Mounts are creatures or animals that you can ride to gain increased movement speed. With Module 7: Strongholds the ability to ride mounts is available at level 4. There is still a quest Giddy Up! at level 10 that introduces this ability.
The default key to call the mount for all new characters created is 7. Prior to Patch NW.10.20131120a.14 that introduced the Hunter Ranger class and Artifacts, the default key to call the mount was 6. For characters created prior the aforementioned patch, the key to call the mount remains 6.
Mounts can be purchased for 5 , or by trade using Astral Diamonds, Tarmalune Trade Bars, Ardent Coins or Zen. However those available with Astral Diamonds or Zen will tend to be more exotic in rarity. Mounts purchased with gold may prove expensive however over the most accessible route within game. A player should be able to obtain 5 by level 22 when partaking in various dungeon events.
The [Adventurer's Rewards II] and [Adventurer's Rewards IV] boxes give a Mount Requisition Token (which are awarded as a character levels) that allows the character to rent a mount for 5 hours of in game time.
The mounts bought with Zen are unlocked for the whole account and can be reclaimed by every character via the Zen mount vendor (the price shows as 'free'); however, only once per character.
Aside from spending regular currency, players may gain mounts through special means.
For example, mounts may be available to those who earn certain player-vs-player achievements or to Foundry authors. Some unique mounts can also be acquired through Packs and Promotions. For example, those who purchased the Hero of the North pack have exclusive access to a [Heavy Giant Spider] mount, while those a code in the in the February 2013 Neverwinter Edition of PC Gamer unlocked either the [Pale Horse] or the [Stormraider Horse]. These mounts are account wide accessible and will be available for each character you create.
Some mounts may be linked to limited time events and specialty currency. For instance, a [Blue Ribbon Pig] can only be purchased during the Summer Festival and requires use of an Event limited currency that can only be earned very slowly.
Other mounts can be found inside a Lockbox, for instance the rare [Heavy Inferno Nightmare] may be acquired by chance (some suggest a 1% probability) when opening a [Nightmare Lockbox]. In order to open a lockbox you must buy an [Enchanted Key] for 125 (or from the Auction House). Whenever someone acquires one of these mounts, a global announcement will be made across the Zone. If such mounts are not bind-on-pickup then they may also be listed on auction.
Ranks
There are 4 ranks of mounts. Rank affects movement speed, how much damage or hits (within a specific time) can be taken before being dismounted, number and type of insignia slots, equip power, and combat power.
You can be dismounted if you suffer 3 hits in 5 seconds, or lose 10% or more of your hitpoints in a single attack.
2
no
no
1
Uncommon
50%
You can be dismounted if you suffer 3 hits in 5 seconds, or lose 10% or more of your hitpoints in a single attack.
2 (1 universal)
no
no
2
Rare
80%
You can be dismounted if you suffer 4 hits in 5 seconds, or lose 12% or more of their hitpoints in a single attack.
3
no
no
3
Epic
110%
You can be dismounted if you suffer 5 hits in 5 seconds, or lose 15% or more of their hitpoints in a single attack.
3 (1 universal)
yes
no
4
Legendary
140%
You can be dismounted if you suffer 6 hits in 5 seconds, or lose 18% or more of their hitpoints in a single attack.
3 (2 universal)
yes
yes
Mount Requisition Tokens
At levels 10 and 20, you receive a [Mount Requisition Token] from the [Adventurer's Rewards II] box and the [Adventurer's Rewards IV] box, respectively, and you may trade this for one of two mounts from the Mount Merchant in Protector's Enclave.
Mount Powers are a feature introduced with the release of the [Eternal Flame Lockbox] and expanded with the release of Module 9: The Maze Engine. Epic and Legendary mounts have an Equip Power and Legendary mounts have a Combat Power. For a list of mount powers, see Mount Powers.