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{{Infobox location |title='''{{PAGENAME}}''' |instance= |type=[[Adventure Zone]] |within= |neighbors= |contains= |level=80 |image1=Stronghold Loading.jpg |image2=Stronghold Map.png |caption1=Stronghold loading screen |caption2=Stronghold map }} =Stronghold= The Stronghold is an [[Adventure Zone|adventure zone]] introduced in [[Module]] 7: [[Strongholds]]. Every [[guild]] has their own unique Stronghold instance that only members of that guild can enter. Characters can enter starting at level 2. Each guild's stronghold starts with a level 1 [[Guild Hall]], but other [[:Category:Stronghold Structure|structures]] can be built and upgraded over time by doing [[#Quests|quests]] and donating to the Stronghold's [[Coffer]]. ==Lore== {{dialogue|The Stronghold| Steward's Notes You won't find a better Stronghold in all of [[Faerûn]]. This Stronghold seems like it was built to stand the test of time. It's now our task to do the same to the surrounding land... while making a hefty profit, of course. Keep an eye out for various problems in the area. The [[Many-Arrows Tribe|Many-Arrow Orc tribe]] had several camps out in the area at one point, and my people are reporting other oddities in the area. If you see something, deal with it, that's why you're called an adventurer after all. }} When a player character first arrives at the stronghold, the Steward greets them. He introduces the non-player characters who help run the stronghold, such as the Cleric and Builder. The Steward also hints that the stronghold has an interesting past and promises to reveal more over time. Different quests are presented from time to time as the Stronghold is improved, revealing more of the lore. ==Coffer== The Stronghold Coffer holds all the resources guild members have donated. Every Stronghold structure built or upgraded uses resources in the Coffer. Upgrading the [[Guild Hall]], or building and upgrading a [[Warehouse]], increases the maximum capacity of the Coffer. Donating items to the Coffer adds resources to the Coffer, as well as giving [[Guild Marks]]. To donate an item to the Coffer talk to [[The Mimic]]. See [[Coffer]] for donation values and maximum capacity. ==Structures== [[Guild Hall]]<br> Every Stronghold starts with a rank 1 Guild Hall. Upgrading the Guild Hall increases the [[Coffer]] capacity, unlocks more plots to build on, and increases the maximum rank to which other structures can be upgraded. [[Great Hall]]<br> The Great Hall is the building at the heart of your Stronghold. Inside is a large meeting area with 4 tables and 40 sittable chairs. You can donate [[Decoration]]s to [[The Decorator]] and place them at over 90 locations in the Great Hall. The Great Hall is available at Guild Hall Rank 1 and does not need to be built. [[Marketplace]]<br> The marketplace is located inside the Stronghold Keep, and consists of 4 NPC stores:<br> * [[Marketplace#The Generalist|The Generalist]] is a standard NPC vendor and sells various potions and other items.<br> * [[Marketplace#The Gemmonger|The Gemmonger]] sells [[Overload enchantment#Slayer Enchantments|Slayer]] and [[Overload enchantment#Ward Enchantments|Ward]] Overload enchantments.<br> * [[Marketplace#The Barmaid|The Barmaid]] sells various Food buffs<br> * [[Marketplace#The Outfitter|The Outfitter]] sells Guild, Dragonflight, and Lionsmane equipment, artifacts and accessories. The marketplace is available after the Stronghold Guild Hall is upgraded to Level 2 and as the Marketplace structures are upgraded, more and better goods can be purchased. (i.e.: armor and equipment cannot be purchased from the Outfitter until the Marketplace is upgraded to at least Level 2) ===Production Structures=== Production structures automatically generate resources over time. Each structure has a maximum capacity and must be tended by a character to transfer the resources to the coffer. The structure can then continue to generate resources. The resources are required for the construction of many structures (for example, higher ranks of the Marketplace and the Guild Hall require Stone). Each structure has a corresponding Support structure that increases the rate of production. [[Farm]]<br> A Farm produces Food over time. An [[Animal Pen]] can increase the rate of production. [[Lumberyard]]<br> A Lumberyard produces Wood over time. A [[Milling Yard]] can increase the rate of production. (*Requires 50 [[Building materials|Building Materials]]) [[Mine]]<br> A Mine produces Metal over time. A [[Smelter's Yard]] can increase the rate of production. [[Quarry (Stronghold Structure)|Quarry]]<br> A Quarry produces Stone over time. A [[Masonry Guild]] can increase the rate of production. (*Requires Level 3 Guild Hall) [[Warehouse]]<br> A Warehouse does not produce any resources, but increases the maximum capacity of the Stronghold's [[Coffer]] instead. ===Support Structures=== Support structures increase the rate of production of the Stronghold's Production structures, or increase the effectiveness of PvP towers. [[Animal Pen]]<br> An Animal Pen increases the production of Food, and maximum storage capacity of a [[Farm]]. [[Masonry Guild]]<br> A Masonry Guild increases the production of Stone, and maximum storage capacity of a [[Quarry (Stronghold Structure)|Quarry]]. [[Milling Yard]]<br> A Milling Yard increases the production of Wood, and maximum storage capacity of a [[Lumberyard]]. [[Siege Smithy]]<br> A Siege Smithy increases the effectiveness of your catapults in [[Stronghold Siege]] PvP battles. Unlocks the [[Enhance Overload: Stamina Drain Ward]] Boon at Rank 3, and the [[Enhance Overload: PvP Ward]] Boon at Rank 5. [[Siege Workshop]]<br> A Siege Workshop increases the effectiveness of your ballista emplacements in [[Stronghold Siege]] PvP battles. Unlocks the [[Enhance Overload: PvP Slayer]] Boon at Rank 3, and the [[Enhance Overload: Stamina Drain]] Boon at Rank 5. [[Smelter's Yard]]<br> A Smelter's Yard increases the production of Metal, and maximum storage capacity of a [[Mine]]. ===Boon Structures=== Boon structures unlock boons for members of the guild. Constructing the first boon structure requires a Guild Hall of Rank 5 or higher. Upgrading the boon structures unlocks more boons, and increases their effectiveness. An NPC at each Boon Structure also gives a daily quest. [[Barracks]]<br> At rank 1 unlocks the [[Experience Points Bonus]] Boon<br> At rank 3 unlocks the [[Power Bonus]] Boon<br> At rank 5 unlocks the [[Incoming Healing Bonus (Boon)|Incoming Healing Bonus]] Boon [[Explorer's Guild]]<br> At rank 1 unlocks the [[Treasure Hunter]] Boon<br> At rank 3 unlocks the [[Control Resist Bonus]] Boon<br> At rank 5 unlocks the [[Group Stat Bonus]] Boon [[Mercenary Outpost]]<br> At rank 1 unlocks the [[Enhance Overload: Companion Ward and Slayer]] Boon<br> At rank 3 unlocks the [[Critical Hit Resistance Bonus]] Boon<br> At rank 5 unlocks the [[Critical Severity Bonus]] Boon [[Stable]]<br> At rank 1 unlocks the [[Defense Bonus]] Boon<br> At rank 3 unlocks the [[Armor Penetration Bonus]] Boon<br> At rank 5 unlocks the [[Mount Speed Bonus]] Boon [[Temple]]<br> At rank 1 unlocks the [[Lifesteal Bonus]] Boon<br> At rank 3 unlocks the [[Revive Sickness (Boon)|Revive Sickness]] Boon<br> At rank 5 unlocks the [[Group Heal Potion Bonus]] Boon [[Training Yard]]<br> At rank 1 unlocks the [[Enhance Overload: Slayer]] Boon<br> At rank 3 unlocks the [[Glory Bonus (Boon)|Glory Bonus]] Boon<br> At rank 5 unlocks the [[AoE Resistance Bonus]] Boon [[Wizard's Workshop]]<br> At rank 1 unlocks the [[Hit Points Bonus]] Boon<br> At rank 3 unlocks the [[Healing Potion Bonus]] Boon<br> At rank 5 unlocks the [[Enhance Overload: Ward]] Boon ===PvP Structures=== [[Archer Tower]]<br> The Archer Tower will attack nearby enemies in a Stronghold Siege, damaging and slowing them. [[Sorceror's Tower]]<br> The Sorceror's Tower will attack nearby enemies in a Stronghold Siege, damaging and draining their action points. [[Underdark Spore Tower]]<br> The tower generates powerful healing mushrooms. Mushrooms respawn every ''varies'' minutes. ===Special Vendor=== A special vendor can be built at the North Terrace Vendor plot. [[Tarmalune Trader]]<br> The Tarmalune Trader sells items for [[Tarmalune Trade Bar]]s, equivalent to the [[Tarmalune Tradebar Merchant]] [[Granitehome Trader]]<br> The Granitehome Trader sells common profession [[Profession#Assets|Assets]] and [[Resource]]s. [[Waterdhavian Trader]]<br> The Waterdhavian Trader is a [[Salvage]] vendor where you can salvage items. ===Temporary Structures=== Temporary structures only last a set amount of time before disappearing. [[Recruiter]]<br> A Recruiter is a Production Structure that generates 100 {{item|quest|Influence}} per hour. The Recruiter lasts 1 week. [[Bloomery]]<br> A Bloomery is a store that sells Profession and [[Masterwork Profession]] [[Resource]]s. The Bloomery lasts 1 week. [[Goldsmith]]<br> A Goldmsith is a store that sells Profession and [[Masterwork Profession]] [[Resource]]s. The Goldsmith lasts 1 week. [[Assayer]]<br> An Assayer is a Production Structure that generates 3 {{items|quest|Coffer#Gold|Gold}} resources every 5 hour. The Assayer lasts 1 week. [[Atelier]]<br> An Atelier is a store that sells Profession and [[Masterwork Profession]] [[Resource]]s. The Atelier lasts 1 week. [[Mysterious Merchant]]<br> The Mysterious Merchant is a store that sells random [[Decoration]]s and {{epic|Equipment}}. The Mysterious Merchant lasts 1 week. [[Gemcutter]]<br> A Gemcutter is a Production Structure that generates 144 {{item|quest|Gems}} per hour. The Gemcutter lasts 1 week. [[Tenterground]]<br> A Tenterground is a store that sells Profession and [[Masterwork Profession]] [[Resource]]s. The Tenterground lasts 1 week. [[Tannery]]<br> A Tannery is a store that sells Profession and [[Masterwork Profession]] [[Resource]]s. The Tannery lasts 1 week. [[Jubilee Trader]]<br> During the [[Protector's Jubilee]] event a Jubilee Trader can be built where a traveling trader will produce Stronghold resources. The Jubilee Trader lasts 24 hours. There are nine possible traders: * '''Trader from Neverwinter Wood''' produces '''Dark Gifts''' * '''Trader from Hluthvar''' produces '''Treasures of Tyranny''' * '''Trader from Turmish''' produces '''Gold''' * '''Trader from Neverwinter''' produces '''Influence''' * '''Trader from Chult''' produces '''Gems''' * '''Trader from Cormyr''' produces '''Surplus Equipment''' * '''Trader from Caer Konig''' produces '''Frozen Treasures''' * '''Trader from Sharandar''' produces '''Fey Trinkets''' * '''Trader from Tethyr''' produces '''Astral Diamond Chests''' ==Boons== Stronghold [[Boon]]s are separated into 4 categories: Offense, Defense, Utility, and PvP, and you may only have one boon from each category active a time. To be able to activate Stronghold boons, Boon Structures must be built. Higher ranks of the corresponding structures give larger benefits from the boons. Any member of the Stronghold's guild may activate any boon that has been unlocked. ===Offense Boons=== {|class="wikitable" !Boon !!Requirement !!Effect |- | Power Bonus || [[Barracks]], Rank 3 ||Increases Power by 1000/2000/3000/4000/5000/6000/7000/8000. |- | Group Stat Bonus || [[Explorer's Guild]], Rank 5 ||For every player in your group that has this buff it will increase a stat by 400/800/1200/1600/2000/2400. 1 - Deflect, 2 - Recovery, 3 - Critical Strike, 4 - Armor Penetration, 5 - Power. |- | Critical Severity Bonus || [[Mercenary Outpost]], Rank 5 ||Increases Critical Severity by 2.5%/5%/7.5%/10%/12.5%/15%. |- | Enhance Overload: Companion Ward and Slayer || [[Mercenary Outpost]], Rank 1 ||Increases the damage bonus of a Companion Slayer Enchantment, and damage reduction bonus of a Companion Ward Enchantment by 2%/4%/6%/8%/10%/12%/14%/16%/18%/20%. |- | Armor Penetration Bonus || [[Stable]], Rank 3 ||Increases Armor Penetration by 1000/2000/3000/4000/5000/6000/7000/8000. |- | Enhance Overload: Slayer || [[Training Yard]], Rank 1 ||Increases the damage bonus of a PvE Slayer Enchantment by 2%/4%/6%/8%/10%/12%/14%/16%/18%/20%. |- | Enhance Overload: Ward || [[Wizard's Workshop]], Rank 5 ||Increases the damage reduction bonus of a PvE Ward Enchantment by 2%/4%/6%/8%/10%/12%. |} ===Defense Boons=== {|class="wikitable" !Boon !!Requirement !!Effect |- | Incoming Healing Bonus || [[Barracks]], Rank 5 ||Increases Incoming Healing by 5%/7%/9%/11%/13%/15%. |- | Control Resist Bonus || [[Explorer's Guild]], Rank 3 ||Increases Control Resist by 2%/4%/6%/8%/10%/12%/14%/16%. |- | Critical Hit Resistance Bonus || [[Mercenary Outpost]], Rank 3 ||Increases damage resistance to Critical Hits by 2%/4%/6%/8%/10%/12%/14%/16%. |- | Defense Bonus || [[Stable]], Rank 1 ||Increases Defense by 800/1600/2400/3200/4000/4800/5600/6400/7200/8000. |- | Lifesteal Bonus || [[Temple]], Rank 1 ||Increases Lifesteal by 800/1600/2400/3200/4000/4800/5600/6400/7200/8000. |- | AoE Resistance Bonus || [[Training Yard]], Rank 5 ||Increases damage resistance from Area of Effect attacks by 2.5%/5%/7.5%/10%/12.5%/15%. |- | Hit Points Bonus || [[Wizard's Workshop]], Rank 1 ||Increases Hit Points by 3,200/6,400/9,600/12,800/16,000/19,200/22,400/25,600/28,800/32,000. |} ===Utility Boons=== {|class="wikitable" !Boon !!Requirement !!Effect |- | Experience Points Bonus || [[Barracks]], Rank 1 ||Rewards 3%/6%/9%/12%/15%/18%/21%/24%/27%/30% bonus XP. |- | Treasure Hunter|| [[Explorer's Guild]], Rank 1 ||Rewards 3%/6%/9%/12%/15%/18%/21%/24%/27%/30% bonus Gold. Rank 6 and up: Doubles the amount of resources earned from explorer's charts. |- | Mount Speed Bonus || [[Stable]], Rank 5 ||Increases Mount Speed by 3%/7%/10%/14%/17%/20%. |- | Group Heal Potion Bonus || [[Temple]], Rank 5 ||Causes healing potions to heal your group members at 25%/35%/45%/55%/65%/75% effectiveness. |- | Revive Sickness || [[Temple]], Rank 3 ||The time Revive Sickness lasts is reduced to 4:30/4:00/3:30/3:00/2:30/2:00/1:30/1:00 |- | Glory Bonus || [[Training Yard]], Rank 3 ||Rewards 9%/12%/15%/18%/21%/24%/27%/30% bonus Glory. |- | Healing Potion Bonus || [[Wizard's Workshop]], Rank 3 ||Increases healing from Healing Potions by 6%/12%/18%/24%/30%/36%/42%/48%. |} ===PvP Boons=== {|class="wikitable" !Boon !!Requirement !!Effect |- | Enhance Overload: PvP Ward || [[Siege Smithy]], Rank 5 ||Increases the damage reduction bonus of a PvP Ward Enchantment by 2%/4%/6%/8%/10%/12%. |- | Enhance Overload: Stamina Drain Ward || [[Siege Smithy]], Rank 3 ||Decreases the Stamina drained by any Mark of Stamina Drain by 5%/10%/15%/20%/25%/30%/35%/40% of your maximum Stamina. |- | Enhance Overload: Stamina Drain || [[Siege Workshop]], Rank 5 ||Increases Stamina drained by any Mark of Stamina Drain by 5%/10%/15%/20%/25%/30% of the target's maximum Stamina. |- | Enhance Overload: Slayer || [[Siege Workshop]], Rank 3 ||Increases the damage bonus of a PvP Slayer Enchantment by 2%/4%/6%/8%/10%/12%/14%/16%. |} ==Quests== ===Non-Repeatable Quests=== ====Introductory Quests==== {|class="wikitable sortable" !Quest !!NPC |- |[[The Stronghold]] || [[The Messenger]] |- |[[Meet the Team]] || [[The Steward]] |- |[[The Stronghold Routine]] || [[The Steward]] |- |[[For Love of the Stronghold]] || [[The Steward]] |} ====Storyline Quests==== As the Guild Hall's rank increases more storyline quests become available. {|class="wikitable sortable" !Quest !!NPC !!Guild Hall Rank |- |[[Travel with Care]] || [[The Ranger]] || 1 |- |[[My Fae Lady]] || [[Master of Coin]] || 3 |- |[[What Lurks in the Corners]] || [[The Cleric]] || 5 |- |[[Welcome to Homestead]] || [[The Steward]] || 7 |- |[[A New Sheriff]] || [[The Ranger]] || 9 |- |[[A Steward and His Mimic]] || [[The Steward]] || 11 |- |[[Luskan's History]] || [[The Cleric]] || 13 |- |[[The Great Detective]] || [[The Detective]] || 15 |- |[[Armed and Ready]] || [[The Steward]] || 17 |- |[[A Mother's Obsession, A Father's Love]] || [[The Steward]] || 19 |} ====Masterwork Profession Quests==== All [[Masterwork Profession]] quests require a Guild Hall of Rank 10 or higher {|class="wikitable sortable" !Quest !!NPC |- |[[Don't Say His Name]] || [[Master of Coin]] |- |[[My Chemical Guidance (Alchemy)]] || [[The Artisan]] |- |[[Alchemical Extravagance (Alchemy)]] || [[The Artisan]] |- |[[The Artifact of the Matter (Artificing)]] || [[The Artisan]] |- |[[A Picatrix's Worth a Thousand Words (Artificing)]] || [[The Artisan]] |- |[[The Daily Grind (Jewelcrafting)]] || [[The Artisan]] |- |[[Ring Around the Grindstone (Jewelcrafting)]] || [[The Artisan]] |- |[[Making the Round (Leatherworking)]] || [[The Artisan]] |- |[[Beauty is Only Hide Deep (Leatherworking)]] || [[The Artisan]] |- |[[Lathe Man Standing (Mailsmithing)]] || [[The Artisan]] |- |[[Down to the Wire (Mailsmithing)]] || [[The Artisan]] |- |[[Hammer Time (Platesmithing)]] || [[The Artisan]] |- |[[Step up to the Plate (Platesmithing)]] || [[The Artisan]] |- |[[As the Wheel Turns (Tailoring)]] || [[The Artisan]] |- |[[Looming Large (Tailoring)]] || [[The Artisan]] |- |[[Forge Away (Weaponsmithing)]] || [[The Artisan]] |- |[[Strike While the Iron is Hot (Weaponsmithing)]] || [[The Artisan]] |} ====Other Quests==== {|class="wikitable sortable" !Quest !!NPC |- | [[A Matter of Dragons]] || [[Travelling Wizard]] |- | [[Free Sample: Food]] || [[The Barmaid]]<ref name="marketplace">Part of the Marketplace.</ref> |- | [[Free Sample: Overload Enchantments]] || [[The Gemmonger]]<ref name="marketplace" /> |- | [[A Pledge of Support]] || [[Master of Coin]]<ref>This quest is only available during the [[Siege of Neverwinter]]</ref> |} <references /> ===Repeatable Quests=== ====Stronghold Team Quests==== [[Master of Coin]], [[The Builder]], and [[The Cleric]] offer 1 or 2 daily quests each day on a rotating basis. [[The Ranger]] offers a daily quest ([[Defending the Stronghold]]), and an hourly quest ([[Stronghold: Keeping the Peace]]). These quests reward various Shard of Power for donating to the [[Coffer]]. {|class="wikitable sortable" !Type !!Quest !!NPC |- |Daily ||[[Doing the Rounds]] ||[[Master of Coin]] |- |Daily ||[[Guard Recruitment]] ||[[The Builder]] |- |Daily ||[[Worker Recruitment]] ||[[The Builder]] |- |Daily ||[[Refugee Recruitment]]<ref>This quest is only available during the [[Winter Festival]]</ref> ||[[The Builder]] |- |Daily ||[[Send Aid to Neverwinter]]<ref>This quest is only available during the [[Siege of Neverwinter]]</ref> ||[[Master of Coin]] |- |Daily ||[[Stronghold Dungeon Delves]] ||[[The Cleric]] |- |Daily ||[[Keeping the Peace]] ||[[The Ranger]] |- |Daily ||[[Dungeons - Cragmire Crypts]] ||[[The Cleric]] |- |Daily ||[[Dungeons - Grey Wolf Den]] ||[[The Cleric]] |- |Daily ||[[Dungeons - Temple of the Spider]] ||[[The Cleric]] |- |Daily ||[[Dread Ring Support]] ||[[Master of Coin]] |- |Daily ||[[Fight to the Finish]] ||[[Master of Coin]] |- |Daily ||[[Icewind Dale Support]] ||[[Master of Coin]] |- |Daily ||[[Sharandar Support]] ||[[Master of Coin]] |- |Daily ||[[Well of Dragons Support]] ||[[Master of Coin]] |- |Daily ||[[All Washed Up]] ||[[The Builder]] |- |Daily ||[[Challenge: Argemius the Cyclops]] ||[[The Builder]] |- |Daily ||[[Challenge: Bulette]] ||[[The Builder]] |- |Daily ||[[Challenge: Dagyrc the Merciless]]<ref>This quest is only available when the Guild Hall is Rank 5 or higher.</ref> ||[[The Builder]] |- |Daily ||[[Challenge: Gorgon]] ||[[The Builder]] |- |Daily ||[[Challenge: Halamvir the Smith]] ||[[The Builder]] |- |Daily ||[[Challenge: Iron Golem]]<ref>This quest is only available when the Guild Hall is Rank 17 or higher.</ref> ||[[The Builder]] |- |Daily ||[[Challenge: Moven the Slothful]] ||[[The Builder]] |- |Daily ||[[Challenge: Owlbears]] ||[[The Builder]] |- |Daily ||[[Challenge: Skeletal Giant]]<ref>This quest is only available when the Guild Hall is Rank 13 or higher.</ref> ||[[The Builder]] |- |Daily ||[[Challenge: Stormcaller Balhom]]<ref>This quest is only available when the Guild Hall is Rank 9 or higher.</ref> ||[[The Builder]] |- |Daily ||[[Devils in the Hideaway]] ||[[The Builder]] |- |Daily ||[[My Only Enemy is Time]] ||[[The Builder]] |- |Daily ||[[Spider Be Gone]] ||[[The Builder]] |- |Daily ||[[Stronghold: Beasts]] ||[[The Builder]] |- |Daily ||[[There Be Drakes]] ||[[The Builder]] |- |Daily ||[[Time Trial: Outer Stronghold]] ||[[The Builder]] |- |Daily ||[[Dungeons - Castle Never (Epic)]] ||[[The Cleric]] |- |Daily ||[[Dungeons - Cragmire Crypts (Epic)]] ||[[The Cleric]] |- |Daily ||[[Dungeons - Grey Wolf Den (Epic)]] ||[[The Cleric]] |- |Daily ||[[Dungeons - Lair of Lostmauth]] ||[[The Cleric]] |- |Daily ||[[Dungeons - Malabog's Castle]] ||[[The Cleric]] |- |Daily ||[[Dungeons - Temple of the Spider (Epic)]] ||[[The Cleric]] |- |Daily ||[[Dungeons - Valindra's Tower]] ||[[The Cleric]] |- |Daily ||[[Skirmish - Prophecy of Madness]] ||[[The Cleric]] |- |Daily ||[[Skirmishes - Throne of the Dwarven Gods]] ||[[The Cleric]] |- |Daily ||[[Defending the Stronghold]] ||[[The Ranger]] |- |Hourly ||[[Stronghold: Keeping the Peace]] ||[[The Ranger]] |} <references /> ====Boon Structure Daily Quests==== Each Boon Structure has an NPC that gives a level 70 daily quest that rewards [[Influence]]. The quest given depends on the rank of the Boon Structure, with higher ranks giving a higher tier quest worth more Influence. {|class="wikitable" !Structure !!Rank!! Quest |- | rowspan="4"| [[Barracks]] | 1 - 2 | [[Barracks Tier 1 Upgrade]] |- | 3 - 4 | [[Barracks Tier 2 Upgrade]] |- | 5 - 6 | [[Barracks Tier 3 Upgrade]] |- | 7+ | [[Barracks Tier 4 Upgrade]] |- | rowspan="4"| [[Explorer's Guild]] | 1 - 2 | [[Explorer's Guild Tier 1 Upgrade]] |- | 3 - 4 | [[Explorer's Guild Tier 2 Upgrade]] |- | 5 - 6 | [[Explorer's Guild Tier 3 Upgrade]] |- | 7+ | [[Explorer's Guild Tier 4 Upgrade]] |- | rowspan="4"| [[Mercenary Outpost]] | 1 - 2 | [[Mercenary Outpost Tier 1 Upgrade]] |- | 3 - 4 | [[Mercenary Outpost Tier 2 Upgrade]] |- | 5 - 6 | [[Mercenary Outpost Tier 3 Upgrade]] |- | 7+ | [[Mercenary Outpost Tier 4 Upgrade]] |- | rowspan="4"| [[Stable]] | 1 - 2 | [[The Great Race: Blacklake District]] |- | 3 - 4 | [[The Great Race: Pirates' Skyhold]] |- | 5 - 6 | [[The Great Race: The Chasm]] |- | 7+ | [[The Great Race: Whispering Caverns]] |- | rowspan="4"| [[Temple]] | 1 - 2 | [[Temple Tier 1 Upgrade]] |- | 3 - 4 | [[Temple Tier 2 Upgrade]] |- | 5 - 6 | [[Temple Tier 3 Upgrade]] |- | 7+ | [[Temple Tier 4 Upgrade]] |- | rowspan="4"| [[Training Yard]] | 1 - 2 | [[Training Yard Tier 1 Upgrade]] |- | 3 - 4 | [[Training Yard Tier 2 Upgrade]] |- | 5 - 6 | [[Training Yard Tier 3 Upgrade]] |- | 7+ | [[Training Yard Tier 4 Upgrade]] |- | rowspan="4"| [[Wizard's Workshop]] | 1 - 2 | [[Wizard's Tower Tier 1 Upgrade]] |- | 3 - 4 | [[Wizard's Tower Tier 2 Upgrade]] |- | 5 - 6 | [[Wizard's Tower Tier 3 Upgrade]] |- | 7+ | [[Wizard's Tower Tier 4 Upgrade]] |} ==NPCs== * [[Jundus]] * [[Master of Coin]] * [[The Artisan]] * [[The Builder]] * [[The Cleric]] * [[The Decorator]] * [[The Detective]] * [[The Mimic]] * [[The Ranger]] * [[The Sheriff]] * [[The Steward]] * [[The Travelling Merchant]] * [[Travelling Wizard]] ==Points of interest== * [[Abandoned Homestead]] * [[Ancient's Lake]] * [[Devil's Hideaway]] * [[Dragon Hills]] * [[Fae Canopy]] * [[Grim Forest]] * [[Maiden's Lane]] * [[Misty Hills]] * [[The Millabout]] * [[Whimpering Canyon]] ==Heroic Encounters== Completing [[Heroic Encounter]]s in the Stronghold rewards {{item|quest|Influence}} to donate to the [[Coffer]]. Major and Epic encounters can also reward [[Resonance Stones (refinement)|Resonance Stones]], or {{epic|Epic}} equipment (including [[:Category:Companion Only|Companion only]] equipment). The first encounter completed each day gives 150 Influence, the second gives 120, third gives 75, fourth gives 35, and fifth gives 20. The first Epic encounter completed each day rewards 10 {{item|quest|Heroic Shard of Power}}. {|class="wikitable sortable" !Name !!Size |- |[[Beast Attack!]] ||Minor |- |[[Devil Attack!]] ||Minor |- |[[Docks Supply Woes]] ||Minor |- |[[Drake Attack!]] ||Minor |- |[[Lake Supply Woes]] ||Minor |- |[[Spider Attack!]] ||Minor |- |[[Ancient Lake Assault]] ||Major |- |[[Dragon Hills Assault]] ||Major |- |[[Homestead Assault]] ||Major |- |[[Homestead Kidnapped]] ||Major |- |[[Misty Hills Kidnapped]] ||Major |- |[[Bickering Beholders]] ||Epic |- |[[Canyon Crisis]] ||Epic |- |[[Giants Among the Dead]] ||Epic |- |[[Hideaway Crisis]] ||Epic |- |[[Lake Crisis]] ||Epic |- |[[No Sympathy]] ||Epic |} ==Enemies== At [[Guild Hall]] rank 1 the primary enemy in the Stronghold consists of Orcs of the Many-Arrows tribe. Upon upgrading the Guild Hall to rank 5 the Orcs are replaced by Foreign Mercenaries, at Guild Hall rank 9 the enemies are Barbarians of the Uthgardt Tribe, at Rank 13 the enemies are the Undead Horde, and Thayans at Rank 17. At any Guild Hall rank there are Beasts in Maiden's Lane and Ancient Lake, Devils in Devil's Hideaway, Drakes in Drake Hills, and Spiders in Fae Canopy and Misty Hills. Beasts: * [[Axe Beak (monster)|Axe Beak]] * [[Dire Bear]] * [[Dire Wolf]] * [[Owlbear (monster)|Owlbear]] Devils: * [[Imp]] * [[Erinyes]] * [[Legion Devil]] Drakes: * [[Ambush Drake (monster)|Ambush Drake]] * [[Guard Drake (monster)|Guard Drake]] * [[Hunting Drake (monster)|Hunting Drake]] * [[Rage Drake (monster)|Rage Drake]] Spiders: * [[Blade Spider]] * [[Bristle Spider]] * [[Deathjump Spider]] * [[Spiderling]] * [[Spitting Spider]] Many-Arrows Orcs: * [[Battletested Orc]] * [[Eye of Gruumsh]] * [[Hill Giant]] * [[Goblin Sharpshooter]] * [[Ogrillon Sentry]] * [[Orc Shaman]] * [[Orog Cleaver]] * [[Ogre (Many-Arrows Orcs)|Ogre]] Foreign Mercenaries: * [[Deathpledged]] * [[Fang of Yeenoghu]] * [[Huntsman]] * [[Iron Golem (monster)|Iron Golem]] * [[Mercenary Archer]] * [[Seasoned Officer]] * [[Sorceress]] * [[Strider Rider]] Uthgardt Tribe Barbarians: * [[Barbarian Lord]] * [[Berserker (Frost Giant)|Berserker]] * [[Fighter]] * [[Huntsman]] * [[Raider]] * [[Shadow Wolf (monster)|Shadow Wolf]] * [[Shaman]] * [[Stormcaller]] Undead Horde: * [[Battle Wight Commander]] * [[Bone Golem]] * [[Deathlock Wight]] * [[Gravehound]] * [[Skeletal Giant]] * [[Soldier (Skeleton)|Soldier]] * [[Zombie Archer]] Thayans: * [[Acolyte]] * [[Blue Slaad|Controlled Blue Slaad]] * [[Death Slaad (monster)|Controlled Death Slaad]] * [[Red Slaad|Controlled Red Slaad]] * [[Dread Protector]] * [[Iron Golem (monster)|Iron Golem]] * [[Knight]] * [[Red Wizard]] * [[Servitor]] * [[Shocktroop Devil]] This page was edited by The Academy [[Category:Adventure Zones]]
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