healing mushrooms. Mushrooms respawn every ''varies'' minutes. ===Special Vendor=== A special vendor can be built at the North Terrace Vendor plot. [[Tarmalune Trader]]<br> The Tarmalune Trader sells items for [[Tarmalune Trade Bar]]s, equivalent to the [[Tarmalune Tradebar Merchant]] [[Granitehome Trader]]<br> The Granitehome Trader sells common profession [[Profession#Assets|Assets]] and [[Resource]]s. [[Waterdhavian Trader]]<br> The Waterdhavian Trader is a [[Salvage]] vendor where you can salvage items. ===Temporary Structures=== Temporary structures only last a set amount of time before disappearing. [[Recruiter]]<br> A Recruiter is a Production Structure that generates 100 {{item|quest|Influence}} per hour. The Recruiter lasts 1 week. [[Bloomery]]<br> A Bloomery is a store that sells Profession and [[Masterwork Profession]] [[Resource]]s. The Bloomery lasts 1 week. [[Goldsmith]]<br> A Goldmsith is a store that sells Profession and [[Masterwork Profession]] [[Resource]]s. The Goldsmith lasts 1 week. [[Assayer]]<br> An Assayer is a Production Structure that generates 3 {{items|quest|Coffer#Gold|Gold}} resources every 5 hour. The Assayer lasts 1 week. [[Atelier]]<br> An Atelier is a store that sells Profession and [[Masterwork Profession]] [[Resource]]s. The Atelier lasts 1 week. [[Mysterious Merchant]]<br> The Mysterious Merchant is a store that sells random [[Decoration]]s and {{epic|Equipment}}. The Mysterious Merchant lasts 1 week. [[Gemcutter]]<br> A Gemcutter is a Production Structure that generates 144 {{item|quest|Gems}} per hour. The Gemcutter lasts 1 week. [[Tenterground]]<br> A Tenterground is a store that sells Profession and [[Masterwork Profession]] [[Resource]]s. The Tenterground lasts 1 week. [[Tannery]]<br> A Tannery is a store that sells Profession and [[Masterwork Profession]] [[Resource]]s. The Tannery lasts 1 week. [[Jubilee Trader]]<br> During the [[Protector's Jubilee]] event a Jubilee Trader can be built where a traveling trader will produce Stronghold resources. The Jubilee Trader lasts 24 hours. There are nine possible traders: * '''Trader from Neverwinter Wood''' produces '''Dark Gifts''' * '''Trader from Hluthvar''' produces '''Treasures of Tyranny''' * '''Trader from Turmish''' produces '''Gold''' * '''Trader from Neverwinter''' produces '''Influence''' * '''Trader from Chult''' produces '''Gems''' * '''Trader from Cormyr''' produces '''Surplus Equipment''' * '''Trader from Caer Konig''' produces '''Frozen Treasures''' * '''Trader from Sharandar''' produces '''Fey Trinkets''' * '''Trader from Tethyr''' produces '''Astral Diamond Chests'''
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